wabbajack/Wabbajack.VirtualFileSystem
Timothy Baldridge 4b2142ed99 WIP
2020-07-14 21:04:31 -06:00
..
Extractors Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00
Context.cs Don't re-hash files during compilation 2020-07-10 16:59:39 -06:00
Extensions.cs Async VFS Implementation (#171) 2019-11-14 15:22:53 -07:00
ExtractedBSAFile.cs Revert "Compression.BSA -> Wabbajack.Compression.BSA" 2020-06-27 11:04:59 -06:00
ExtractedDiskFile.cs Don't re-hash files during compilation 2020-07-10 16:59:39 -06:00
ExtractedFiles.cs Removed unused IAsyncDisposable on BSAReader 2020-06-26 14:01:10 -05:00
FileExtractor.cs Revert "Compression.BSA -> Wabbajack.Compression.BSA" 2020-06-27 11:04:59 -06:00
IExtractedFile.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
IndexedVirtualFile.cs WIP 2020-07-14 21:04:31 -06:00
PortableFile.cs One test passes 2020-04-03 16:37:28 -06:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
RootDiskFile.cs Don't re-hash files during compilation 2020-07-10 16:59:39 -06:00
VirtualFile.cs Don't re-hash files during compilation 2020-07-10 16:59:39 -06:00
Wabbajack.VirtualFileSystem.csproj Upgrade all deps 2020-06-30 22:08:34 -06:00

Wabbajack.VirtualFileSystem

Once called just VirtualFileSystem, this project is responsible for indexing, staging and caching files from the game folder, the downloads and install folder.