mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
1155 lines
42 KiB
C#
1155 lines
42 KiB
C#
using CommonMark;
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using Compression.BSA;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using VFS;
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using Wabbajack.Common;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Lib.Validation;
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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using File = Alphaleonis.Win32.Filesystem.File;
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using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Lib
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{
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public class Compiler
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{
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private string _mo2DownloadsFolder;
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public Dictionary<string, IEnumerable<IndexedFileMatch>> DirectMatchIndex;
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public string MO2Folder;
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public string MO2Profile;
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public string ModListName, ModListAuthor, ModListDescription, ModListWebsite, ModListImage, ModListReadme;
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public string WabbajackVersion;
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public Compiler(string mo2_folder)
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{
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MO2Folder = mo2_folder;
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MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
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GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
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}
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public dynamic MO2Ini { get; }
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public string GamePath { get; }
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public bool ShowReportWhenFinished { get; set; } = true;
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public bool IgnoreMissingFiles { get; set; }
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public string MO2DownloadsFolder
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{
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get
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{
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if (_mo2DownloadsFolder != null) return _mo2DownloadsFolder;
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if (MO2Ini != null)
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if (MO2Ini.Settings != null)
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if (MO2Ini.Settings.download_directory != null)
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return MO2Ini.Settings.download_directory.Replace("/", "\\");
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return Path.Combine(MO2Folder, "downloads");
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}
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set => _mo2DownloadsFolder = value;
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}
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public string MO2ProfileDir => Path.Combine(MO2Folder, "profiles", MO2Profile);
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public string ModListOutputFolder => "output_folder";
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public string ModListOutputFile => MO2Profile + ExtensionManager.Extension;
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public List<Directive> InstallDirectives { get; private set; }
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internal UserStatus User { get; private set; }
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public List<Archive> SelectedArchives { get; private set; }
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public List<RawSourceFile> AllFiles { get; private set; }
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public ModList ModList { get; private set; }
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public ConcurrentBag<Directive> ExtraFiles { get; private set; }
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public Dictionary<string, dynamic> ModInis { get; private set; }
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public VirtualFileSystem VFS => VirtualFileSystem.VFS;
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public List<IndexedArchive> IndexedArchives { get; private set; }
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public Dictionary<string, IEnumerable<VirtualFile>> IndexedFiles { get; private set; }
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public HashSet<string> SelectedProfiles { get; set; } = new HashSet<string>();
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public void Info(string msg)
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{
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Utils.Log(msg);
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}
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public void Status(string msg)
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{
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WorkQueue.Report(msg, 0);
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}
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private void Error(string msg)
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{
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Utils.Log(msg);
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throw new Exception(msg);
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}
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internal string IncludeFile(byte[] data)
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{
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var id = Guid.NewGuid().ToString();
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File.WriteAllBytes(Path.Combine(ModListOutputFolder, id), data);
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return id;
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}
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internal string IncludeFile(string data)
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{
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var id = Guid.NewGuid().ToString();
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File.WriteAllText(Path.Combine(ModListOutputFolder, id), data);
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return id;
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}
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public bool Compile()
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{
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VirtualFileSystem.Clean();
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Info("Looking for other profiles");
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var other_profiles_path = Path.Combine(MO2ProfileDir, "otherprofiles.txt");
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SelectedProfiles = new HashSet<string>();
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if (File.Exists(other_profiles_path)) SelectedProfiles = File.ReadAllLines(other_profiles_path).ToHashSet();
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SelectedProfiles.Add(MO2Profile);
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Info("Using Profiles: " + string.Join(", ", SelectedProfiles.OrderBy(p => p)));
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Info($"Indexing {MO2Folder}");
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VFS.AddRoot(MO2Folder);
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Info($"Indexing {GamePath}");
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VFS.AddRoot(GamePath);
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Info($"Indexing {MO2DownloadsFolder}");
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VFS.AddRoot(MO2DownloadsFolder);
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Info("Cleaning output folder");
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if (Directory.Exists(ModListOutputFolder))
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Directory.Delete(ModListOutputFolder, true);
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Directory.CreateDirectory(ModListOutputFolder);
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var mo2_files = Directory.EnumerateFiles(MO2Folder, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Lookup(p)) { Path = p.RelativeTo(MO2Folder) });
