mirror of
https://github.com/wabbajack-tools/wabbajack.git
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182 lines
5.5 KiB
C#
182 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Wabbajack.Common;
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using Wabbajack.Validation;
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using Game = Wabbajack.Common.Game;
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namespace Wabbajack.Test
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{
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[TestClass]
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public class ContentRightsManagementTests
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{
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private ValidateModlist validate;
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private static string permissions = @"
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bill:
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Permissions:
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CanExtractBSAs: false
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Games:
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Skyrim:
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Permissions:
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CanModifyESPs: false
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Mods:
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42:
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Permissions:
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CanModifyAssets: false
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Files:
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33:
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Permissions:
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CanUseInOtherGames: false
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";
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[TestInitialize]
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public void TestSetup()
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{
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WorkQueue.Init((x, y, z) => { }, (min, max) => { });
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validate = new ValidateModlist();
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validate.LoadAuthorPermissionsFromString(permissions);
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}
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[TestMethod]
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public void TestRightsFallthrough()
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{
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var permissions = validate.FilePermissions(new NexusMod()
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{
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Author = "bill",
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GameName = "Skyrim",
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ModID = "42",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsFalse();
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permissions.CanModifyAssets.AssertIsFalse();
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permissions.CanUseInOtherGames.AssertIsFalse();
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permissions = validate.FilePermissions(new NexusMod()
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{
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Author = "bob",
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GameName = "Skyrim",
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ModID = "42",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsTrue();
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permissions.CanModifyESPs.AssertIsTrue();
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permissions.CanModifyAssets.AssertIsTrue();
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permissions.CanUseInOtherGames.AssertIsTrue();
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permissions = validate.FilePermissions(new NexusMod()
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{
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Author = "bill",
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GameName = "Fallout4",
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ModID = "42",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsTrue();
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permissions.CanModifyAssets.AssertIsTrue();
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permissions.CanUseInOtherGames.AssertIsTrue();
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permissions = validate.FilePermissions(new NexusMod()
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{
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Author = "bill",
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GameName = "Skyrim",
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ModID = "43",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsFalse();
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permissions.CanModifyAssets.AssertIsTrue();
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permissions.CanUseInOtherGames.AssertIsTrue();
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permissions = validate.FilePermissions(new NexusMod()
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{
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Author = "bill",
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GameName = "Skyrim",
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ModID = "42",
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FileID = "31"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsFalse();
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permissions.CanModifyAssets.AssertIsFalse();
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permissions.CanUseInOtherGames.AssertIsTrue();
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}
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[TestMethod]
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public void TestModValidation()
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{
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var modlist = new ModList
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{
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GameType = Game.Skyrim,
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Archives = new List<Archive>
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{
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new NexusMod
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{
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GameName = "Skyrim",
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Author = "bill",
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ModID = "42",
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FileID = "33",
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Hash = "DEADBEEF"
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}
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},
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Directives = new List<Directive>
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{
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new FromArchive
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{
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ArchiveHashPath = new[] {"DEADBEEF", "foo\\bar\\baz.pex"},
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To = "foo\\bar\\baz.pex"
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}
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}
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};
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IEnumerable<string> errors;
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// No errors, simple archive extraction
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errors = validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 0);
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// Error due to patched file
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modlist.Directives[0] = new PatchedFromArchive
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{
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Patch = new byte[]{0, 1, 3},
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ArchiveHashPath = new[] {"DEADBEEF", "foo\\bar\\baz.pex"},
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};
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errors = validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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// Error due to extracted BSA file
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modlist.Directives[0] = new FromArchive
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{
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ArchiveHashPath = new[] { "DEADBEEF", "foo.bsa", "foo\\bar\\baz.dds" },
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};
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errors = validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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// Error due to game conversion
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modlist.GameType = Game.SkyrimSpecialEdition;
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modlist.Directives[0] = new FromArchive
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{
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ArchiveHashPath = new[] { "DEADBEEF", "foo\\bar\\baz.dds" },
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};
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errors = validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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}
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}
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}
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