wabbajack/Compression.BSA/BSA/Reader/BSAReader.cs

144 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Wabbajack.Common;
using Wabbajack.Common.Serialization.Json;
using File = Alphaleonis.Win32.Filesystem.File;
namespace Compression.BSA
{
public class BSAReader : IBSAReader
{
public const int HeaderLength = 0x24;
internal uint _fileCount;
internal AbsolutePath _fileName;
internal uint _folderCount;
internal uint _folderRecordOffset;
private Lazy<FolderRecord[]> _folders = null!;
internal string _magic = string.Empty;
internal uint _totalFileNameLength;
internal uint _totalFolderNameLength;
public VersionType HeaderType { get; private set; }
public ArchiveFlags ArchiveFlags { get; private set; }
public FileFlags FileFlags { get; private set; }
public IEnumerable<IFile> Files => _folders.Value.SelectMany(f => f.Files);
public IEnumerable<IFolder> Folders => _folders.Value;
public ArchiveStateObject State => new BSAStateObject(this);
public bool HasFolderNames => ArchiveFlags.HasFlag(ArchiveFlags.HasFolderNames);
public bool HasFileNames => ArchiveFlags.HasFlag(ArchiveFlags.HasFileNames);
public bool CompressedByDefault => ArchiveFlags.HasFlag(ArchiveFlags.Compressed);
public bool Bit9Set => ArchiveFlags.HasFlag(ArchiveFlags.HasFileNameBlobs);
public bool HasNameBlobs
{
get
{
if (HeaderType == VersionType.FO3 || HeaderType == VersionType.SSE) return Bit9Set;
return false;
}
}
public void Dump(Action<string> print)
{
print($"File Name: {_fileName}");
print($"File Count: {_fileCount}");
print($"Magic: {_magic}");
foreach (var file in Files)
{
print("\n");
file.Dump(print);
}
}
public static async ValueTask<BSAReader> LoadAsync(AbsolutePath filename)
{
using var stream = await filename.OpenRead().ConfigureAwait(false);
using var br = new BinaryReader(stream);
var bsa = new BSAReader { _fileName = filename };
bsa.LoadHeaders(br);
return bsa;
}
public static BSAReader Load(AbsolutePath filename)
{
var bsa = new BSAReader { _fileName = filename };
using var rdr = bsa.GetStream();
bsa.LoadHeaders(rdr);
return bsa;
}
internal BinaryReader GetStream()
{
return new BinaryReader(File.Open(_fileName.ToString(), FileMode.Open, FileAccess.Read, FileShare.Read));
}
private void LoadHeaders(BinaryReader rdr)
{
var fourcc = Encoding.ASCII.GetString(rdr.ReadBytes(4));
if (fourcc != "BSA\0")
throw new InvalidDataException("Archive is not a BSA");
_magic = fourcc;
HeaderType = (VersionType)rdr.ReadUInt32();
_folderRecordOffset = rdr.ReadUInt32();
ArchiveFlags = (ArchiveFlags)rdr.ReadUInt32();
_folderCount = rdr.ReadUInt32();
_fileCount = rdr.ReadUInt32();
_totalFolderNameLength = rdr.ReadUInt32();
_totalFileNameLength = rdr.ReadUInt32();
FileFlags = (FileFlags)rdr.ReadUInt32();
_folders = new Lazy<FolderRecord[]>(
isThreadSafe: true,
valueFactory: () => LoadFolderRecords());
}
private FolderRecord[] LoadFolderRecords()
{
using var rdr = GetStream();
rdr.BaseStream.Position = _folderRecordOffset;
var folderHeaderLength = FolderRecord.HeaderLength(HeaderType);
ReadOnlyMemorySlice<byte> folderHeaderData = rdr.ReadBytes(checked((int)(folderHeaderLength * _folderCount)));
var ret = new FolderRecord[_folderCount];
for (var idx = 0; idx < _folderCount; idx += 1)
ret[idx] = new FolderRecord(this, folderHeaderData.Slice(idx * folderHeaderLength, folderHeaderLength), idx);
// Slice off appropriate file header data per folder
int fileCountTally = 0;
foreach (var folder in ret)
{
folder.ProcessFileRecordHeadersBlock(rdr, fileCountTally);
fileCountTally = checked((int)(fileCountTally + folder.FileCount));
}
if (HasFileNames)
{
var filenameBlock = new FileNameBlock(this, rdr.BaseStream.Position);
foreach (var folder in ret)
{
folder.FileNameBlock = filenameBlock;
}
}
return ret;
}
}
}