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a545cb375a
* Add support for new Starfield BA2 versions * Add Starfield BA2 LZ4 texture compression support (WIP, not finished) * Work on replacing DDS.cs with DirectXTexUtility * Fix reading Starfield BA2s with new DirectXTexUtil * Fix builder not exporting new Starfield header options * Fix writing LZ4 chunks in frame format instead of block format * Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive * Clean up testing code & CLI launch settings * Update changelog |
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.. | ||
BA2Archive | ||
Interfaces | ||
TES3Archive | ||
TES5Archive | ||
BinaryHelperExtensions.cs | ||
BSADispatch.cs | ||
BSAException.cs | ||
DirectXTexUtil.cs | ||
DiskSlabAllocator.cs | ||
VersionType.cs | ||
Wabbajack.Compression.BSA.csproj |