mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
370ddfd80d
Fixes for when authors create lists with broken download links
596 lines
25 KiB
C#
596 lines
25 KiB
C#
using Compression.BSA;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.FileUploader;
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using Wabbajack.Lib.Validation;
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using Wabbajack.VirtualFileSystem;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Lib
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{
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public class MO2Compiler : ACompiler
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{
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private AbsolutePath _mo2DownloadsFolder;
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public AbsolutePath MO2Folder;
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public AbsolutePath MO2ModsFolder => MO2Folder.Combine(Consts.MO2ModFolderName);
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public string MO2Profile { get; }
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public override ModManager ModManager => ModManager.MO2;
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public override AbsolutePath GamePath { get; }
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public GameMetaData CompilingGame { get; }
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public override AbsolutePath ModListOutputFolder => ((RelativePath)"output_folder").RelativeToEntryPoint();
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public override AbsolutePath ModListOutputFile { get; }
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public override AbsolutePath VFSCacheName =>
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Consts.LocalAppDataPath.Combine(
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$"vfs_compile_cache-2-{Path.Combine((string)MO2Folder ?? "Unknown", "ModOrganizer.exe").StringSha256Hex()}.bin");
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public dynamic MO2Ini { get; }
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public static AbsolutePath GetTypicalDownloadsFolder(AbsolutePath mo2Folder) => mo2Folder.Combine("downloads");
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public AbsolutePath MO2ProfileDir => MO2Folder.Combine("profiles", MO2Profile);
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public ConcurrentBag<Directive> ExtraFiles { get; private set; } = new ConcurrentBag<Directive>();
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public Dictionary<AbsolutePath, dynamic> ModInis { get; } = new Dictionary<AbsolutePath, dynamic>();
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public HashSet<string> SelectedProfiles { get; set; } = new HashSet<string>();
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public MO2Compiler(AbsolutePath mo2Folder, string mo2Profile, AbsolutePath outputFile)
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: base(steps: 20)
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{
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MO2Folder = mo2Folder;
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MO2Profile = mo2Profile;
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MO2Ini = MO2Folder.Combine("ModOrganizer.ini").LoadIniFile();
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var mo2game = (string)MO2Ini.General.gameName;
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CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
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GamePath = new AbsolutePath((string)MO2Ini.General.gamePath.Replace("\\\\", "\\"));
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ModListOutputFile = outputFile;
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}
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public AbsolutePath MO2DownloadsFolder
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{
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get
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{
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if (_mo2DownloadsFolder != default) return _mo2DownloadsFolder;
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if (MO2Ini != null)
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if (MO2Ini.Settings != null)
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if (MO2Ini.Settings.download_directory != null)
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return MO2Ini.Settings.download_directory.Replace("/", "\\");
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return GetTypicalDownloadsFolder(MO2Folder);
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}
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set => _mo2DownloadsFolder = value;
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}
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protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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var _ = Metrics.Send("begin_compiling", MO2Profile ?? "unknown");
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if (cancel.IsCancellationRequested) return false;
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Queue.SetActiveThreadsObservable(ConstructDynamicNumThreads(await RecommendQueueSize()));
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UpdateTracker.Reset();
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UpdateTracker.NextStep("Gathering information");
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Info("Looking for other profiles");
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var otherProfilesPath = MO2ProfileDir.Combine("otherprofiles.txt");
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SelectedProfiles = new HashSet<string>();
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if (otherProfilesPath.Exists) SelectedProfiles = (await otherProfilesPath.ReadAllLinesAsync()).ToHashSet();
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SelectedProfiles.Add(MO2Profile!);
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Info("Using Profiles: " + string.Join(", ", SelectedProfiles.OrderBy(p => p)));
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Utils.Log($"VFS File Location: {VFSCacheName}");
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if (cancel.IsCancellationRequested) return false;
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await VFS.IntegrateFromFile(VFSCacheName);
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var roots = new List<AbsolutePath>
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{
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MO2Folder, GamePath, MO2DownloadsFolder, CompilingGame.GameLocation()
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};
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// TODO: make this generic so we can add more paths
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var lootPath = (AbsolutePath)Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"LOOT");
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IEnumerable<RawSourceFile> lootFiles = new List<RawSourceFile>();
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if (lootPath.Exists)
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{
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roots.Add((AbsolutePath)lootPath);
