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99 lines
3.0 KiB
C#
99 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Wabbajack.Common.StoreHandlers
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{
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public enum StoreType
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{
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STEAM,
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GOG
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}
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public class StoreHandler
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{
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private static readonly Lazy<StoreHandler> instance = new Lazy<StoreHandler>(() => new StoreHandler(), true);
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public static StoreHandler Instance => instance.Value;
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private static readonly Lazy<SteamHandler> _steamHandler = new Lazy<SteamHandler>(() => new SteamHandler());
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public SteamHandler SteamHandler = _steamHandler.Value;
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private static readonly Lazy<GOGHandler> _gogHandler = new Lazy<GOGHandler>(() => new GOGHandler());
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public GOGHandler GOGHandler = _gogHandler.Value;
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public List<AStoreGame> StoreGames;
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public StoreHandler()
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{
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StoreGames = new List<AStoreGame>();
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if (SteamHandler.Init())
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{
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if(SteamHandler.LoadAllGames())
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StoreGames.AddRange(SteamHandler.Games);
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else
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Utils.Error(new StoreException("Could not load all Games from the SteamHandler, check previous error messages!"));
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}
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else
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{
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Utils.Error(new StoreException("Could not Init the SteamHandler, check previous error messages!"));
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}
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if (GOGHandler.Init())
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{
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if(GOGHandler.LoadAllGames())
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StoreGames.AddRange(GOGHandler.Games);
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else
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Utils.Error(new StoreException("Could not load all Games from the GOGHandler, check previous error messages!"));
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}
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else
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{
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Utils.Error(new StoreException("Could not Init the GOGHandler, check previous error messages!"));
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}
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}
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public string GetGamePath(Game game)
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{
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return StoreGames.FirstOrDefault(g => g.Game == game)?.Path;
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}
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public string GetGamePath(Game game, StoreType type)
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{
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return StoreGames.FirstOrDefault(g => g.Type == type && g.Game == game)?.Path;
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}
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public string GetGamePath(int id)
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{
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return StoreGames.FirstOrDefault(g => g.ID == id)?.Path;
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}
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}
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public abstract class AStoreGame
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{
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public abstract Game Game { get; internal set; }
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public abstract string Name { get; internal set; }
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public abstract string Path { get; internal set; }
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public abstract int ID { get; internal set; }
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public abstract StoreType Type { get; internal set; }
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}
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public abstract class AStoreHandler
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{
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public abstract List<AStoreGame> Games { get; set; }
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public abstract StoreType Type { get; internal set; }
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public abstract bool Init();
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public abstract bool LoadAllGames();
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}
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public class StoreException : Exception
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{
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public StoreException(string msg) : base(msg)
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{
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}
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}
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}
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