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37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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namespace Compression.BSA
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{
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public static class BSADispatch
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{
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public static async ValueTask<IBSAReader> OpenRead(AbsolutePath filename)
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{
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var fourcc = "";
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using (var file = await filename.OpenRead())
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{
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fourcc = Encoding.ASCII.GetString(new BinaryReader(file).ReadBytes(4));
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}
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if (fourcc == TES3Reader.TES3_MAGIC)
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return await TES3Reader.Load(filename);
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if (fourcc == "BSA\0")
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return await BSAReader.LoadWithRetry(filename);
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if (fourcc == "BTDX")
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return await BA2Reader.Load(filename);
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throw new InvalidDataException("Filename is not a .bsa or .ba2, magic " + fourcc);
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}
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private static HashSet<string> MagicStrings = new HashSet<string> {TES3Reader.TES3_MAGIC, "BSA\0", "BTDX"};
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public static async ValueTask<bool> MightBeBSA(AbsolutePath filename)
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{
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using var file = await filename.OpenRead();
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var fourcc = Encoding.ASCII.GetString(new BinaryReader(file).ReadBytes(4));
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return MagicStrings.Contains(fourcc);
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}
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}
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}
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