wabbajack/Compression.BSA/BA2Builder.cs

279 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.IO.MemoryMappedFiles;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ICSharpCode.SharpZipLib.Zip.Compression;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using Wabbajack.Common;
namespace Compression.BSA
{
interface IFileBuilder
{
uint FileHash { get; }
uint DirHash { get; }
string FullName { get; }
int Index { get; }
Task WriteData(BinaryWriter wtr);
void WriteHeader(BinaryWriter wtr);
}
public class BA2Builder : IBSABuilder
{
private BA2StateObject _state;
private List<IFileBuilder> _entries = new List<IFileBuilder>();
private DiskSlabAllocator _slab;
public BA2Builder(BA2StateObject state, long size)
{
_state = state;
_slab = new DiskSlabAllocator(size);
}
public async ValueTask DisposeAsync()
{
_slab.Dispose();
}
public async Task AddFile(FileStateObject state, Stream src)
{
switch (_state.Type)
{
case EntryType.GNRL:
var result = await BA2FileEntryBuilder.Create((BA2FileEntryState)state, src, _slab);
lock(_entries) _entries.Add(result);
break;
case EntryType.DX10:
var resultdx10 = await BA2DX10FileEntryBuilder.Create((BA2DX10EntryState)state, src, _slab);
lock(_entries) _entries.Add(resultdx10);
break;
}
}
public async Task Build(AbsolutePath filename)
{
SortEntries();
await using var fs = filename.Create();
await using var bw = new BinaryWriter(fs);
bw.Write(Encoding.ASCII.GetBytes(_state.HeaderMagic));
bw.Write(_state.Version);
bw.Write(Encoding.ASCII.GetBytes(Enum.GetName(typeof(EntryType), _state.Type)));
bw.Write((uint)_entries.Count);
var table_offset_loc = bw.BaseStream.Position;
bw.Write((ulong)0);
foreach (var entry in _entries)
{
entry.WriteHeader(bw);
}
await _entries.DoProgress("Writing BSA Files", async entry =>
{
await entry.WriteData(bw);
});
if (!_state.HasNameTable) return;
var pos = bw.BaseStream.Position;
bw.BaseStream.Seek(table_offset_loc, SeekOrigin.Begin);
bw.Write((ulong)pos);
bw.BaseStream.Seek(pos, SeekOrigin.Begin);
foreach (var entry in _entries)
{
var bytes = Encoding.UTF7.GetBytes(entry.FullName);
bw.Write((ushort)bytes.Length);
await bw.BaseStream.WriteAsync(bytes, 0, bytes.Length);
}
}
private void SortEntries()
{
_entries = _entries.OrderBy(e => e.Index).ToList();
}
}
public class BA2DX10FileEntryBuilder : IFileBuilder
{
private BA2DX10EntryState _state;
private List<ChunkBuilder> _chunks;
public static async Task<BA2DX10FileEntryBuilder> Create(BA2DX10EntryState state, Stream src, DiskSlabAllocator slab)
{
var builder = new BA2DX10FileEntryBuilder {_state = state};
var headerSize = DDS.HeaderSizeForFormat((DXGI_FORMAT) state.PixelFormat) + 4;
new BinaryReader(src).ReadBytes((int)headerSize);
// This can't be parallel because it all runs off the same base IO stream.
