mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
302 lines
9.9 KiB
C#
302 lines
9.9 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security;
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using DynamicData;
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using Microsoft.Win32;
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namespace Wabbajack.Common.StoreHandlers
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{
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public class SteamGame : AStoreGame
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{
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public override Game Game { get; internal set; }
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public override string Name { get; internal set; }
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public override string Path { get; internal set; }
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public override int ID { get; internal set; }
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public override StoreType Type { get; internal set; } = StoreType.STEAM;
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public string Universe;
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public List<SteamWorkshopItem> WorkshopItems;
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public int WorkshopItemsSize;
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}
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public class SteamWorkshopItem
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{
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public SteamGame Game;
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public int ItemID;
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public int Size;
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}
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public class SteamHandler : AStoreHandler
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{
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public override List<AStoreGame> Games { get; set; }
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public override StoreType Type { get; internal set; } = StoreType.STEAM;
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private const string SteamRegKey = @"Software\Valve\Steam";
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private string SteamPath { get; set; }
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private List<string> SteamUniverses { get; set; }
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private string SteamConfig => Path.Combine(SteamPath, "config", "config.vdf");
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public override bool Init()
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{
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try
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{
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var steamKey = Registry.CurrentUser.OpenSubKey(SteamRegKey);
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var steamPathKey = steamKey?.GetValue("SteamPath");
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if (steamPathKey == null)
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{
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Utils.Error(new StoreException("Could not open the SteamPath registry key!"));
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return false;
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}
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SteamPath = steamPathKey.ToString();
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if (string.IsNullOrWhiteSpace(SteamPath))
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{
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Utils.Error(new StoreException("Path to the Steam Directory from registry is Null or Empty!"));
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return false;
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}
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if (!Directory.Exists(SteamPath))
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{
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Utils.Error(new StoreException($"Path to the Steam Directory from registry does not exists: {SteamPath}"));
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return false;
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}
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if (File.Exists(SteamConfig))
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return true;
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Utils.Error(new StoreException($"The Steam config file could not be read: {SteamConfig}"));
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return false;
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}
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catch (SecurityException se)
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{
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Utils.Error(se, "SteamHandler could not read from registry!");
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}
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catch (UnauthorizedAccessException uae)
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{
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Utils.Error(uae, "SteamHandler could not read from registry!");
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}
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return false;
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}
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private void LoadUniverses()
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{
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SteamUniverses = new List<string>();
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File.ReadAllLines(SteamConfig).Do(l =>
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{
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if (!l.Contains("BaseInstallFolder_")) return;
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var s = GetVdfValue(l);
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s = Path.Combine(s, "steamapps");
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if (!Directory.Exists(s))
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{
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Utils.Log($"Directory {s} does not exist, skipping");
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return;
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}
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SteamUniverses.Add(s);
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Utils.Log($"Steam Library found at {s}");
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});
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Utils.Log($"Total number of Steam Libraries found: {SteamUniverses.Count}");
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// Default path in the Steam folder isn't in the configs
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if(Directory.Exists(Path.Combine(SteamPath, "steamapps")))
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SteamUniverses.Add(Path.Combine(SteamPath, "steamapps"));
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}
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public override bool LoadAllGames()
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{
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if(SteamUniverses == null)
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LoadUniverses();
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if (SteamUniverses.Count == 0)
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{
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Utils.Log("Could not find any Steam Libraries!");
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return false;
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}
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SteamUniverses.Do(u =>
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{
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Directory.EnumerateFiles(u, "*.acf", SearchOption.TopDirectoryOnly).Where(File.Exists).Do(f =>
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{
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var game = new SteamGame();
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var valid = false;
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File.ReadAllLines(f).Do(l =>
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{
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if (l.Contains("\"appid\""))
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{
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if (!int.TryParse(GetVdfValue(l), out var id))
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return;
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game.ID = id;
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}
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if (l.Contains("\"name\""))
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game.Name = GetVdfValue(l);
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if (l.Contains("\"installdir\""))
