mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
402 lines
16 KiB
C#
402 lines
16 KiB
C#
using System;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading;
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using System.Windows;
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using Alphaleonis.Win32.Filesystem;
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using IniParser;
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using IniParser.Model;
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using IniParser.Model.Configuration;
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using IniParser.Parser;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps.CompilationErrors;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Lib.Validation;
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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using File = Alphaleonis.Win32.Filesystem.File;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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using SectionData = Wabbajack.Common.SectionData;
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namespace Wabbajack.Lib
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{
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public class MO2Installer : AInstaller
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{
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public bool WarnOnOverwrite { get; set; } = true;
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public override ModManager ModManager => ModManager.MO2;
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public string GameFolder { get; set; }
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public MO2Installer(string archive, ModList modList, string outputFolder, string downloadFolder, SystemParameters parameters)
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: base(
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archive: archive,
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modList: modList,
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outputFolder: outputFolder,
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downloadFolder: downloadFolder,
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parameters: parameters)
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{
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}
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protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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if (cancel.IsCancellationRequested) return false;
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var metric = Metrics.Send(Metrics.BeginInstall, ModList.Name);
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ConfigureProcessor(20, ConstructDynamicNumThreads(await RecommendQueueSize()));
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var game = ModList.GameType.MetaData();
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if (GameFolder == null)
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GameFolder = game.GameLocation();
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if (GameFolder == null)
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{
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await Utils.Log(new CriticalFailureIntervention(
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$"In order to do a proper install Wabbajack needs to know where your {game.MO2Name} folder resides. We tried looking the " +
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"game location up in the Windows Registry but were unable to find it, please make sure you launch the game once before running this installer. ",
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"Could not find game location")).Task;
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Utils.Log("Exiting because we couldn't find the game folder.");
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return false;
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Validating Game ESMs");
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ValidateGameESMs();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Validating Modlist");
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await ValidateModlist.RunValidation(Queue, ModList);
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Directory.CreateDirectory(OutputFolder);
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Directory.CreateDirectory(DownloadFolder);
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if (Directory.Exists(Path.Combine(OutputFolder, Consts.MO2ModFolderName)) && WarnOnOverwrite)
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{
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if ((await Utils.Log(new ConfirmUpdateOfExistingInstall { ModListName = ModList.Name, OutputFolder = OutputFolder }).Task) == ConfirmUpdateOfExistingInstall.Choice.Abort)
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{
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Utils.Log("Exiting installation at the request of the user, existing mods folder found.");
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return false;
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}
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Optimizing ModList");
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await OptimizeModlist();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Archives");
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await HashArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Downloading Missing Archives");
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await DownloadArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Remaining Archives");
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await HashArchives();
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var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
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if (missing.Count > 0)
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{
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foreach (var a in missing)
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Info($"Unable to download {a.Name}");
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if (IgnoreMissingFiles)
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Info("Missing some archives, but continuing anyways at the request of the user");
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else
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Error("Cannot continue, was unable to download one or more archives");
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Priming VFS");
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await PrimeVFS();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building Folder Structure");
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BuildFolderStructure();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archives");
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await InstallArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Included files");
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await InstallIncludedFiles();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archive Metas");
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await InstallIncludedDownloadMetas();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building BSAs");
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await BuildBSAs();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Generating Merges");
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await zEditIntegration.GenerateMerges(this);
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UpdateTracker.NextStep("Set MO2 into portable");
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ForcePortable();
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UpdateTracker.NextStep("Create Empty Output Mods");
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CreateOutputMods();
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UpdateTracker.NextStep("Updating System-specific ini settings");
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SetScreenSizeInPrefs();
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UpdateTracker.NextStep("Installation complete! You may exit the program.");
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var metric2 = Metrics.Send(Metrics.FinishInstall, ModList.Name);
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return true;
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}
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private void CreateOutputMods()
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{
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Directory.EnumerateFiles(Path.Combine(OutputFolder, "profiles"), "settings.ini", DirectoryEnumerationOptions.Recursive).Do(f =>
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{
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var ini = f.LoadIniFile();
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if (ini == null)