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var game_files = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Lookup(p))
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{ Path = Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath)) });
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var loot_path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"LOOT");
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// TODO: make this generic so we can add more paths
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IEnumerable<RawSourceFile> loot_files = new List<RawSourceFile>();
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if (Directory.Exists(loot_path))
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{
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Info($"Indexing {loot_path}");
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VFS.AddRoot(loot_path);
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loot_files = Directory.EnumerateFiles(loot_path, "userlist.yaml", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Lookup(p))
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{ Path = Path.Combine(Consts.LOOTFolderFilesDir, p.RelativeTo(loot_path)) });
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}
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Info("Indexing Archives");
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IndexedArchives = Directory.EnumerateFiles(MO2DownloadsFolder)
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.Where(f => File.Exists(f + ".meta"))
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.Select(f => new IndexedArchive
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{
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File = VFS.Lookup(f),
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Name = Path.GetFileName(f),
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IniData = (f + ".meta").LoadIniFile(),
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Meta = File.ReadAllText(f + ".meta")
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})
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.ToList();
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Info("Indexing Files");
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var grouped = VFS.GroupedByArchive();
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IndexedFiles = IndexedArchives.Select(f =>
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{
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if (grouped.TryGetValue(f.File, out var result))
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return result;
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return new List<VirtualFile>();
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})
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.SelectMany(fs => fs)
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.Concat(IndexedArchives.Select(f => f.File))
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.OrderByDescending(f => f.TopLevelArchive.LastModified)
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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Info("Searching for mod files");
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AllFiles = mo2_files.Concat(game_files)
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.Concat(loot_files)
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.DistinctBy(f => f.Path)
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.ToList();
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Info($"Found {AllFiles.Count} files to build into mod list");
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Info("Verifying destinations");
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var dups = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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{
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Utils.Log($"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
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return fs;
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}).ToList();
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if (dups.Count > 0)
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{
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Error($"Found {dups.Count} duplicates, exiting");
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}
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ExtraFiles = new ConcurrentBag<Directive>();
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ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
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.Select(f =>
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{
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var mod_name = Path.GetFileName(f);
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var meta_path = Path.Combine(f, "meta.ini");
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if (File.Exists(meta_path))
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return (mod_name, meta_path.LoadIniFile());
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return (null, null);
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})
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.Where(f => f.Item2 != null)
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.ToDictionary(f => f.Item1, f => f.Item2);
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var stack = MakeStack();
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Info("Running Compilation Stack");
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var results = AllFiles.PMap(f => RunStack(stack, f)).ToList();
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// Add the extra files that were generated by the stack
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Info($"Adding {ExtraFiles.Count} that were generated by the stack");
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results = results.Concat(ExtraFiles).ToList();
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var nomatch = results.OfType<NoMatch>();
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Info($"No match for {nomatch.Count()} files");
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foreach (var file in nomatch)
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Info($" {file.To}");
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if (nomatch.Count() > 0)
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{
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if (IgnoreMissingFiles)
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{
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Info("Continuing even though files were missing at the request of the user.");
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}
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else
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{
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Info("Exiting due to no way to compile these files");
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return false;
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}
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}
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InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
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{
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var nexusClient = new NexusApiClient();
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if (!nexusClient.IsPremium) Error($"User {nexusClient.Username} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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}
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zEditIntegration.VerifyMerges(this);
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GatherArchives();
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BuildPatches();
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ModList = new ModList
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{
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GameType = GameRegistry.Games.Values.First(f => f.MO2Name == MO2Ini.General.gameName).Game,
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WabbajackVersion = WabbajackVersion,
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Archives = SelectedArchives,
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Directives = InstallDirectives,
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Name = ModListName ?? MO2Profile,
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Author = ModListAuthor ?? "",
