mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
296 lines
11 KiB
C#
296 lines
11 KiB
C#
using System;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Reactive;
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using System.Windows.Media.Imaging;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Extensions;
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using Wabbajack.Interventions;
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using Wabbajack.Messages;
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using Wabbajack.RateLimiter;
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using ReactiveUI;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Media;
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using DynamicData;
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using DynamicData.Binding;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.WindowsAPICodePack.Dialogs;
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.Common;
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using Wabbajack.Compiler;
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using Wabbajack.Downloaders;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.Interventions;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Models;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.Services.OSIntegrated;
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using Wabbajack.VFS;
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namespace Wabbajack
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{
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public enum CompilerState
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{
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Configuration,
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Compiling,
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Completed,
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Errored
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}
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public class CompilerVM : BackNavigatingVM, ICpuStatusVM
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{
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private const string LastSavedCompilerSettings = "last-saved-compiler-settings";
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private readonly DTOSerializer _dtos;
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private readonly SettingsManager _settingsManager;
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private readonly IServiceProvider _serviceProvider;
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private readonly ILogger<CompilerVM> _logger;
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private readonly ResourceMonitor _resourceMonitor;
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private readonly CompilerSettingsInferencer _inferencer;
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[Reactive]
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public CompilerState State { get; set; }
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[Reactive]
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public ISubCompilerVM SubCompilerVM { get; set; }
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// Paths
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public FilePickerVM ModlistLocation { get; }
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public FilePickerVM DownloadLocation { get; }
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public FilePickerVM OutputLocation { get; }
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// Modlist Settings
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[Reactive] public string ModListName { get; set; }
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[Reactive] public string Version { get; set; }
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[Reactive] public string Author { get; set; }
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[Reactive] public string Description { get; set; }
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public FilePickerVM ModListImagePath { get; } = new();
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[Reactive] public ImageSource ModListImage { get; set; }
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[Reactive] public string Website { get; set; }
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[Reactive] public string Readme { get; set; }
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[Reactive] public bool IsNSFW { get; set; }
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[Reactive] public bool PublishUpdate { get; set; }
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[Reactive] public string MachineUrl { get; set; }
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[Reactive] public Game BaseGame { get; set; }
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[Reactive] public string SelectedProfile { get; set; }
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[Reactive] public AbsolutePath GamePath { get; set; }
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[Reactive] public bool IsMO2Compilation { get; set; }
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[Reactive] public RelativePath[] AlwaysEnabled { get; set; } = Array.Empty<RelativePath>();
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[Reactive] public string[] OtherProfiles { get; set; } = Array.Empty<string>();
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[Reactive] public AbsolutePath Source { get; set; }
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public AbsolutePath SettingsOutputLocation => Source.Combine(ModListName).WithExtension(Ext.CompilerSettings);
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public ReactiveCommand<Unit, Unit> ExecuteCommand { get; }
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public LogStream LoggerProvider { get; }
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public ReadOnlyObservableCollection<CPUDisplayVM> StatusList => _resourceMonitor.Tasks;
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public CompilerVM(ILogger<CompilerVM> logger, DTOSerializer dtos, SettingsManager settingsManager,
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IServiceProvider serviceProvider, LogStream loggerProvider, ResourceMonitor resourceMonitor,
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CompilerSettingsInferencer inferencer) : base(logger)
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{
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_logger = logger;
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_dtos = dtos;
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_settingsManager = settingsManager;
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_serviceProvider = serviceProvider;
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LoggerProvider = loggerProvider;
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_resourceMonitor = resourceMonitor;
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_inferencer = inferencer;
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BackCommand =
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ReactiveCommand.CreateFromTask(async () =>
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{
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await SaveSettingsFile();
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NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView);
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});
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SubCompilerVM = new MO2CompilerVM(this);
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ExecuteCommand = ReactiveCommand.CreateFromTask(async () => await StartCompilation());
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ModlistLocation = new FilePickerVM()
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.File,
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PromptTitle = "Select a config file or a modlist.txt file"
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};
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DownloadLocation = new FilePickerVM()
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Location where the downloads for this list are stored"
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};
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OutputLocation = new FilePickerVM()
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Location where the compiled modlist will be stored"
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};
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ModlistLocation.Filters.AddRange(new []
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{
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new CommonFileDialogFilter("MO2 Modlist", "*" + Ext.Txt),
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new CommonFileDialogFilter("Compiler Settings File", "*" + Ext.CompilerSettings)
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});
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this.WhenActivated(disposables =>
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{
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State = CompilerState.Configuration;
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Disposable.Empty.DisposeWith(disposables);
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ModlistLocation.WhenAnyValue(vm => vm.TargetPath)
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.Subscribe(p => InferModListFromLocation(p).FireAndForget())