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}
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UpdateTracker.NextStep("Indexing folders");
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if (cancel.IsCancellationRequested) return false;
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await VFS.AddRoots(roots);
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await VFS.WriteToFile(VFSCacheName);
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if (lootPath.Exists)
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{
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if (CompilingGame.MO2Name == null)
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{
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throw new ArgumentException("Compiling game had no MO2 name specified.");
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}
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var lootGameDirs = new []
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{
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CompilingGame.MO2Name, // most of the games use the MO2 name
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CompilingGame.MO2Name.Replace(" ", "") //eg: Fallout 4 -> Fallout4
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};
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var lootGameDir = lootGameDirs.Select(x => lootPath.Combine(x))
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.FirstOrDefault(p => p.IsDirectory);
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if (lootGameDir != default)
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{
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Utils.Log($"Found LOOT game folder at {lootGameDir}");
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lootFiles = lootGameDir.EnumerateFiles(false)
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.Where(p => p.FileName == (RelativePath)"userlist.yaml")
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.Where(p => p.IsFile)
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p],
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Consts.LOOTFolderFilesDir.Combine(p.RelativeTo(lootPath))));
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if (!lootFiles.Any())
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Utils.Log(
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$"Found no LOOT user data for {CompilingGame.HumanFriendlyGameName} at {lootGameDir}!");
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}
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Cleaning output folder");
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await ModListOutputFolder.DeleteDirectory();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Inferring metas for game file downloads");
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await InferMetas();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Reindexing downloads after meta inferring");
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await VFS.AddRoot(MO2DownloadsFolder);
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await VFS.WriteToFile(VFSCacheName);
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Pre-validating Archives");
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// Find all Downloads
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IndexedArchives = (await MO2DownloadsFolder.EnumerateFiles()
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.Where(f => f.WithExtension(Consts.MetaFileExtension).Exists)
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.PMap(Queue, async f => new IndexedArchive(VFS.Index.ByRootPath[f])
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{
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Name = (string)f.FileName,
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IniData = f.WithExtension(Consts.MetaFileExtension).LoadIniFile(),
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Meta = await f.WithExtension(Consts.MetaFileExtension).ReadAllTextAsync()
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})).ToList();
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var stockGameFolder = CompilingGame.GameLocation();
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foreach (var (relativePath, hash) in await ClientAPI.GetGameFiles(CompilingGame.Game, Version.Parse(CompilingGame.InstalledVersion)))
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{
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if (!VFS.Index.ByRootPath.TryGetValue(relativePath.RelativeTo(stockGameFolder), out var virtualFile))
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continue;
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if (virtualFile.Hash != hash)
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{
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Utils.Log(
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$"File {relativePath} int the game folder appears to be modified, it will not be used during compilation");
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continue;
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}
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var state = new GameFileSourceDownloader.State
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{
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Game = CompilingGame.Game, GameVersion = CompilingGame.InstalledVersion, GameFile = relativePath
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};
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Utils.Log($"Adding Game file: {relativePath}");
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IndexedArchives.Add(new IndexedArchive(virtualFile)
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{
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Name = (string)relativePath.FileName,
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IniData = state.GetMetaIniString().LoadIniString(),
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Meta = state.GetMetaIniString()
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});
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}
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await CleanInvalidArchives();
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UpdateTracker.NextStep("Finding Install Files");
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ModListOutputFolder.CreateDirectory();
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var mo2Files = MO2Folder.EnumerateFiles()
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.Where(p => p.IsFile)
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.Select(p =>
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{
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if (!VFS.Index.ByRootPath.ContainsKey(p))
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Utils.Log($"WELL THERE'S YOUR PROBLEM: {p} {VFS.Index.ByRootPath.Count}");
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return new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(MO2Folder));
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});
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// If Game Folder Files exists, ignore the game folder
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IEnumerable<RawSourceFile> gameFiles;