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{
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Utils.Log($"settings.ini is null for {f}, skipping");
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return;
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}
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var overwrites = ini.custom_overwrites;
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if (overwrites == null)
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{
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Utils.Log("No custom overwrites found, skipping");
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return;
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}
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if (overwrites is SectionData data)
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{
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data.Coll.Do(keyData =>
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{
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var v = keyData.Value;
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var mod = Path.Combine(OutputFolder, Consts.MO2ModFolderName, v);
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if (!Directory.Exists(mod))
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Directory.CreateDirectory(mod);
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});
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}
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});
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}
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private void ForcePortable()
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{
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var path = Path.Combine(OutputFolder, "portable.txt");
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if (File.Exists(path)) return;
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try
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{
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File.WriteAllText(path, "Created by Wabbajack");
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}
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catch (Exception e)
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{
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Utils.Error(e, $"Could not create portable.txt in {OutputFolder}");
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}
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}
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private async Task InstallIncludedDownloadMetas()
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{
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await ModList.Directives
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.OfType<ArchiveMeta>()
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.PMap(Queue, directive =>
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{
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Status($"Writing included .meta file {directive.To}");
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var outPath = Path.Combine(DownloadFolder, directive.To);
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if (File.Exists(outPath)) File.Delete(outPath);
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File.WriteAllBytes(outPath, LoadBytesFromPath(directive.SourceDataID));
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});
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}
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private void ValidateGameESMs()
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{
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foreach (var esm in ModList.Directives.OfType<CleanedESM>().ToList())
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{
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var filename = Path.GetFileName(esm.To);
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var gameFile = Path.Combine(GameFolder, "Data", filename);
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Utils.Log($"Validating {filename}");
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var hash = gameFile.FileHash();
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if (hash != esm.SourceESMHash)
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{
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Utils.ErrorThrow(new InvalidGameESMError(esm, hash, gameFile));
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}
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}
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}
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private async Task BuildBSAs()
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{
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var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
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Info($"Building {bsas.Count} bsa files");
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foreach (var bsa in bsas)
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{
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Status($"Building {bsa.To}");
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var sourceDir = Path.Combine(OutputFolder, Consts.BSACreationDir, bsa.TempID);
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using (var a = bsa.State.MakeBuilder())
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{
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await bsa.FileStates.PMap(Queue, state =>
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{
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Status($"Adding {state.Path} to BSA");
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using (var fs = File.OpenRead(Path.Combine(sourceDir, state.Path)))
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{
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a.AddFile(state, fs);
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}
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});
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Info($"Writing {bsa.To}");
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a.Build(Path.Combine(OutputFolder, bsa.To));
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}
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}
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var bsaDir = Path.Combine(OutputFolder, Consts.BSACreationDir);
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if (Directory.Exists(bsaDir))
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{
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Info($"Removing temp folder {Consts.BSACreationDir}");
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Utils.DeleteDirectory(bsaDir);
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}
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}
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private async Task InstallIncludedFiles()
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{
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Info("Writing inline files");
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await ModList.Directives
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.OfType<InlineFile>()
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.PMap(Queue, directive =>
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{
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Status($"Writing included file {directive.To}");
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var outPath = Path.Combine(OutputFolder, directive.To);
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if (File.Exists(outPath)) File.Delete(outPath);
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if (directive is RemappedInlineFile)
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WriteRemappedFile((RemappedInlineFile)directive);
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else if (directive is CleanedESM)
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GenerateCleanedESM((CleanedESM)directive);
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else
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File.WriteAllBytes(outPath, LoadBytesFromPath(directive.SourceDataID));
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});
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}
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private void GenerateCleanedESM(CleanedESM directive)
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{
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var filename = Path.GetFileName(directive.To);
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var gameFile = Path.Combine(GameFolder, "Data", filename);
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Info($"Generating cleaned ESM for {filename}");
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if (!File.Exists(gameFile)) throw new InvalidDataException($"Missing {filename} at {gameFile}");
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Status($"Hashing game version of {filename}");
