wabbajack/Wabbajack.Server/Controllers/NexusCache.cs
2020-05-08 21:56:06 -06:00

99 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using AngleSharp.Io;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Wabbajack.Common;
using Wabbajack.Lib;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Server.DataLayer;
namespace Wabbajack.BuildServer.Controllers
{
//[Authorize]
[ApiController]
[Route("/v1/games/")]
public class NexusCache : ControllerBase
{
private AppSettings _settings;
private static long CachedCount = 0;
private static long ForwardCount = 0;
private SqlService _sql;
private ILogger<NexusCache> _logger;
public NexusCache(ILogger<NexusCache> logger, SqlService sql, AppSettings settings)
{
_settings = settings;
_sql = sql;
_logger = logger;
}
/// <summary>
/// Looks up the mod details for a given Gamename/ModId pair. If the entry is not found in the cache it will
/// be requested from the server (using the caller's Nexus API key if provided).
/// </summary>
/// <param name="db"></param>
/// <param name="GameName">The Nexus game name</param>
/// <param name="ModId">The Nexus mod id</param>
/// <returns>A Mod Info result</returns>
[HttpGet]
[Route("{GameName}/mods/{ModId}.json")]
public async Task<ModInfo> GetModInfo(string GameName, long ModId)
{
var game = GameRegistry.GetByFuzzyName(GameName).Game;
var result = await _sql.GetNexusModInfoString(game, ModId);
string method = "CACHED";
if (result == null)
{
var api = await NexusApiClient.Get(Request.Headers["apikey"].FirstOrDefault());
result = await api.GetModInfo(game, ModId, false);
await _sql.AddNexusModInfo(game, ModId, DateTime.UtcNow, result);
method = "NOT_CACHED";
Interlocked.Increment(ref ForwardCount);
}
else
{
Interlocked.Increment(ref CachedCount);
}
Response.Headers.Add("x-cache-result", method);
return result;
}
[HttpGet]
[Route("{GameName}/mods/{ModId}/files.json")]
public async Task<NexusApiClient.GetModFilesResponse> GetModFiles(string GameName, long ModId)
{
_logger.Log(LogLevel.Information, $"{GameName} {ModId}");
var game = GameRegistry.GetByFuzzyName(GameName).Game;
var result = await _sql.GetModFiles(game, ModId);
string method = "CACHED";
if (result == null)
{
var api = await NexusApiClient.Get(Request.Headers["apikey"].FirstOrDefault());
result = await api.GetModFiles(game, ModId, false);
await _sql.AddNexusModFiles(game, ModId, DateTime.UtcNow, result);
method = "NOT_CACHED";
Interlocked.Increment(ref ForwardCount);
}
else
{
Interlocked.Increment(ref CachedCount);
}
Response.Headers.Add("x-cache-result", method);
return result;
}
}
}