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Description = ModListDescription ?? "",
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Readme = ModListReadme ?? "",
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Image = ModListImage ?? "",
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Website = ModListWebsite ?? ""
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};
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ValidateModlist.RunValidation(ModList);
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GenerateReport();
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ExportModlist();
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ResetMembers();
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ShowReport();
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Info("Done Building Modlist");
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return true;
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}
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private void ExportModlist()
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{
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Utils.Log($"Exporting Modlist to : {ModListOutputFile}");
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//ModList.ToJSON(Path.Combine(ModListOutputFolder, "modlist.json"));
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ModList.ToCERAS(Path.Combine(ModListOutputFolder, "modlist"), ref CerasConfig.Config);
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if (File.Exists(ModListOutputFile))
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File.Delete(ModListOutputFile);
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using (var fs = new FileStream(ModListOutputFile, FileMode.Create))
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{
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using (var za = new ZipArchive(fs, ZipArchiveMode.Create))
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{
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Directory.EnumerateFiles(ModListOutputFolder, "*.*")
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.DoProgress("Compressing Modlist",
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f =>
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{
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var ze = za.CreateEntry(Path.GetFileName(f));
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using (var os = ze.Open())
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using (var ins = File.OpenRead(f))
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{
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ins.CopyTo(os);
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}
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});
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}
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}
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Utils.Log("Removing modlist staging folder");
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Directory.Delete(ModListOutputFolder, true);
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}
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private void ShowReport()
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{
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if (!ShowReportWhenFinished) return;
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var file = Path.GetTempFileName() + ".html";
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File.WriteAllText(file, ModList.ReportHTML);
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Process.Start(file);
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}
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private void GenerateReport()
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{
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string css = "";
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using (Stream cssStream = Utils.GetResourceStream("Wabbajack.Lib.css-min.css"))
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{
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using (StreamReader reader = new StreamReader(cssStream))
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{
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css = reader.ReadToEnd();
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}
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}
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using (var fs = File.OpenWrite($"{ModList.Name}.md"))
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{
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fs.SetLength(0);
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using (var reporter = new ReportBuilder(fs, ModListOutputFolder))
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{
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reporter.Build(this, ModList);
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}
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}
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ModList.ReportHTML = "<style>" + css + "</style>"
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+ CommonMarkConverter.Convert(File.ReadAllText($"{ModList.Name}.md"));
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = null;
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InstallDirectives = null;
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SelectedArchives = null;
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ExtraFiles = null;
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}
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/// <summary>
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/// Fills in the Patch fields in files that require them
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/// </summary>
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private void BuildPatches()
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{
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Info("Gathering patch files");
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var groups = InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.PatchID == null)
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.GroupBy(p => p.ArchiveHashPath[0])
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.ToList();
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Info($"Patching building patches from {groups.Count} archives");
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var absolute_paths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
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groups.PMap(group => BuildArchivePatches(group.Key, group, absolute_paths));
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if (InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == null) != null)
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Error("Missing patches after generation, this should not happen");
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}
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private void BuildArchivePatches(string archive_sha, IEnumerable<PatchedFromArchive> group,
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Dictionary<string, string> absolute_paths)
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{
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var archive = VFS.HashIndex[archive_sha];
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using (var files = VFS.StageWith(group.Select(g => VFS.FileForArchiveHashPath(g.ArchiveHashPath))))
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{
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var by_path = files.GroupBy(f => string.Join("|", f.Paths.Skip(1)))
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.ToDictionary(f => f.Key, f => f.First());
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// Now Create the patches
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group.PMap(entry =>
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{
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Info($"Patching {entry.To}");
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Status($"Patching {entry.To}");
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using (var origin = by_path[string.Join("|", entry.ArchiveHashPath.Skip(1))].OpenRead())
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using (var output = new MemoryStream())
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{
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var a = origin.ReadAll();
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var b = LoadDataForTo(entry.To, absolute_paths);
