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64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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namespace Compression.BSA
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{
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public interface IBSAReader : IAsyncDisposable
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{
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/// <summary>
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/// The files defined by the archive
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/// </summary>
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IEnumerable<IFile> Files { get; }
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ArchiveStateObject State { get; }
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}
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public interface IBSABuilder : IAsyncDisposable
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{
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Task AddFile(FileStateObject state, Stream src);
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Task Build(AbsolutePath filename);
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}
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public class ArchiveStateObject
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{
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public virtual IBSABuilder MakeBuilder(long size)
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{
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throw new NotImplementedException();
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}
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}
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public class FileStateObject
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{
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public int Index { get; set; }
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public RelativePath Path { get; set; }
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}
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public interface IFile
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{
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/// <summary>
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/// The path of the file inside the archive
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/// </summary>
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RelativePath Path { get; }
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/// <summary>
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/// The uncompressed file size
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/// </summary>
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uint Size { get; }
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/// <summary>
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/// Get the metadata for the file.
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/// </summary>
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FileStateObject State { get; }
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/// <summary>
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/// Copies this entry to the given stream. 100% thread safe, the .bsa will be opened multiple times
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/// in order to maintain thread-safe access.
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/// </summary>
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/// <param name="output"></param>
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void CopyDataTo(Stream output);
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}
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}
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