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https://github.com/wabbajack-tools/wabbajack.git
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94 lines
3.5 KiB
C#
94 lines
3.5 KiB
C#
using System;
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using System.Net.Http;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Common;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Networking.NexusApi.DTOs;
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using Wabbajack.Paths.IO;
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using Wabbajack.Server.Services;
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namespace Wabbajack.BuildServer.Controllers;
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//[Authorize]
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[ApiController]
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[Authorize(Roles = "User")]
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[Route("/v1/games/")]
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public class NexusCache : ControllerBase
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{
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private readonly ILogger<NexusCache> _logger;
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private readonly HttpClient _client;
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private readonly DTOSerializer _dtos;
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private readonly NexusCacheManager _cache;
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public NexusCache(ILogger<NexusCache> logger, HttpClient client, NexusCacheManager cache, DTOSerializer dtos)
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{
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_logger = logger;
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_client = client;
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_cache = cache;
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_dtos = dtos;
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}
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private async Task<T> ForwardRequest<T>(HttpRequest src, CancellationToken token)
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{
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_logger.LogInformation("Nexus Cache Forwarding: {path}", src.Path);
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var request = new HttpRequestMessage(HttpMethod.Get, (Uri?)new Uri("https://api.nexusmods.com/" + src.Path));
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request.Headers.Add("apikey", (string?)src.Headers["apikey"]);
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request.Headers.Add("User-Agent", (string?)src.Headers.UserAgent);
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using var response = await _client.SendAsync(request, token);
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return (await JsonSerializer.DeserializeAsync<T>(await response.Content.ReadAsStreamAsync(token), _dtos.Options, token))!;
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}
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/// <summary>
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/// Looks up the mod details for a given Gamename/ModId pair. If the entry is not found in the cache it will
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/// be requested from the server (using the caller's Nexus API key if provided).
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/// </summary>
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/// <param name="db"></param>
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/// <param name="GameName">The Nexus game name</param>
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/// <param name="ModId">The Nexus mod id</param>
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/// <returns>A Mod Info result</returns>
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[HttpGet]
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[Route("{GameName}/mods/{ModId}.json")]
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public async Task GetModInfo(string GameName, long ModId, CancellationToken token)
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{
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var key = $"modinfo_{GameName}_{ModId}";
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await ReturnCachedResult<ModInfo>(key, token);
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}
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private async Task ReturnCachedResult<T>(string key, CancellationToken token)
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{
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key = key.ToLowerInvariant();
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var cached = await _cache.GetCache<T>(key, token);
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if (cached == null)
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{
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var returned = await ForwardRequest<T>(Request, token);
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await _cache.SaveCache(key, returned, token);
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Response.StatusCode = 200;
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Response.ContentType = "application/json";
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await JsonSerializer.SerializeAsync(Response.Body, returned, _dtos.Options, cancellationToken: token);
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return;
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}
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await JsonSerializer.SerializeAsync(Response.Body, cached, _dtos.Options, cancellationToken: token);
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}
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[HttpGet]
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[Route("{GameName}/mods/{ModId}/files.json")]
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public async Task GetModFiles(string GameName, long ModId, CancellationToken token)
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{
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var key = $"modfiles_{GameName}_{ModId}";
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await ReturnCachedResult<ModFiles>(key, token);
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}
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[HttpGet]
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[Route("{GameName}/mods/{ModId}/files/{FileId}.json")]
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public async Task GetModFile(string GameName, long ModId, long FileId, CancellationToken token)
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{
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var key = $"modfile_{GameName}_{ModId}_{FileId}";
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await ReturnCachedResult<ModFile>(key, token);
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}
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} |