wabbajack/Wabbajack/View Models/Compilers/VortexCompilerVM.cs
2019-12-20 01:14:43 -06:00

221 lines
8.8 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using DynamicData.Binding;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Wabbajack.Common;
using Wabbajack.Lib;
namespace Wabbajack
{
public class VortexCompilerVM : ViewModel, ISubCompilerVM
{
public CompilerVM Parent { get; }
private readonly VortexCompilationSettings _settings;
public IReactiveCommand BeginCommand { get; }
private readonly ObservableAsPropertyHelper<ModlistSettingsEditorVM> _modListSettings;
public ModlistSettingsEditorVM ModlistSettings => _modListSettings.Value;
private static readonly ObservableCollectionExtended<GameVM> _gameOptions = new ObservableCollectionExtended<GameVM>(
EnumExt.GetValues<Game>()
.Where(g => VortexCompiler.IsActiveVortexGame(g))
.Select(g => new GameVM(g))
.OrderBy(g => g.DisplayName));
public ObservableCollectionExtended<GameVM> GameOptions => _gameOptions;
[Reactive]
public ACompiler ActiveCompilation { get; private set; }
[Reactive]
public GameVM SelectedGame { get; set; }
[Reactive]
public FilePickerVM GameLocation { get; set; }
[Reactive]
public FilePickerVM DownloadsLocation { get; set; }
[Reactive]
public FilePickerVM StagingLocation { get; set; }
public ICommand FindGameInSteamCommand { get; }
public ICommand FindGameInGogCommand { get; }
[Reactive]
public StatusUpdateTracker StatusTracker { get; private set; }
public IObservable<bool> CanCompile { get; }
public VortexCompilerVM(CompilerVM parent)
{
Parent = parent;
GameLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Game Folder Location"
};
DownloadsLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Downloads Folder"
};
StagingLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select Staging Folder"
};
// Load custom ModList settings when game type changes
_modListSettings = (this).WhenAny(x => x.SelectedGame)
.Select(game =>
{
if (game == null) return null;
var gameSettings = _settings.ModlistSettings.TryCreate(game.Game);
return new ModlistSettingsEditorVM(gameSettings.ModlistSettings);
})
// Interject and save old while loading new
.Pairwise()
.Do(pair =>
{
var (previous, current) = pair;
previous?.Save();
current?.Init();
})
.Select(x => x.Current)
// Save to property
.ObserveOnGuiThread()
.ToProperty(this, nameof(ModlistSettings));
CanCompile = Observable.CombineLatest(
this.WhenAny(x => x.GameLocation.InError),
this.WhenAny(x => x.DownloadsLocation.InError),
this.WhenAny(x => x.StagingLocation.InError),
this.WhenAny(x => x.ModlistSettings)
.Select(x => x?.InError ?? Observable.Return(false))
.Switch(),
(g, d, s, ml) => !g && !d && !s && !ml)
.Publish()
.RefCount();
// Load settings
_settings = parent.MWVM.Settings.Compiler.VortexCompilation;
SelectedGame = _gameOptions.FirstOrDefault(x => x.Game == _settings.LastCompiledGame) ?? _gameOptions[0];
parent.MWVM.Settings.SaveSignal
.Subscribe(_ => Unload())
.DisposeWith(CompositeDisposable);
// Load custom game settings when game type changes
(this).WhenAny(x => x.SelectedGame)
.Select(game => _settings.ModlistSettings.TryCreate(game.Game))
.Pairwise()
.Subscribe(pair =>
{
// Save old
var (previous, current) = pair;
if (previous != null)
{
previous.GameLocation = GameLocation.TargetPath;
}
// Load new
GameLocation.TargetPath = current?.GameLocation;
if (string.IsNullOrWhiteSpace(GameLocation.TargetPath))
{
SetGameToSteamLocation();
}
if (string.IsNullOrWhiteSpace(GameLocation.TargetPath))
{
SetGameToGogLocation();
}
DownloadsLocation.TargetPath = current?.DownloadLocation;
if (string.IsNullOrWhiteSpace(DownloadsLocation.TargetPath))
{
DownloadsLocation.TargetPath = VortexCompiler.RetrieveDownloadLocation(SelectedGame.Game);
}
StagingLocation.TargetPath = current?.StagingLocation;
if (string.IsNullOrWhiteSpace(StagingLocation.TargetPath))
{
StagingLocation.TargetPath = VortexCompiler.RetrieveStagingLocation(SelectedGame.Game);
}
})
.DisposeWith(CompositeDisposable);
// Find game commands
FindGameInSteamCommand = ReactiveCommand.Create(SetGameToSteamLocation);
FindGameInGogCommand = ReactiveCommand.Create(SetGameToGogLocation);
// Add additional criteria to download/staging folders
DownloadsLocation.AdditionalError = this.WhenAny(x => x.DownloadsLocation.TargetPath)
.Select(path => path == null ? ErrorResponse.Success : VortexCompiler.IsValidDownloadsFolder(path));
StagingLocation.AdditionalError = this.WhenAny(x => x.StagingLocation.TargetPath)
.Select(path => path == null ? ErrorResponse.Success : VortexCompiler.IsValidBaseStagingFolder(path));
}
public void Unload()
{
_settings.LastCompiledGame = SelectedGame.Game;
ModlistSettings?.Save();
}
private void SetGameToSteamLocation()
{
var steamGame = SteamHandler.Instance.Games.FirstOrDefault(g => g.Game.HasValue && g.Game == SelectedGame.Game);
GameLocation.TargetPath = steamGame?.InstallDir;
}
private void SetGameToGogLocation()
{
var gogGame = GOGHandler.Instance.Games.FirstOrDefault(g => g.Game.HasValue && g.Game == SelectedGame.Game);
GameLocation.TargetPath = gogGame?.Path;
}
public async Task Compile()
{
string outputFile = $"{ModlistSettings.ModListName}{ExtensionManager.Extension}";
if (!string.IsNullOrWhiteSpace(Parent.OutputLocation.TargetPath))
{
outputFile = Path.Combine(Parent.OutputLocation.TargetPath, outputFile);
}
try
{
ActiveCompilation = new VortexCompiler(
game: SelectedGame.Game,
gamePath: GameLocation.TargetPath,
vortexFolder: VortexCompiler.TypicalVortexFolder(),
downloadsFolder: DownloadsLocation.TargetPath,
stagingFolder: StagingLocation.TargetPath,
outputFile: outputFile)
{
ModListName = ModlistSettings.ModListName,
ModListAuthor = ModlistSettings.AuthorText,
ModListDescription = ModlistSettings.Description,
ModListImage = ModlistSettings.ImagePath.TargetPath,
ModListWebsite = ModlistSettings.Website,
ModListReadme = ModlistSettings.ReadmeIsWebsite ? ModlistSettings.ReadmeWebsite : ModlistSettings.ReadmeFilePath.TargetPath,
ReadmeIsWebsite = ModlistSettings.ReadmeIsWebsite,
};
await ActiveCompilation.Begin();
}
finally
{
StatusTracker = null;
ActiveCompilation.Dispose();
ActiveCompilation = null;
}
}
}
}