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Utils.CreatePatch(a, b, output);
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entry.PatchID = IncludeFile(output.ToArray());
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var file_size = File.GetSize(Path.Combine(ModListOutputFolder, entry.PatchID));
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Info($"Patch size {file_size} for {entry.To}");
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}
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});
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}
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}
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private byte[] LoadDataForTo(string to, Dictionary<string, string> absolute_paths)
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{
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if (absolute_paths.TryGetValue(to, out var absolute))
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return File.ReadAllBytes(absolute);
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if (to.StartsWith(Consts.BSACreationDir))
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{
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var bsa_id = to.Split('\\')[1];
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var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsa_id);
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using (var a = BSADispatch.OpenRead(Path.Combine(MO2Folder, bsa.To)))
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{
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var find = Path.Combine(to.Split('\\').Skip(2).ToArray());
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var file = a.Files.First(e => e.Path.Replace('/', '\\') == find);
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using (var ms = new MemoryStream())
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{
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file.CopyDataTo(ms);
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return ms.ToArray();
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}
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}
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}
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Error($"Couldn't load data for {to}");
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return null;
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}
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private void GatherArchives()
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{
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Info("Building a list of archives based on the files required");
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var shas = InstallDirectives.OfType<FromArchive>()
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.Select(a => a.ArchiveHashPath[0])
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.Distinct();
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var archives = IndexedArchives.OrderByDescending(f => f.File.LastModified)
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.GroupBy(f => f.File.Hash)
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.ToDictionary(f => f.Key, f => f.First());
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SelectedArchives = shas.PMap(sha => ResolveArchive(sha, archives));
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}
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private Archive ResolveArchive(string sha, IDictionary<string, IndexedArchive> archives)
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{
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if (archives.TryGetValue(sha, out var found))
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{
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if (found.IniData == null)
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Error($"No download metadata found for {found.Name}, please use MO2 to query info or add a .meta file and try again.");
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var result = new Archive();
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result.State = (AbstractDownloadState)DownloadDispatcher.ResolveArchive(found.IniData);
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if (result.State == null)
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Error($"{found.Name} could not be handled by any of the downloaders");
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result.Name = found.Name;
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result.Hash = found.File.Hash;
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result.Meta = found.Meta;
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result.Size = found.File.Size;
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Info($"Checking link for {found.Name}");
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if (!result.State.Verify())
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Error(
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$"Unable to resolve link for {found.Name}. If this is hosted on the Nexus the file may have been removed.");
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return result;
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}
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Error($"No match found for Archive sha: {sha} this shouldn't happen");
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return null;
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}
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private Directive RunStack(IEnumerable<Func<RawSourceFile, Directive>> stack, RawSourceFile source)
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{
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Status($"Compiling {source.Path}");
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foreach (var f in stack)
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{
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var result = f(source);
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if (result != null) return result;
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}
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throw new InvalidDataException("Data fell out of the compilation stack");
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}
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/// <summary>
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/// Creates a execution stack. The stack should be passed into Run stack. Each function
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/// in this stack will be run in-order and the first to return a non-null result will have its
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/// result included into the pack
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/// </summary>
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/// <returns></returns>
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private IEnumerable<Func<RawSourceFile, Directive>> MakeStack()
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{
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Info("Generating compilation stack");
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return new List<Func<RawSourceFile, Directive>>
|
|
{
|
|
IncludePropertyFiles(),
|
|
IgnoreStartsWith("logs\\"),
|
|
IncludeRegex("^downloads\\\\.*\\.meta"),
|
|
IgnoreStartsWith("downloads\\"),
|
|
IgnoreStartsWith("webcache\\"),
|
|
IgnoreStartsWith("overwrite\\"),
|
|
IgnorePathContains("temporary_logs"),
|
|
IgnorePathContains("GPUCache"),
|
|
IgnorePathContains("SSEEdit Cache"),
|
|
IgnoreEndsWith(".pyc"),
|
|
IgnoreEndsWith(".log"),
|
|
IgnoreOtherProfiles(),
|
|
IgnoreDisabledMods(),
|
|
IncludeThisProfile(),
|
|
// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
|
|
IncludeStubbedConfigFiles(),
|
|
IncludeLootFiles(),
|
|
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Data")),
|
|
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
|
|
IgnoreStartsWith(Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
|
|
IgnoreRegex(Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
|
|
IncludeModIniData(),
|
|
DirectMatch(),
|
|
IncludeTaggedFiles(Consts.WABBAJACK_INCLUDE),
|
|
DeconstructBSAs(), // Deconstruct BSAs before building patches so we don't generate massive patch files
|
|
IncludePatches(),
|
|
IncludeDummyESPs(),
|
|
|
|
|
|
// If we have no match at this point for a game folder file, skip them, we can't do anything about them
|
|
IgnoreGameFiles(),
|
|
|
|
// There are some types of files that will error the compilation, because they're created on-the-fly via tools
|
|
// so if we don't have a match by this point, just drop them.