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if (!MO2Folder.Combine(Consts.GameFolderFilesDir).Exists)
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{
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gameFiles = GamePath.EnumerateFiles()
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.Where(p => p.IsFile)
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.Where(p => p.Extension!= Consts.HashFileExtension)
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p],
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Consts.GameFolderFilesDir.Combine(p.RelativeTo(GamePath))));
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}
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else
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{
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gameFiles = new List<RawSourceFile>();
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}
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IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
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.OrderBy(f => f.NestingFactor)
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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AllFiles.SetTo(mo2Files.Concat(gameFiles)
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.Concat(lootFiles)
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.DistinctBy(f => f.Path));
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Info($"Found {AllFiles.Count} files to build into mod list");
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Verifying destinations");
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var dups = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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{
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Utils.Log($"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
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return fs;
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}).ToList();
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if (dups.Count > 0)
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{
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Error($"Found {dups.Count} duplicates, exiting");
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Loading INIs");
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ModInis.SetTo(MO2Folder.Combine(Consts.MO2ModFolderName)
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.EnumerateDirectories()
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.Select(f =>
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{
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var modName = f.FileName;
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var metaPath = f.Combine("meta.ini");
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return metaPath.Exists ? (mod_name: f, metaPath.LoadIniFile()) : default;
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})
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.Where(f => f.Item1 != default)
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.Select(f => new KeyValuePair<AbsolutePath, dynamic>(f.Item1, f.Item2)));
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if (cancel.IsCancellationRequested) return false;
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var stack = MakeStack();
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UpdateTracker.NextStep("Running Compilation Stack");
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var results = await AllFiles.PMap(Queue, UpdateTracker, f => RunStack(stack, f));
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// Add the extra files that were generated by the stack
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep($"Adding {ExtraFiles.Count} that were generated by the stack");
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results = results.Concat(ExtraFiles).ToArray();
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var noMatch = results.OfType<NoMatch>().ToArray();
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PrintNoMatches(noMatch);
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if (CheckForNoMatchExit(noMatch)) return false;
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InstallDirectives.SetTo(results.Where(i => !(i is IgnoredDirectly)));
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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UpdateTracker.NextStep("Verifying Files");
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zEditIntegration.VerifyMerges(this);
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UpdateTracker.NextStep("Gathering Archives");
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await GatherArchives();
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// Don't await this because we don't care if it fails.
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Utils.Log("Finding States to package");
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await AuthorAPI.UploadPackagedInis(SelectedArchives.ToArray());
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UpdateTracker.NextStep("Including Archive Metadata");
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await IncludeArchiveMetadata();
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UpdateTracker.NextStep("Building Patches");
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await BuildPatches();
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UpdateTracker.NextStep("Gathering Metadata");
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await GatherMetaData();
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ModList = new ModList
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{
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GameType = CompilingGame.Game,
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WabbajackVersion = WabbajackVersion,
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Archives = SelectedArchives.ToList(),
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ModManager = ModManager.MO2,
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Directives = InstallDirectives,
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Name = ModListName ?? MO2Profile!,
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Author = ModListAuthor ?? "",
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Description = ModListDescription ?? "",
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Readme = ModlistReadme ?? "",
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Image = ModListImage != default ? ModListImage.FileName : default,
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Website = !string.IsNullOrWhiteSpace(ModListWebsite) ? new Uri(ModListWebsite) : null,
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Version = ModlistVersion ?? new Version(1,0,0,0),
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IsNSFW = ModlistIsNSFW
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};
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UpdateTracker.NextStep("Running Validation");
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await ValidateModlist.RunValidation(ModList);
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UpdateTracker.NextStep("Generating Report");
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GenerateManifest();
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UpdateTracker.NextStep("Exporting Modlist");
