wabbajack/Compression.BSA/IBSAReader.cs

64 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using Wabbajack.Common;
namespace Compression.BSA
{
public interface IBSAReader : IAsyncDisposable
{
/// <summary>
/// The files defined by the archive
/// </summary>
IEnumerable<IFile> Files { get; }
ArchiveStateObject State { get; }
}
public interface IBSABuilder : IAsyncDisposable
{
Task AddFile(FileStateObject state, Stream src);
Task Build(AbsolutePath filename);
}
public class ArchiveStateObject
{
public virtual IBSABuilder MakeBuilder(long size)
{
throw new NotImplementedException();
}
}
public class FileStateObject
{
public int Index { get; set; }
public RelativePath Path { get; set; }
}
public interface IFile
{
/// <summary>
/// The path of the file inside the archive
/// </summary>
RelativePath Path { get; }
/// <summary>
/// The uncompressed file size
/// </summary>
uint Size { get; }
/// <summary>
/// Get the metadata for the file.
/// </summary>
FileStateObject State { get; }
/// <summary>
/// Copies this entry to the given stream. 100% thread safe, the .bsa will be opened multiple times
/// in order to maintain thread-safe access.
/// </summary>
/// <param name="output"></param>
void CopyDataTo(Stream output);
}
}