|
|
IgnoreEndsWith(".ini"),
|
|
IgnoreEndsWith(".html"),
|
|
IgnoreEndsWith(".txt"),
|
|
// Don't know why, but this seems to get copied around a bit
|
|
IgnoreEndsWith("HavokBehaviorPostProcess.exe"),
|
|
// Theme file MO2 downloads somehow
|
|
IgnoreEndsWith("splash.png"),
|
|
|
|
IgnoreEndsWith(".bin"),
|
|
IgnoreEndsWith(".refcache"),
|
|
|
|
IgnoreWabbajackInstallCruft(),
|
|
|
|
PatchStockESMs(),
|
|
|
|
IncludeAllConfigs(),
|
|
IncludeTaggedFiles(Consts.WABBAJACK_NOMATCH_INCLUDE),
|
|
zEditIntegration.IncludezEditPatches(this),
|
|
|
|
DropAll()
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IncludePropertyFiles()
|
|
{
|
|
return source =>
|
|
{
|
|
var files = new HashSet<string>
|
|
{
|
|
ModListImage, ModListReadme
|
|
};
|
|
if (!files.Any(f => source.AbsolutePath.Equals(f))) return null;
|
|
if (!File.Exists(source.AbsolutePath)) return null;
|
|
var isBanner = source.AbsolutePath == ModListImage;
|
|
//var isReadme = source.AbsolutePath == ModListReadme;
|
|
var result = source.EvolveTo<PropertyFile>();
|
|
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
if (isBanner)
|
|
{
|
|
result.Type = PropertyType.Banner;
|
|
ModListImage = result.SourceDataID;
|
|
}
|
|
else
|
|
{
|
|
result.Type = PropertyType.Readme;
|
|
ModListReadme = result.SourceDataID;
|
|
}
|
|
return result;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreWabbajackInstallCruft()
|
|
{
|
|
var cruft_files = new HashSet<string>
|
|
{
|
|
"7z.dll", "7z.exe", "vfs_staged_files\\", "nexus.key_cache", "patch_cache\\",
|
|
Consts.NexusCacheDirectory + "\\"
|
|
};
|
|
return source =>
|
|
{
|
|
if (!cruft_files.Any(f => source.Path.StartsWith(f))) return null;
|
|
var result = source.EvolveTo<IgnoredDirectly>();
|
|
result.Reason = "Wabbajack Cruft file";
|
|
return result;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IncludeAllConfigs()
|
|
{
|
|
return source =>
|
|
{
|
|
if (!Consts.ConfigFileExtensions.Contains(Path.GetExtension(source.Path))) return null;
|
|
var result = source.EvolveTo<InlineFile>();
|
|
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
return result;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> PatchStockESMs()
|
|
{
|
|
return source =>
|
|
{
|
|
var filename = Path.GetFileName(source.Path);
|
|
var game_file = Path.Combine(GamePath, "Data", filename);
|
|
if (Consts.GameESMs.Contains(filename) && source.Path.StartsWith("mods\\") && File.Exists(game_file))
|
|
{
|
|
Info(
|
|
$"A ESM named {filename} was found in a mod that shares a name with a core game ESMs, it is assumed this is a cleaned ESM and it will be binary patched.");
|
|
var result = source.EvolveTo<CleanedESM>();
|
|
result.SourceESMHash = VFS.Lookup(game_file).Hash;
|
|
|
|
Status($"Generating patch of {filename}");
|
|
using (var ms = new MemoryStream())
|
|
{
|
|
Utils.CreatePatch(File.ReadAllBytes(game_file), File.ReadAllBytes(source.AbsolutePath), ms);
|
|
var data = ms.ToArray();
|
|
result.SourceDataID = IncludeFile(data);
|
|
Info($"Generated a {data.Length} byte patch for {filename}");
|
|
|
|
}
|
|
|
|
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
|
|
private Func<RawSourceFile, Directive> IncludeLootFiles()
|
|
{
|
|
var prefix = Consts.LOOTFolderFilesDir + "\\";
|
|