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{
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var path = Path.Combine(u, "common", GetVdfValue(l));
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if (Directory.Exists(path))
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game.Path = path;
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else
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return;
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}
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valid = true;
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});
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if (!valid) return;
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var gameMeta = GameRegistry.Games.Values.FirstOrDefault(g =>
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g.SteamIDs.Contains(game.ID)
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&&
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g.RequiredFiles.TrueForAll(file =>
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File.Exists(Path.Combine(game.Path, file))));
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if (gameMeta == null)
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return;
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game.Game = gameMeta.Game;
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game.Universe = u;
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Utils.Log($"Found Steam Game: \"{game.Name}\"({game.ID}) at {game.Path}");
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LoadWorkshopItems(game);
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Games.Add(game);
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});
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});
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Utils.Log($"Total number of Steam Games found: {Games.Count}");
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return true;
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}
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private void LoadWorkshopItems(SteamGame game)
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{
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if(game.WorkshopItems == null)
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game.WorkshopItems = new List<SteamWorkshopItem>();
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var workshop = Path.Combine(game.Universe, "workshop");
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if (!Directory.Exists(workshop))
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return;
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Directory.EnumerateFiles(workshop, "*.acf", SearchOption.TopDirectoryOnly).Where(File.Exists).Do(f =>
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{
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if (Path.GetFileName(f) != $"appworkshop{game.ID}.acf")
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return;
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Utils.Log($"Found workshop item file {f} for \"{game.Name}\"");
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var lines = File.ReadAllLines(f);
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var end = false;
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var foundAppID = false;
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var workshopItemsInstalled = 0;
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var workshopItemDetails = 0;
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var bracketStart = 0;
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var bracketEnd = 0;
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var currentItem = new SteamWorkshopItem();
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lines.Do(l =>
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{
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if (end)
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return;
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if(currentItem == null)
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currentItem = new SteamWorkshopItem();
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var currentLine = lines.IndexOf(l);
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if (l.Contains("\"appid\"") && !foundAppID)
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{
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if (!int.TryParse(GetVdfValue(l), out var appID))
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return;
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foundAppID = true;
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if (appID != game.ID)
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return;
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}
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if (!foundAppID)
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return;
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if (l.Contains("\"SizeOnDisk\""))
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{
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if (!int.TryParse(GetVdfValue(l), out var sizeOnDisk))
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return;
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game.WorkshopItemsSize += sizeOnDisk;
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}
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if (l.Contains("\"WorkshopItemsInstalled\""))
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workshopItemsInstalled = currentLine;
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if (l.Contains("\"WorkshopItemDetails\""))
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workshopItemDetails = currentLine;
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if (workshopItemsInstalled == 0)
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return;
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if (currentLine <= workshopItemsInstalled + 1 && currentLine >= workshopItemDetails - 1)
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return;
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if (currentItem.ItemID == 0)
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if (!int.TryParse(GetSingleVdfValue(l), out currentItem.ItemID))
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return;
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if (currentItem.ItemID == 0)
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return;
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if (bracketStart == 0 && l.Contains("{"))
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bracketStart = currentLine;
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if (bracketEnd == 0 && l.Contains("}"))
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bracketEnd = currentLine;
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if (bracketStart == 0)
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return;
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if (currentLine == bracketStart + 1)
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if (!int.TryParse(GetVdfValue(l), out currentItem.Size))
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return;
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if (bracketStart == 0 || bracketEnd == 0 || currentItem.ItemID == 0 || currentItem.Size == 0)
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return;
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bracketStart = 0;
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bracketEnd = 0;
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currentItem.Game = game;
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game.WorkshopItems.Add(currentItem);
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Utils.Log($"Found WorkshopItem {currentItem.ItemID}");
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currentItem = null;
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end = true;
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});
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});
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}
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private static string GetVdfValue(string line)
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{
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var trim = line.Trim('\t').Replace("\t", "");
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string[] s = trim.Split('\"');
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return s[3].Replace("\\\\", "\\");
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}
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private static string GetSingleVdfValue(string line)
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{
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var trim = line.Trim('\t').Replace("\t", "");
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return trim.Split('\"')[1];
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}
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}
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}
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