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.DisposeWith(disposables);
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LoadLastSavedSettings().FireAndForget();
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});
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}
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private async Task InferModListFromLocation(AbsolutePath path)
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{
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using var _ = LoadingLock.WithLoading();
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if (path == default || path.FileName != "modlist.txt".ToRelativePath())
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return;
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var settings = await _inferencer.InferModListFromLocation(path);
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if (settings == null) return;
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BaseGame = settings.Game;
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ModListName = settings.ModListName;
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Source = settings.Source;
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DownloadLocation.TargetPath = settings.Downloads;
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OutputLocation.TargetPath = settings.OutputFile;
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SelectedProfile = settings.Profile;
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OtherProfiles = settings.OtherProfiles;
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AlwaysEnabled = settings.AlwaysEnabled;
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}
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private async Task StartCompilation()
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{
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var tsk = Task.Run(async () =>
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{
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try
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{
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State = CompilerState.Compiling;
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var mo2Settings = new MO2CompilerSettings
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{
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Game = BaseGame,
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ModListName = ModListName,
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ModListAuthor = Author,
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ModlistReadme = Readme,
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Source = Source,
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Downloads = DownloadLocation.TargetPath,
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OutputFile = OutputLocation.TargetPath,
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Profile = SelectedProfile,
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OtherProfiles = OtherProfiles,
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AlwaysEnabled = AlwaysEnabled
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};
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var compiler = new MO2Compiler(_serviceProvider.GetRequiredService<ILogger<MO2Compiler>>(),
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_serviceProvider.GetRequiredService<FileExtractor.FileExtractor>(),
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_serviceProvider.GetRequiredService<FileHashCache>(),
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_serviceProvider.GetRequiredService<Context>(),
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_serviceProvider.GetRequiredService<TemporaryFileManager>(),
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mo2Settings,
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_serviceProvider.GetRequiredService<ParallelOptions>(),
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_serviceProvider.GetRequiredService<DownloadDispatcher>(),
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_serviceProvider.GetRequiredService<Client>(),
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_serviceProvider.GetRequiredService<IGameLocator>(),
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_serviceProvider.GetRequiredService<DTOSerializer>(),
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_serviceProvider.GetRequiredService<IResource<ACompiler>>(),
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_serviceProvider.GetRequiredService<IBinaryPatchCache>());
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await compiler.Begin(CancellationToken.None);
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State = CompilerState.Completed;
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}
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catch (Exception ex)
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{
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State = CompilerState.Errored;
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_logger.LogInformation(ex, "Failed Compilation : {Message}", ex.Message);
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}
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});
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await tsk;
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}
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private async Task SaveSettingsFile()
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{
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if (Source == default) return;
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await using var st = SettingsOutputLocation.Open(FileMode.Create, FileAccess.Write, FileShare.None);
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await JsonSerializer.SerializeAsync(st, GetSettings(), _dtos.Options);
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await _settingsManager.Save(LastSavedCompilerSettings, Source);
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}
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private async Task LoadLastSavedSettings()
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{
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var lastPath = await _settingsManager.Load<AbsolutePath>(LastSavedCompilerSettings);
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if (Source == default) return;
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Source = lastPath;
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}
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private CompilerSettings GetSettings()
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{
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return new CompilerSettings
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{
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ModListName = ModListName,
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ModListAuthor = Author,
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Downloads = DownloadLocation.TargetPath,
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Source = ModlistLocation.TargetPath,
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Game = BaseGame,
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Profile = SelectedProfile,
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UseGamePaths = true,
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OutputFile = OutputLocation.TargetPath.Combine(SelectedProfile).WithExtension(Ext.Wabbajack),
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AlwaysEnabled = AlwaysEnabled.ToArray(),
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OtherProfiles = OtherProfiles.ToArray()
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};
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}
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#region ListOps
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public void AddOtherProfile(string profile)
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{
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OtherProfiles = (OtherProfiles ?? Array.Empty<string>()).Append(profile).Distinct().ToArray();
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}
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public void RemoveProfile(string profile)
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{
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OtherProfiles = OtherProfiles.Where(p => p != profile).ToArray();
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}
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public void AddAlwaysEnabled(RelativePath path)
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{
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AlwaysEnabled = (AlwaysEnabled ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
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}
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public void RemoveAlwaysEnabled(RelativePath path)
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{
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AlwaysEnabled = AlwaysEnabled.Where(p => p != path).ToArray();
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}
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#endregion
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}
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}
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