mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
144 lines
4.8 KiB
C#
144 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.Common.Serialization.Json;
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using File = Alphaleonis.Win32.Filesystem.File;
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namespace Compression.BSA
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{
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public class BSAReader : IBSAReader
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{
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public const int HeaderLength = 0x24;
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internal uint _fileCount;
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internal AbsolutePath _fileName;
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internal uint _folderCount;
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internal uint _folderRecordOffset;
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private Lazy<FolderRecord[]> _folders = null!;
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internal string _magic = string.Empty;
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internal uint _totalFileNameLength;
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internal uint _totalFolderNameLength;
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public VersionType HeaderType { get; private set; }
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public ArchiveFlags ArchiveFlags { get; private set; }
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public FileFlags FileFlags { get; private set; }
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public IEnumerable<IFile> Files => _folders.Value.SelectMany(f => f.Files);
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public IEnumerable<IFolder> Folders => _folders.Value;
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public ArchiveStateObject State => new BSAStateObject(this);
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public bool HasFolderNames => ArchiveFlags.HasFlag(ArchiveFlags.HasFolderNames);
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public bool HasFileNames => ArchiveFlags.HasFlag(ArchiveFlags.HasFileNames);
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public bool CompressedByDefault => ArchiveFlags.HasFlag(ArchiveFlags.Compressed);
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public bool Bit9Set => ArchiveFlags.HasFlag(ArchiveFlags.HasFileNameBlobs);
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public bool HasNameBlobs
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{
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get
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{
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if (HeaderType == VersionType.FO3 || HeaderType == VersionType.SSE) return Bit9Set;
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return false;
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}
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}
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public void Dump(Action<string> print)
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{
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print($"File Name: {_fileName}");
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print($"File Count: {_fileCount}");
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print($"Magic: {_magic}");
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foreach (var file in Files)
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{
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print("\n");
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file.Dump(print);
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}
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}
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public static async ValueTask<BSAReader> LoadAsync(AbsolutePath filename)
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{
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using var stream = await filename.OpenRead().ConfigureAwait(false);
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using var br = new BinaryReader(stream);
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var bsa = new BSAReader { _fileName = filename };
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bsa.LoadHeaders(br);
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return bsa;
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}
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public static BSAReader Load(AbsolutePath filename)
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{
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var bsa = new BSAReader { _fileName = filename };
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using var rdr = bsa.GetStream();
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bsa.LoadHeaders(rdr);
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return bsa;
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}
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internal BinaryReader GetStream()
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{
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return new BinaryReader(File.Open(_fileName.ToString(), FileMode.Open, FileAccess.Read, FileShare.Read));
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}
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private void LoadHeaders(BinaryReader rdr)
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{
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var fourcc = Encoding.ASCII.GetString(rdr.ReadBytes(4));
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if (fourcc != "BSA\0")
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throw new InvalidDataException("Archive is not a BSA");
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_magic = fourcc;
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HeaderType = (VersionType)rdr.ReadUInt32();
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_folderRecordOffset = rdr.ReadUInt32();
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ArchiveFlags = (ArchiveFlags)rdr.ReadUInt32();
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_folderCount = rdr.ReadUInt32();
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_fileCount = rdr.ReadUInt32();
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_totalFolderNameLength = rdr.ReadUInt32();
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_totalFileNameLength = rdr.ReadUInt32();
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FileFlags = (FileFlags)rdr.ReadUInt32();
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_folders = new Lazy<FolderRecord[]>(
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isThreadSafe: true,
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valueFactory: () => LoadFolderRecords());
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}
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private FolderRecord[] LoadFolderRecords()
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{
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using var rdr = GetStream();
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rdr.BaseStream.Position = _folderRecordOffset;
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var folderHeaderLength = FolderRecord.HeaderLength(HeaderType);
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ReadOnlyMemorySlice<byte> folderHeaderData = rdr.ReadBytes(checked((int)(folderHeaderLength * _folderCount)));
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var ret = new FolderRecord[_folderCount];
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for (var idx = 0; idx < _folderCount; idx += 1)
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ret[idx] = new FolderRecord(this, folderHeaderData.Slice(idx * folderHeaderLength, folderHeaderLength), idx);
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// Slice off appropriate file header data per folder
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int fileCountTally = 0;
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foreach (var folder in ret)
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{
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folder.ProcessFileRecordHeadersBlock(rdr, fileCountTally);
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fileCountTally = checked((int)(fileCountTally + folder.FileCount));
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}
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if (HasFileNames)
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{
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var filenameBlock = new FileNameBlock(this, rdr.BaseStream.Position);
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foreach (var folder in ret)
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{
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folder.FileNameBlock = filenameBlock;
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}
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}
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return ret;
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}
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}
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}
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