return source =>
|
|
{
|
|
if (source.Path.StartsWith(prefix))
|
|
{
|
|
var result = source.EvolveTo<InlineFile>();
|
|
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath).ToBase64());
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IncludeStubbedConfigFiles()
|
|
{
|
|
return source =>
|
|
{
|
|
if (Consts.ConfigFileExtensions.Contains(Path.GetExtension(source.Path)))
|
|
return RemapFile(source, GamePath);
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Directive RemapFile(RawSourceFile source, string gamePath)
|
|
{
|
|
var data = File.ReadAllText(source.AbsolutePath);
|
|
var original_data = data;
|
|
|
|
data = data.Replace(GamePath, Consts.GAME_PATH_MAGIC_BACK);
|
|
data = data.Replace(GamePath.Replace("\\", "\\\\"), Consts.GAME_PATH_MAGIC_DOUBLE_BACK);
|
|
data = data.Replace(GamePath.Replace("\\", "/"), Consts.GAME_PATH_MAGIC_FORWARD);
|
|
|
|
data = data.Replace(MO2Folder, Consts.MO2_PATH_MAGIC_BACK);
|
|
data = data.Replace(MO2Folder.Replace("\\", "\\\\"), Consts.MO2_PATH_MAGIC_DOUBLE_BACK);
|
|
data = data.Replace(MO2Folder.Replace("\\", "/"), Consts.MO2_PATH_MAGIC_FORWARD);
|
|
|
|
data = data.Replace(MO2DownloadsFolder, Consts.DOWNLOAD_PATH_MAGIC_BACK);
|
|
data = data.Replace(MO2DownloadsFolder.Replace("\\", "\\\\"), Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK);
|
|
data = data.Replace(MO2DownloadsFolder.Replace("\\", "/"), Consts.DOWNLOAD_PATH_MAGIC_FORWARD);
|
|
|
|
if (data == original_data)
|
|
return null;
|
|
var result = source.EvolveTo<RemappedInlineFile>();
|
|
result.SourceDataID = IncludeFile(Encoding.UTF8.GetBytes(data));
|
|
return result;
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnorePathContains(string v)
|
|
{
|
|
v = $"\\{v.Trim('\\')}\\";
|
|
var reason = $"Ignored because path contains {v}";
|
|
return source =>
|
|
{
|
|
if (source.Path.Contains(v))
|
|
{
|
|
var result = source.EvolveTo<IgnoredDirectly>();
|
|
result.Reason = reason;
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// If a user includes WABBAJACK_INCLUDE directly in the notes or comments of a mod, the contents of that
|
|
/// mod will be inlined into the installer. USE WISELY.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private Func<RawSourceFile, Directive> IncludeTaggedFiles(string tag)
|
|
{
|
|
var include_directly = ModInis.Where(kv =>
|
|
{
|
|
var general = kv.Value.General;
|
|
if (general.notes != null && general.notes.Contains(tag))
|
|
return true;
|
|
if (general.comments != null && general.comments.Contains(tag))
|
|
return true;
|
|
return false;
|
|
}).Select(kv => $"mods\\{kv.Key}\\");
|
|
|
|
|
|
return source =>
|
|
{
|
|
if (source.Path.StartsWith("mods"))
|
|
foreach (var modpath in include_directly)
|
|
if (source.Path.StartsWith(modpath))
|
|
{
|
|
var result = source.EvolveTo<InlineFile>();
|
|
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Some tools like the Cathedral Asset Optimizer will create dummy ESPs whos only existance is to make
|
|
/// sure a BSA with the same name is loaded. We don't have a good way to detect these, but if an ESP is
|
|
/// less than 100 bytes in size and shares a name with a BSA it's a pretty good chance that it's a dummy
|
|
