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https://github.com/wabbajack-tools/wabbajack.git
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90 lines
2.9 KiB
C#
90 lines
2.9 KiB
C#
using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using NativeImport;
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using Wabbajack.Common;
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using File = Alphaleonis.Win32.Filesystem.File;
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namespace Compression.BSA
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{
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public class FolderRecord : IFolder
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{
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internal readonly BSAReader BSA;
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private readonly ReadOnlyMemorySlice<byte> _data;
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internal Lazy<FileRecord[]> _files = null!;
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private int _prevFileCount;
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internal FileNameBlock FileNameBlock = null!;
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internal int Index { get; }
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public string? Name { get; private set; }
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public IEnumerable<IFile> Files => _files.Value;
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internal FolderRecord(BSAReader bsa, ReadOnlyMemorySlice<byte> data, int index)
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{
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BSA = bsa;
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_data = data;
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Index = index;
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}
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private bool IsLongform => BSA.HeaderType == VersionType.SSE;
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public ulong Hash => BinaryPrimitives.ReadUInt64LittleEndian(_data);
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public int FileCount => checked((int)BinaryPrimitives.ReadUInt32LittleEndian(_data.Slice(0x8)));
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public uint Unknown => IsLongform ?
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BinaryPrimitives.ReadUInt32LittleEndian(_data.Slice(0xC)) :
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0;
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public ulong Offset => IsLongform ?
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BinaryPrimitives.ReadUInt64LittleEndian(_data.Slice(0x10)) :
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BinaryPrimitives.ReadUInt32LittleEndian(_data.Slice(0xC));
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public static int HeaderLength(VersionType version)
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{
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return version switch
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{
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VersionType.SSE => 0x18,
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_ => 0x10,
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};
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}
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internal void ProcessFileRecordHeadersBlock(BinaryReader rdr, int fileCountTally)
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{
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_prevFileCount = fileCountTally;
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var totalFileLen = checked((int)(FileCount * FileRecord.HeaderLength));
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ReadOnlyMemorySlice<byte> data;
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if (BSA.HasFolderNames)
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{
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var len = rdr.ReadByte();
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data = rdr.ReadBytes(len + totalFileLen);
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Name = data.Slice(0, len).ReadStringTerm(BSA.HeaderType);
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data = data.Slice(len);
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}
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else
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{
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data = rdr.ReadBytes(totalFileLen);
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}
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_files = new Lazy<FileRecord[]>(
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isThreadSafe: true,
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valueFactory: () => ParseFileRecords(data));
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}
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private FileRecord[] ParseFileRecords(ReadOnlyMemorySlice<byte> data)
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{
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var fileCount = FileCount;
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var ret = new FileRecord[fileCount];
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for (var idx = 0; idx < fileCount; idx += 1)
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{
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var fileData = data.Slice(idx * FileRecord.HeaderLength, FileRecord.HeaderLength);
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ret[idx] = new FileRecord(this, fileData, idx, idx + _prevFileCount, FileNameBlock);
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}
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return ret;
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}
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}
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}
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