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37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using ReactiveUI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Reactive.Disposables;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Wabbajack.Lib
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{
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public class ViewModel : ReactiveObject, IDisposable
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{
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private readonly Lazy<CompositeDisposable> _CompositeDisposable = new Lazy<CompositeDisposable>();
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public CompositeDisposable CompositeDisposable => _CompositeDisposable.Value;
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public virtual void Dispose()
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{
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if (_CompositeDisposable.IsValueCreated)
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{
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_CompositeDisposable.Value.Dispose();
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}
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}
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protected void RaiseAndSetIfChanged<T>(
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ref T item,
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T newItem,
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[CallerMemberName] string propertyName = null)
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{
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if (EqualityComparer<T>.Default.Equals(item, newItem)) return;
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item = newItem;
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this.RaisePropertyChanged(propertyName);
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}
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}
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}
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