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https://github.com/wabbajack-tools/wabbajack.git
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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namespace Wabbajack.Lib.CompilationSteps
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{
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public class IncludeVortexDeployment : ACompilationStep
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{
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public IncludeVortexDeployment(ACompiler compiler) : base(compiler)
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{
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}
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public override async ValueTask<Directive> Run(RawSourceFile source)
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{
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// * TODO I don't know what this does
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/*
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var l = new List<string> {"vortex.deployment.msgpack", "vortex.deployment.json"};
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if (!l.Any(a => ((string)source.Path).Contains(a))) return null;
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var inline = source.EvolveTo<InlineFile>();
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inline.SourceDataID = _compiler.IncludeFile(File.ReadAllBytes(source.AbsolutePath));
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if (!((string)source.Path).Contains("vortex.deployment.json"))
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return inline;
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var path = source.Path;
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if (!path.StartsWith(Consts.GameFolderFilesDir))
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return inline;
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*/
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//path = ((string)path).Substring(Consts.GameFolderFilesDir.Length + 1);
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//path = $"{Consts.ManualGameFilesDir}\\{path}";
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//inline.To = path;
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return null;
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}
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public override IState GetState()
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{
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return new State();
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}
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public class State : IState
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{
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public ICompilationStep CreateStep(ACompiler compiler)
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{
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return new IncludeVortexDeployment(compiler);
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}
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}
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}
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}
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