wabbajack/Wabbajack.Lib/Downloaders/GameFileSourceDownloader.cs
2020-04-03 16:41:17 -06:00

106 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using MessagePack;
using Wabbajack.Common;
using Wabbajack.Lib.Validation;
using File = Alphaleonis.Win32.Filesystem.File;
using Game = Wabbajack.Common.Game;
namespace Wabbajack.Lib.Downloaders
{
public class GameFileSourceDownloader : IDownloader
{
public async Task<AbstractDownloadState> GetDownloaderState(dynamic archiveINI)
{
var gameName = (string)archiveINI?.General?.gameName;
var gameFile = (string)archiveINI?.General?.gameFile;
if (gameFile == null || gameFile == null)
return null;
var game = GameRegistry.GetByFuzzyName(gameName);
if (game == null) return null;
var path = game.GameLocation();
var filePath = path?.Combine(gameFile);
if (!filePath?.Exists ?? false)
return null;
var fp = filePath.Value;
var hash = await fp.FileHashCachedAsync();
return new State
{
Game = game.Game,
GameFile = (RelativePath)gameFile,
Hash = hash,
GameVersion = game.InstalledVersion
};
}
public async Task Prepare()
{
}
[MessagePackObject]
public class State : AbstractDownloadState
{
[Key(0)]
public Game Game { get; set; }
[Key(1)]
public RelativePath GameFile { get; set; }
[Key(2)]
public Hash Hash { get; set; }
[Key(3)]
public string GameVersion { get; set; }
[IgnoreMember]
internal AbsolutePath SourcePath => Game.MetaData().GameLocation().Value.Combine(GameFile);
[IgnoreMember]
public override object[] PrimaryKey { get => new object[] {Game, GameVersion, GameFile}; }
public override bool IsWhitelisted(ServerWhitelist whitelist)
{
return true;
}
public override async Task<bool> Download(Archive a, AbsolutePath destination)
{
await using var src = SourcePath.OpenRead();
await using var dest = destination.Create();
var size = SourcePath.Size;
await src.CopyToWithStatusAsync(size, dest, "Copying from Game folder");
return true;
}
public override async Task<bool> Verify(Archive a)
{
return SourcePath.Exists && await SourcePath.FileHashCachedAsync() == Hash;
}
public override IDownloader GetDownloader()
{
return DownloadDispatcher.GetInstance<GameFileSourceDownloader>();
}
public override string GetManifestURL(Archive a)
{
return null;
}
public override string[] GetMetaIni()
{
return new[] {"[General]", $"gameName={Game.MetaData().MO2ArchiveName}", $"gameFile={GameFile}"};
}
}
}
}