mirror of
https://github.com/wabbajack-tools/wabbajack.git
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66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.Json.Serialization;
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using Wabbajack.DTOs;
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using Wabbajack.Paths;
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namespace Wabbajack.Compiler;
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public class CompilerSettings
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{
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public bool ModlistIsNSFW { get; set; }
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public AbsolutePath Source { get; set; }
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public AbsolutePath Downloads { get; set; }
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public Game Game { get; set; }
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public AbsolutePath OutputFile { get; set; }
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public AbsolutePath ModListImage { get; set; }
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public bool UseGamePaths { get; set; }
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public bool UseTextureRecompression { get; set; } = false;
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public Game[] OtherGames { get; set; } = Array.Empty<Game>();
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public TimeSpan MaxVerificationTime { get; set; } = TimeSpan.FromMinutes(1);
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public string ModListName { get; set; } = "";
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public string ModListAuthor { get; set; } = "";
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public string ModListDescription { get; set; } = "";
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public string ModlistReadme { get; set; } = "";
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public Uri? ModListWebsite { get; set; }
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public Version ModlistVersion { get; set; } = Version.Parse("0.0.1.0");
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public bool PublishUpdate { get; set; } = false;
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public string MachineUrl { get; set; } = "";
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/// <summary>
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/// The main (default) profile
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/// </summary>
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public string Profile { get; set; } = "";
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/// <summary>
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/// Secondary profiles to include in the modlist
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/// </summary>
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public string[] AdditionalProfiles { get; set; } = Array.Empty<string>();
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/// <summary>
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/// All profiles to be added to the compiled modlist
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/// </summary>
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[JsonIgnore]
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public IEnumerable<string> AllProfiles => AdditionalProfiles.Append(Profile);
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/// <summary>
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/// This file, or files in these folders, are automatically included if they don't match
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/// any other step
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/// </summary>
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public RelativePath[] NoMatchInclude { get; set; } = Array.Empty<RelativePath>();
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/// <summary>
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/// These files are inlined into the modlist
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/// </summary>
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public RelativePath[] Include { get; set; } = Array.Empty<RelativePath>();
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public RelativePath[] AlwaysEnabled { get; set; } = Array.Empty<RelativePath>();
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} |