/// and the contents are generated.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private Func<RawSourceFile, Directive> IncludeDummyESPs()
|
|
{
|
|
return source =>
|
|
{
|
|
if (Path.GetExtension(source.AbsolutePath) == ".esp" || Path.GetExtension(source.AbsolutePath) == ".esm")
|
|
{
|
|
var bsa = Path.Combine(Path.GetDirectoryName(source.AbsolutePath),
|
|
Path.GetFileNameWithoutExtension(source.AbsolutePath) + ".bsa");
|
|
var bsa_textures = Path.Combine(Path.GetDirectoryName(source.AbsolutePath),
|
|
Path.GetFileNameWithoutExtension(source.AbsolutePath) + " - Textures.bsa");
|
|
var esp_size = new FileInfo(source.AbsolutePath).Length;
|
|
if (esp_size <= 250 && (File.Exists(bsa) || File.Exists(bsa_textures)))
|
|
{
|
|
var inline = source.EvolveTo<InlineFile>();
|
|
inline.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
return inline;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// This function will search for a way to create a BSA in the installed mod list by assembling it from files
|
|
/// found in archives. To do this we hash all the files in side the BSA then try to find matches and patches for
|
|
/// all of the files.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private Func<RawSourceFile, Directive> DeconstructBSAs()
|
|
{
|
|
var include_directly = ModInis.Where(kv =>
|
|
{
|
|
var general = kv.Value.General;
|
|
if (general.notes != null && general.notes.Contains(Consts.WABBAJACK_INCLUDE))
|
|
return true;
|
|
if (general.comments != null && general.comments.Contains(Consts.WABBAJACK_INCLUDE))
|
|
return true;
|
|
return false;
|
|
}).Select(kv => $"mods\\{kv.Key}\\");
|
|
|
|
var microstack = new List<Func<RawSourceFile, Directive>>
|
|
{
|
|
DirectMatch(),
|
|
IncludePatches(),
|
|
DropAll()
|
|
};
|
|
|
|
var microstack_with_include = new List<Func<RawSourceFile, Directive>>
|
|
{
|
|
DirectMatch(),
|
|
IncludePatches(),
|
|
IncludeALL()
|
|
};
|
|
|
|
|
|
return source =>
|
|
{
|
|
if (!Consts.SupportedBSAs.Contains(Path.GetExtension(source.Path).ToLower())) return null;
|
|
|
|
var default_include = false;
|
|
if (source.Path.StartsWith("mods"))
|
|
foreach (var modpath in include_directly)
|
|
if (source.Path.StartsWith(modpath))
|
|
{
|
|
default_include = true;
|
|
break;
|
|
}
|
|
|
|
var source_files = source.File.FileInArchive;
|
|
|
|
var stack = default_include ? microstack_with_include : microstack;
|
|
|
|
var id = Guid.NewGuid().ToString();
|
|
|
|
var matches = source_files.PMap(e => RunStack(stack, new RawSourceFile(e)
|
|
{
|
|
Path = Path.Combine(Consts.BSACreationDir, id, e.Paths.Last())
|
|
}));
|
|
|
|
|
|
foreach (var match in matches)
|
|
{
|
|
if (match is IgnoredDirectly) Error($"File required for BSA {source.Path} creation doesn't exist: {match.To}");
|
|
ExtraFiles.Add(match);
|
|
}
|
|
|
|
;
|
|
|
|
CreateBSA directive;
|
|
using (var bsa = BSADispatch.OpenRead(source.AbsolutePath))
|
|
{
|
|
directive = new CreateBSA
|
|
{
|
|
To = source.Path,
|
|
TempID = id,
|
|
State = bsa.State,
|
|
FileStates = bsa.Files.Select(f => f.State).ToList()
|
|
};
|
|
}
|
|
|
|
return directive;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IncludeALL()
|
|
{
|
|
return source =>
|
|
{
|
|
var inline = source.EvolveTo<InlineFile>();
|
|
inline.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
