mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
101 lines
3.6 KiB
C#
101 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using Microsoft.AspNetCore.Components;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Paths;
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using Wabbajack.App.Blazor.Utility;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Services.OSIntegrated;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Microsoft.JSInterop;
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using Wabbajack.App.Blazor.State;
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namespace Wabbajack.App.Blazor.Pages;
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public partial class Installing
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{
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[Inject] private ILogger<Configure> Logger { get; set; } = default!;
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[Inject] private IStateContainer StateContainer { get; set; } = default!;
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[Inject] private DTOSerializer DTOs { get; set; } = default!;
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[Inject] private IServiceProvider ServiceProvider { get; set; } = default!;
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[Inject] private SystemParametersConstructor ParametersConstructor { get; set; } = default!;
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[Inject] private IGameLocator GameLocator { get; set; } = default!;
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[Inject] private SettingsManager SettingsManager { get; set; } = default!;
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[Inject] private IJSRuntime JSRuntime { get; set; } = default!;
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private ModList? Modlist => StateContainer.Modlist;
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private string? ModlistImage => StateContainer.ModlistImage;
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private AbsolutePath ModlistPath => StateContainer.ModlistPath;
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private AbsolutePath InstallPath => StateContainer.InstallPath;
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private AbsolutePath DownloadPath => StateContainer.DownloadPath;
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private string? StatusCategory { get; set; }
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private string? LastStatus { get; set; }
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private List<string> StatusStep { get; set; } = new();
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private const string InstallSettingsPrefix = "install-settings-";
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private bool _shouldRender;
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protected override bool ShouldRender() => _shouldRender;
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protected override async Task OnInitializedAsync()
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{
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_shouldRender = true;
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await Task.Run(Install);
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}
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private async Task Install()
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{
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if (Modlist is null) return;
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StateContainer.InstallState = InstallState.Installing;
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await BeginInstall(Modlist);
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}
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private async Task BeginInstall(ModList modlist)
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{
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var postfix = (await ModlistPath.ToString().Hash()).ToHex();
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await SettingsManager.Save(InstallSettingsPrefix + postfix, new SavedInstallSettings
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{
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ModlistLocation = ModlistPath,
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InstallLocation = InstallPath,
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DownloadLocation = DownloadPath
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});
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try
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{
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var installer = StandardInstaller.Create(ServiceProvider, new InstallerConfiguration
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{
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Game = modlist.GameType,
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Downloads = DownloadPath,
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Install = InstallPath,
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ModList = modlist,
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ModlistArchive = ModlistPath,
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SystemParameters = ParametersConstructor.Create(),
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GameFolder = GameLocator.GameLocation(modlist.GameType)
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});
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installer.OnStatusUpdate = update =>
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{
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if (LastStatus == update.StatusText) return;
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StatusStep.Insert(0, update.StatusText);
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StatusCategory = update.StatusCategory;
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LastStatus = update.StatusText;
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InvokeAsync(StateHasChanged);
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};
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await installer.Begin(CancellationToken.None);
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StateContainer.InstallState = InstallState.Success;
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}
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catch (Exception e)
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{
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Logger.LogError(e, "Exception installing Modlist");
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StateContainer.InstallState = InstallState.Failure;
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}
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}
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}
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