builder._chunks = new List<ChunkBuilder>();
foreach (var chunk in state.Chunks)
builder._chunks.Add(await ChunkBuilder.Create(state, chunk, src, slab));
return builder;
}
public uint FileHash => _state.NameHash;
public uint DirHash => _state.DirHash;
public string FullName => (string)_state.Path;
public int Index => _state.Index;
public void WriteHeader(BinaryWriter bw)
{
bw.Write(_state.NameHash);
bw.Write(Encoding.ASCII.GetBytes(_state.Extension));
bw.Write(_state.DirHash);
bw.Write(_state.Unk8);
bw.Write((byte)_chunks.Count);
bw.Write(_state.ChunkHdrLen);
bw.Write(_state.Height);
bw.Write(_state.Width);
bw.Write(_state.NumMips);
bw.Write(_state.PixelFormat);
bw.Write(_state.Unk16);
foreach (var chunk in _chunks)
chunk.WriteHeader(bw);
}
public async Task WriteData(BinaryWriter wtr)
{
foreach (var chunk in _chunks)
await chunk.WriteData(wtr);
}
}
public class ChunkBuilder
{
private ChunkState _chunk;
private uint _packSize;
private long _offsetOffset;
private Stream _dataSlab;
public static async Task<ChunkBuilder> Create(BA2DX10EntryState state, ChunkState chunk, Stream src, DiskSlabAllocator slab)
{
var builder = new ChunkBuilder {_chunk = chunk};
if (!chunk.Compressed)
{
builder._dataSlab = slab.Allocate(chunk.FullSz);
await src.CopyToWithStatusAsync((int)chunk.FullSz, builder._dataSlab, $"Writing {state.Path} {chunk.StartMip}:{chunk.EndMip}");
}
else
{
var deflater = new Deflater(Deflater.BEST_COMPRESSION);
await using var ms = new MemoryStream();
await using (var ds = new DeflaterOutputStream(ms, deflater))
{
ds.IsStreamOwner = false;
await src.CopyToWithStatusAsync((int)chunk.FullSz, ds, $"Compressing {state.Path} {chunk.StartMip}:{chunk.EndMip}");
}
builder._dataSlab = slab.Allocate(ms.Length);
ms.Position = 0;
await ms.CopyToWithStatusAsync(ms.Length, builder._dataSlab, $"Writing {state.Path} {chunk.StartMip}:{chunk.EndMip}");
builder._packSize = (uint)ms.Length;
}
builder._dataSlab.Position = 0;
return builder;
}
public void WriteHeader(BinaryWriter bw)
{
_offsetOffset = bw.BaseStream.Position;
bw.Write((ulong)0);
bw.Write(_packSize);
bw.Write(_chunk.FullSz);
bw.Write(_chunk.StartMip);
bw.Write(_chunk.EndMip);
bw.Write(_chunk.Align);
}
public async Task WriteData(BinaryWriter bw)
{
var pos = bw.BaseStream.Position;
bw.BaseStream.Position = _offsetOffset;
bw.Write((ulong)pos);
bw.BaseStream.Position = pos;
await _dataSlab.CopyToLimitAsync(bw.BaseStream, (int)_dataSlab.Length);
await _dataSlab.DisposeAsync();
}
}
public class BA2FileEntryBuilder : IFileBuilder
{
private int _rawSize;
private int _size;
private BA2FileEntryState _state;
private long _offsetOffset;
private Stream _dataSrc;
public static async Task<BA2FileEntryBuilder> Create(BA2FileEntryState state, Stream src, DiskSlabAllocator slab)
{
var builder = new BA2FileEntryBuilder
{
_state = state,
_rawSize = (int)src.Length,
_dataSrc = src
};
if (!state.Compressed)
return builder;
await using (var ms = new MemoryStream())
{
await using (var ds = new DeflaterOutputStream(ms))
{
ds.IsStreamOwner = false;
await builder._dataSrc.CopyToAsync(ds);
}
builder._dataSrc = slab.Allocate(ms.Length);
ms.Position = 0;
await ms.CopyToAsync(builder._dataSrc);
builder._dataSrc.Position = 0;
builder._size = (int)ms.Length;
}
return builder;
}
public uint FileHash => _state.NameHash;
public uint DirHash => _state.DirHash;
public string FullName => (string)_state.Path;
public int Index => _state.Index;
public void WriteHeader(BinaryWriter wtr)
{
wtr.Write(_state.NameHash);
wtr.Write(Encoding.ASCII.GetBytes(_state.Extension));
wtr.Write(_state.DirHash);
wtr.Write(_state.Flags);
_offsetOffset = wtr.BaseStream.Position;
wtr.Write((ulong)0);
wtr.Write(_size);
wtr.Write(_rawSize);
wtr.Write(_state.Align);
}
public async Task WriteData(BinaryWriter wtr)
{
var pos = wtr.BaseStream.Position;
wtr.BaseStream.Position = _offsetOffset;
wtr.Write((ulong)pos);
wtr.BaseStream.Position = pos;
_dataSrc.Position = 0;
await _dataSrc.CopyToLimitAsync(wtr.BaseStream, (int)_dataSrc.Length);
await _dataSrc.DisposeAsync();
}
}
}