wabbajack/Wabbajack.VirtualFileSystem
2020-09-04 15:00:37 -06:00
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Extractors Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00
FileExtractor2 WIP, massive rework of file extraction 2020-09-04 15:00:37 -06:00
SevenZipExtractor WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
StagingPlan WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
Context.cs WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
Extensions.cs Async VFS Implementation (#171) 2019-11-14 15:22:53 -07:00
ExtractedBSAFile.cs Extraction fixes 2020-07-27 21:30:25 -06:00
ExtractedDiskFile.cs Extraction fixes 2020-07-27 21:30:25 -06:00
ExtractedFiles.cs Removed unused IAsyncDisposable on BSAReader 2020-06-26 14:01:10 -05:00
FileExtractor.cs WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
IExtractedFile.cs Extraction fixes 2020-07-27 21:30:25 -06:00
IndexedVirtualFile.cs WIP 2020-07-14 21:04:31 -06:00
PortableFile.cs One test passes 2020-04-03 16:37:28 -06:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
RootDiskFile.cs Don't re-hash files during compilation 2020-07-10 16:59:39 -06:00
VirtualFile.cs WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
Wabbajack.VirtualFileSystem.csproj WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00

Wabbajack.VirtualFileSystem

Once called just VirtualFileSystem, this project is responsible for indexing, staging and caching files from the game folder, the downloads and install folder.