mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Reactive;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Threading.Tasks;
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using Avalonia.Media.Imaging;
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using Microsoft.Extensions.Logging;
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using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.App.Extensions;
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using Wabbajack.App.Messages;
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using Wabbajack.App.Models;
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using Wabbajack.App.ViewModels;
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using Wabbajack.Common;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.SavedSettings;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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namespace Wabbajack.App.Screens;
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public class LauncherViewModel : ViewModelBase
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{
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private readonly ILogger<LauncherViewModel> _logger;
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public ReactiveCommand<Unit, Unit> PlayButton;
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public LauncherViewModel(ILogger<LauncherViewModel> logger, InstallationStateManager manager)
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{
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Activator = new ViewModelActivator();
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PlayButton = ReactiveCommand.Create(() => { StartGame().FireAndForget(); });
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_logger = logger;
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MessageBus.Current.Listen<ConfigureLauncher>()
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.Subscribe(v => Receive(v))
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.DisposeWith(VMDisposables);
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this.WhenActivated(disposables =>
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{
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this.WhenAnyValue(v => v.InstallFolder)
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.SelectAsync(disposables, async folder => await manager.GetByInstallFolder(folder))
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.ObserveOn(RxApp.MainThreadScheduler)
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.Where(v => v != null)
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.BindTo(this, vm => vm.Setting)
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.DisposeWith(disposables);
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this.WhenAnyValue(v => v.Setting)
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.Where(v => v != default && v!.Image != default && v!.Image.FileExists())
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.Select(v => new Bitmap(v!.Image.ToString()))
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.BindTo(this, vm => vm.Image)
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.DisposeWith(disposables);
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this.WhenAnyValue(v => v.Setting)
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.Where(v => v is {Metadata: { }})
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.Select(v => $"{v!.Metadata!.Title} v{v!.Metadata.Version}")
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.BindTo(this, vm => vm.Title)
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.DisposeWith(disposables);
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});
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}
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[Reactive] public AbsolutePath InstallFolder { get; set; }
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[Reactive] public IBitmap Image { get; set; }
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[Reactive] public InstallationConfigurationSetting? Setting { get; set; }
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[Reactive] public string Title { get; set; }
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public void Receive(ConfigureLauncher val)
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{
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InstallFolder = val.InstallFolder;
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}
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private async Task StartGame()
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{
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var mo2Path = InstallFolder.Combine("ModOrganizer.exe");
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var gamePath = GameRegistry.Games.Values.Select(g => g.MainExecutable)
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.Where(ge => ge != null)
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.Select(ge => InstallFolder.Combine(ge!))
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.FirstOrDefault(ge => ge.FileExists());
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if (mo2Path.FileExists())
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Process.Start(mo2Path.ToString());
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else if (gamePath.FileExists())
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Process.Start(gamePath.ToString());
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else
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_logger.LogError("No way to launch game, no acceptable executable found");
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}
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} |