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var sha = gameFile.FileHash();
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if (sha != directive.SourceESMHash)
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throw new InvalidDataException(
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$"Cannot patch {filename} from the game folder because the hashes do not match. Have you already cleaned the file?");
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var patchData = LoadBytesFromPath(directive.SourceDataID);
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var toFile = Path.Combine(OutputFolder, directive.To);
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Status($"Patching {filename}");
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using (var output = File.Open(toFile, FileMode.Create))
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using (var input = File.OpenRead(gameFile))
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{
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Utils.ApplyPatch(input, () => new MemoryStream(patchData), output);
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}
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}
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private void SetScreenSizeInPrefs()
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{
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var config = new IniParserConfiguration {AllowDuplicateKeys = true, AllowDuplicateSections = true};
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foreach (var file in Directory.EnumerateFiles(Path.Combine(OutputFolder, "profiles"), "*refs.ini",
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DirectoryEnumerationOptions.Recursive))
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{
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try
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{
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var parser = new FileIniDataParser(new IniDataParser(config));
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var data = parser.ReadFile(file);
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if (data.Sections["Display"] == null)
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return;
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if (data.Sections["Display"]["iSize W"] != null && data.Sections["Display"]["iSize H"] != null)
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{
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data.Sections["Display"]["iSize W"] = SystemParameters.ScreenWidth.ToString(CultureInfo.CurrentCulture);
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data.Sections["Display"]["iSize H"] = SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture);
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}
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parser.WriteFile(file, data);
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}
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catch (Exception ex)
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{
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Utils.Log($"Skipping screen size remap for {file} due to parse error.");
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continue;
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}
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}
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}
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private void WriteRemappedFile(RemappedInlineFile directive)
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{
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var data = Encoding.UTF8.GetString(LoadBytesFromPath(directive.SourceDataID));
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data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, GameFolder);
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data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, GameFolder.Replace("\\", "\\\\"));
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data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, GameFolder.Replace("\\", "/"));
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data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, OutputFolder);
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data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK, OutputFolder.Replace("\\", "\\\\"));
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data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, OutputFolder.Replace("\\", "/"));
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data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, DownloadFolder);
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data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK, DownloadFolder.Replace("\\", "\\\\"));
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data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD, DownloadFolder.Replace("\\", "/"));
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File.WriteAllText(Path.Combine(OutputFolder, directive.To), data);
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}
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public static IErrorResponse CheckValidInstallPath(string path, string downloadFolder)
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{
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var ret = Utils.IsDirectoryPathValid(path);
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if (!ret.Succeeded) return ret;
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if (!Directory.Exists(path)) return ErrorResponse.Success;
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// Check folder does not have a Wabbajack ModList
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foreach (var file in Directory.EnumerateFiles(path))
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{
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if (!File.Exists(file)) continue;
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if (System.IO.Path.GetExtension(file).Equals(Consts.ModListExtension))
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{
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return ErrorResponse.Fail($"Cannot install into a folder with a Wabbajack ModList inside of it");
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}
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}
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// Check folder is either empty, or a likely valid previous install
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if (!Directory.IsEmpty(path))
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{
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// If we have a MO2 install, assume good to go
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if (Directory.EnumerateFiles(path).Any(file =>
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{
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var fileName = Path.GetFileName(file);
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if (fileName.Equals("ModOrganizer.exe", StringComparison.OrdinalIgnoreCase)) return true;
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if (fileName.Equals("ModOrganizer.ini", StringComparison.OrdinalIgnoreCase)) return true;
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return false;
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}))
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{
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return ErrorResponse.Success;
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}
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// If we don't have a MO2 install, and there's any file that's not in the downloads folder, mark failure
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if (Directory.EnumerateFiles(path).Any(file =>
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{
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var fileName = Path.GetFileName(file);
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if (string.IsNullOrWhiteSpace(downloadFolder)) return true;
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return !Utils.IsUnderneathDirectory(file, downloadFolder);
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}))
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{
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return ErrorResponse.Fail($"Cannot install into a non-empty folder that does not look like a previous WJ installation.\n" +
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$"To override, delete all installed files from your target installation folder. Any files in your download folder are okay to keep.");
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}
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}
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return ErrorResponse.Success;
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}
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}
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}
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