wabbajack/Wabbajack/Settings.cs
2021-02-01 17:42:06 +11:00

169 lines
6.1 KiB
C#

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reactive;
using System.Reactive.Subjects;
using System.Threading.Tasks;
using Wabbajack.Common;
using Wabbajack.Common.Serialization.Json;
using Wabbajack.Lib;
namespace Wabbajack
{
[JsonName("MainSettings")]
[JsonObject(MemberSerialization.OptOut)]
public class MainSettings
{
public byte Version { get; set; } = Consts.SettingsVersion;
public double PosX { get; set; }
public double PosY { get; set; }
public double Height { get; set; }
public double Width { get; set; }
public InstallerSettings Installer { get; set; } = new InstallerSettings();
public FiltersSettings Filters { get; set; } = new FiltersSettings();
public CompilerSettings Compiler { get; set; } = new CompilerSettings();
public PerformanceSettings Performance { get; set; } = new PerformanceSettings();
private Subject<Unit> _saveSignal = new Subject<Unit>();
[JsonIgnore]
public IObservable<Unit> SaveSignal => _saveSignal;
public static async ValueTask<(MainSettings settings, bool loaded)> TryLoadTypicalSettings()
{
if (!Consts.SettingsFile.Exists)
{
return default;
}
// Version check
try
{
var settings = Consts.SettingsFile.FromJson<MainSettings>();
if (settings.Version == Consts.SettingsVersion)
return (settings, true);
}
catch (Exception ex)
{
Utils.Error(ex, "Error loading settings");
}
var backup = Consts.SettingsFile.AppendToName("-backup");
await backup.DeleteAsync();
await Consts.SettingsFile.CopyToAsync(backup);
await Consts.SettingsFile.DeleteAsync();
return default;
}
public static async ValueTask SaveSettings(MainSettings settings)
{
settings._saveSignal.OnNext(Unit.Default);
// Might add this if people are putting save work on other threads or other
// things that delay the operation.
//settings._saveSignal.OnCompleted();
//await settings._saveSignal;
await settings.ToJsonAsync(Consts.SettingsFile);
}
}
[JsonName("InstallerSettings")]
public class InstallerSettings
{
public AbsolutePath LastInstalledListLocation { get; set; }
public Dictionary<AbsolutePath, Mo2ModlistInstallationSettings> Mo2ModlistSettings { get; } = new Dictionary<AbsolutePath, Mo2ModlistInstallationSettings>();
}
[JsonName("Mo2ModListInstallerSettings")]
public class Mo2ModlistInstallationSettings
{
public AbsolutePath InstallationLocation { get; set; }
public AbsolutePath DownloadLocation { get; set; }
public bool AutomaticallyOverrideExistingInstall { get; set; }
}
[JsonName("CompilerSettings")]
public class CompilerSettings
{
public ModManager LastCompiledModManager { get; set; }
public AbsolutePath OutputLocation { get; set; }
public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
}
[JsonName("FiltersSettings")]
[JsonObject(MemberSerialization.OptOut)]
public class FiltersSettings : ViewModel
{
public bool ShowNSFW { get; set; }
public bool OnlyInstalled { get; set; }
public string Game { get; set; }
public string Search { get; set; }
private bool _isPersistent = true;
public bool IsPersistent { get => _isPersistent; set => RaiseAndSetIfChanged(ref _isPersistent, value); }
private bool _useCompression = false;
public bool UseCompression { get => _useCompression; set => RaiseAndSetIfChanged(ref _useCompression, value); }
public bool ShowUtilityLists { get; set; }
}
[JsonName("PerformanceSettings")]
[JsonObject(MemberSerialization.OptOut)]
public class PerformanceSettings : ViewModel
{
public PerformanceSettings()
{
_reduceHDDThreads = true;
_favorPerfOverRam = false;
_diskThreads = Environment.ProcessorCount;
_downloadThreads = Environment.ProcessorCount <= 8 ? Environment.ProcessorCount : 8;
}
private int _downloadThreads;
public int DownloadThreads { get => _downloadThreads; set => RaiseAndSetIfChanged(ref _downloadThreads, value); }
private int _diskThreads;
public int DiskThreads { get => _diskThreads; set => RaiseAndSetIfChanged(ref _diskThreads, value); }
private bool _reduceHDDThreads;
public bool ReduceHDDThreads { get => _reduceHDDThreads; set => RaiseAndSetIfChanged(ref _reduceHDDThreads, value); }
private bool _favorPerfOverRam;
public bool FavorPerfOverRam { get => _favorPerfOverRam; set => RaiseAndSetIfChanged(ref _favorPerfOverRam, value); }
public void SetProcessorSettings(ABatchProcessor processor)
{
processor.DownloadThreads = DownloadThreads;
processor.DiskThreads = DiskThreads;
processor.ReduceHDDThreads = ReduceHDDThreads;
processor.FavorPerfOverRam = FavorPerfOverRam;
}
}
[JsonName("CompilationModlistSettings")]
public class CompilationModlistSettings
{
public string ModListName { get; set; }
public string Version { get; set; }
public string Author { get; set; }
public string Description { get; set; }
public string Website { get; set; }
public string Readme { get; set; }
public bool IsNSFW { get; set; }
public AbsolutePath SplashScreen { get; set; }
}
[JsonName("MO2CompilationSettings")]
public class MO2CompilationSettings
{
public AbsolutePath DownloadLocation { get; set; }
public AbsolutePath LastCompiledProfileLocation { get; set; }
public Dictionary<AbsolutePath, CompilationModlistSettings> ModlistSettings { get; } = new Dictionary<AbsolutePath, CompilationModlistSettings>();
}
}