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await ExportModList();
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ResetMembers();
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UpdateTracker.NextStep("Done Building Modlist");
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return true;
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}
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private async Task CleanInvalidArchives()
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{
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var remove = (await IndexedArchives.PMap(Queue, async a =>
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{
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try
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{
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await ResolveArchive(a);
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return null;
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}
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catch
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{
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return a;
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}
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})).NotNull().ToHashSet();
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if (remove.Count == 0)
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return;
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Utils.Log(
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$"Removing {remove.Count} archives from the compilation state, this is probably not an issue but reference this if you have compilation failures");
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remove.Do(r => Utils.Log($"Resolution failed for: {r.File.FullPath}"));
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IndexedArchives.RemoveAll(a => remove.Contains(a));
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}
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private async Task InferMetas()
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{
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async Task<bool> HasInvalidMeta(AbsolutePath filename)
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{
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var metaname = filename.WithExtension(Consts.MetaFileExtension);
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if (!metaname.Exists) return true;
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return await DownloadDispatcher.ResolveArchive(metaname.LoadIniFile()) == null;
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}
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var to_find = (await MO2DownloadsFolder.EnumerateFiles()
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.Where(f => f.Extension != Consts.MetaFileExtension && f.Extension !=Consts.HashFileExtension)
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.PMap(Queue, async f => await HasInvalidMeta(f) ? f : default))
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.Where(f => f.Exists)
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.ToList();
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if (to_find.Count == 0) return;
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Utils.Log($"Attempting to infer {to_find.Count} metas from the server.");
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await to_find.PMap(Queue, async f =>
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{
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var vf = VFS.Index.ByRootPath[f];
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var client = new Common.Http.Client();
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using var response =
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await client.GetAsync(
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$"http://build.wabbajack.org/indexed_files/{vf.Hash.ToHex()}/meta.ini", errorsAsExceptions: false);
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if (!response.IsSuccessStatusCode)
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{
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await vf.AbsoluteName.WithExtension(Consts.MetaFileExtension).WriteAllLinesAsync(
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"[General]",
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"unknownArchive=true");
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return;
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}
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var iniData = await response.Content.ReadAsStringAsync();
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Utils.Log($"Inferred .meta for {vf.FullPath.FileName}, writing to disk");
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await vf.AbsoluteName.WithExtension(Consts.MetaFileExtension).WriteAllTextAsync(iniData);
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});
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}
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private async Task IncludeArchiveMetadata()
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{
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Utils.Log($"Including {SelectedArchives.Count} .meta files for downloads");
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await SelectedArchives.PMap(Queue, async a =>
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{
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var source = MO2DownloadsFolder.Combine(a.Name + Consts.MetaFileExtension);
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var ini = a.State.GetMetaIniString();
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var (id, fullPath) = await IncludeString(ini);
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InstallDirectives.Add(new ArchiveMeta
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{
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SourceDataID = id,
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Size = source.Size,
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Hash = await fullPath.FileHashAsync(),
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To = source.FileName
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});
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});
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = new List<RawSourceFile>();
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InstallDirectives = new List<Directive>();
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SelectedArchives = new List<Archive>();
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ExtraFiles = new ConcurrentBag<Directive>();
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}
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/// <summary>
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/// Fills in the Patch fields in files that require them
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/// </summary>
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private async Task BuildPatches()
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{
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Info("Gathering patch files");
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await InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.PatchID == null)
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.PMap(Queue, async p =>
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{
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if (Utils.TryGetPatch(p.FromHash, p.Hash, out var bytes))
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p.PatchID = await IncludeFile(bytes);
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});
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var groups = InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.PatchID == default)
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.GroupBy(p => p.ArchiveHashPath.BaseHash)
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.ToList();
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Info($"Patching building patches from {groups.Count} archives");
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var absolutePaths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
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await groups.PMap(Queue, group => BuildArchivePatches(group.Key, group, absolutePaths));
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var firstFailedPatch = InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == null);
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if (firstFailedPatch != null)
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Error($"Missing patches after generation, this should not happen. First failure: {firstFailedPatch.FullPath}");
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}
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private async Task BuildArchivePatches(Hash archiveSha, IEnumerable<PatchedFromArchive> group,
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Dictionary<RelativePath, AbsolutePath> absolutePaths)
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{
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await using var files = await VFS.StageWith(@group.Select(g => VFS.Index.FileForArchiveHashPath(g.ArchiveHashPath)));
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var byPath = files.GroupBy(f => string.Join("|", f.FilesInFullPath.Skip(1).Select(i => i.Name)))
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.ToDictionary(f => f.Key, f => f.First());
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// Now Create the patches
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await @group.PMap(Queue, async entry =>
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{
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Info($"Patching {entry.To}");
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Status($"Patching {entry.To}");
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var srcFile = byPath[string.Join("|", entry.ArchiveHashPath.Paths)];
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await using var srcStream = srcFile.OpenRead();
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await using var outputStream = IncludeFile(out var id);
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entry.PatchID = id;
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await using var destStream = await LoadDataForTo(entry.To, absolutePaths);
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await Utils.CreatePatch(srcStream, srcFile.Hash, destStream, entry.Hash, outputStream);
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|
Info($"Patch size {outputStream.Length} for {entry.To}");
|
|
});
|
|
}
|
|
|
|
private async Task<FileStream> LoadDataForTo(RelativePath to, Dictionary<RelativePath, AbsolutePath> absolutePaths)
|
|
{
|
|
if (absolutePaths.TryGetValue(to, out var absolute))
|
|
return absolute.OpenRead();
|
|
|
|
if (to.StartsWith(Consts.BSACreationDir))
|
|
{
|
|
var bsaId = (RelativePath)((string)to).Split('\\')[1];
|
|
var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsaId);
|
|
|
|
await using var a = BSADispatch.OpenRead(MO2Folder.Combine(bsa.To));
|
|
var find = (RelativePath)Path.Combine(((string)to).Split('\\').Skip(2).ToArray());
|
|
var file = a.Files.First(e => e.Path == find);
|
|
var returnStream = new TempStream();
|
|
file.CopyDataTo(returnStream);
|
|
returnStream.Position = 0;
|
|
return returnStream;
|
|
}
|
|
|
|
throw new ArgumentException($"Couldn't load data for {to}");
|
|
}
|
|
|
|
public override IEnumerable<ICompilationStep> GetStack()
|
|
{
|
|
return MakeStack();
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a execution stack. The stack should be passed into Run stack. Each function
|
|
/// in this stack will be run in-order and the first to return a non-null result will have its
|
|
/// result included into the pack
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override IEnumerable<ICompilationStep> MakeStack()
|
|
{
|
|
Utils.Log("Generating compilation stack");
|
|
return new List<ICompilationStep>
|
|
{
|
|
new IgnoreGameFilesIfGameFolderFilesExist(this),
|
|
new IncludePropertyFiles(this),
|
|
new IgnoreStartsWith(this,"logs\\"),
|
|
new IgnoreStartsWith(this, "downloads\\"),
|
|
new IgnoreStartsWith(this,"webcache\\"),
|
|
new IgnoreStartsWith(this, "overwrite\\"),
|
|
new IgnoreStartsWith(this, "crashDumps\\"),
|
|
new IgnorePathContains(this,"temporary_logs"),
|
|
new IgnorePathContains(this, "GPUCache"),
|
|
new IgnorePathContains(this, "SSEEdit Cache"),
|
|
new IgnoreEndsWith(this, ".pyc"),
|
|
new IgnoreEndsWith(this, ".log"),
|
|
new IgnoreOtherProfiles(this),
|
|
new IgnoreDisabledMods(this),
|
|
new IncludeThisProfile(this),
|
|
// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
|
|
new IncludeStubbedConfigFiles(this),
|
|
new IncludeLootFiles(this),
|
|
new IgnoreStartsWith(this, Path.Combine((string)Consts.GameFolderFilesDir, "Data")),
|
|
new IgnoreStartsWith(this, Path.Combine((string)Consts.GameFolderFilesDir, "Papyrus Compiler")),
|
|
new IgnoreStartsWith(this, Path.Combine((string)Consts.GameFolderFilesDir, "Skyrim")),
|
|
new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
|
|
new IncludeRegex(this, "^[^\\\\]*\\.bat$"),
|
|
new IncludeModIniData(this),
|
|
new DirectMatch(this),
|
|
new IncludeTaggedMods(this, Consts.WABBAJACK_INCLUDE),
|
|
new DeconstructBSAs(this), // Deconstruct BSAs before building patches so we don't generate massive patch files
|
|
new IncludePatches(this),
|
|
new IncludeDummyESPs(this),
|
|
|
|
|
|
// If we have no match at this point for a game folder file, skip them, we can't do anything about them
|
|
new IgnoreGameFiles(this),
|
|
|
|
// There are some types of files that will error the compilation, because they're created on-the-fly via tools
|
|
// so if we don't have a match by this point, just drop them.
|
|
new IgnoreEndsWith(this, ".ini"),
|
|
new IgnoreEndsWith(this, ".html"),
|
|
new IgnoreEndsWith(this, ".txt"),
|
|
// Don't know why, but this seems to get copied around a bit
|
|
new IgnoreEndsWith(this, "HavokBehaviorPostProcess.exe"),
|
|
// Theme file MO2 downloads somehow
|
|
new IgnoreEndsWith(this, "splash.png"),
|
|
// File to force MO2 into portable mode
|
|
new IgnoreEndsWith(this, "portable.txt"),
|
|
new IgnoreEndsWith(this, ".bin"),
|
|
new IgnoreEndsWith(this, ".refcache"),
|
|
|
|
new IgnoreWabbajackInstallCruft(this),
|
|
|
|
new PatchStockESMs(this),
|
|
|
|
new IncludeAllConfigs(this),
|
|
new zEditIntegration.IncludeZEditPatches(this),
|
|
new IncludeTaggedMods(this, Consts.WABBAJACK_NOMATCH_INCLUDE),
|
|
|
|
new DropAll(this)
|
|
};
|
|
}
|
|
}
|
|
}
|