return inline;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreDisabledMods()
|
|
{
|
|
var always_enabled = ModInis.Where(f => IsAlwaysEnabled(f.Value)).Select(f => f.Key).ToHashSet();
|
|
|
|
var all_enabled_mods = SelectedProfiles
|
|
.SelectMany(p => File.ReadAllLines(Path.Combine(MO2Folder, "profiles", p, "modlist.txt")))
|
|
.Where(line => line.StartsWith("+") || line.EndsWith("_separator"))
|
|
.Select(line => line.Substring(1))
|
|
.Concat(always_enabled)
|
|
.Select(line => Path.Combine("mods", line) + "\\")
|
|
.ToList();
|
|
|
|
return source =>
|
|
{
|
|
if (!source.Path.StartsWith("mods") || all_enabled_mods.Any(mod => source.Path.StartsWith(mod)))
|
|
return null;
|
|
var r = source.EvolveTo<IgnoredDirectly>();
|
|
r.Reason = "Disabled Mod";
|
|
return r;
|
|
};
|
|
}
|
|
|
|
private static bool IsAlwaysEnabled(dynamic data)
|
|
{
|
|
if (data == null)
|
|
return false;
|
|
if (data.General != null && data.General.notes != null &&
|
|
data.General.notes.Contains(Consts.WABBAJACK_ALWAYS_ENABLE))
|
|
return true;
|
|
if (data.General != null && data.General.comments != null &&
|
|
data.General.notes.Contains(Consts.WABBAJACK_ALWAYS_ENABLE))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This matches files based purely on filename, and then creates a binary patch.
|
|
/// In practice this is fine, because a single file tends to only come from one archive.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private Func<RawSourceFile, Directive> IncludePatches()
|
|
{
|
|
var indexed = IndexedFiles.Values
|
|
.SelectMany(f => f)
|
|
.GroupBy(f => Path.GetFileName(f.Paths.Last()).ToLower())
|
|
.ToDictionary(f => f.Key);
|
|
|
|
return source =>
|
|
{
|
|
if (!indexed.TryGetValue(Path.GetFileName(source.File.Paths.Last().ToLower()), out var value))
|
|
return null;
|
|
|
|
var found = value.OrderByDescending(f => (f.TopLevelArchive ?? f).LastModified).First();
|
|
|
|
var e = source.EvolveTo<PatchedFromArchive>();
|
|
e.ArchiveHashPath = found.MakeRelativePaths();
|
|
e.To = source.Path;
|
|
e.Hash = source.File.Hash;
|
|
|
|
Utils.TryGetPatch(found.Hash, source.File.Hash, out var data);
|
|
|
|
if (data != null)
|
|
e.PatchID = IncludeFile(data);
|
|
|
|
return e;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IncludeModIniData()
|
|
{
|
|
return source =>
|
|
{
|
|
if (source.Path.StartsWith("mods\\") && source.Path.EndsWith("\\meta.ini"))
|
|
{
|
|
var e = source.EvolveTo<InlineFile>();
|
|
e.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
return e;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreGameFiles()
|
|
{
|
|
var start_dir = Consts.GameFolderFilesDir + "\\";
|
|
return source =>
|
|
{
|
|
if (source.Path.StartsWith(start_dir))
|
|
{
|
|
var i = source.EvolveTo<IgnoredDirectly>();
|
|
i.Reason = "Default game file";
|
|
return i;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IncludeThisProfile()
|
|
{
|
|
var correct_profiles = SelectedProfiles.Select(p => Path.Combine("profiles", p) + "\\").ToList();
|
|
|
|
return source =>
|
|
{
|
|
if (correct_profiles.Any(p => source.Path.StartsWith(p)))
|
|
{
|
|
byte[] data;
|
|
if (source.Path.EndsWith("\\modlist.txt"))
|
|
data = ReadAndCleanModlist(source.AbsolutePath);
|
|
else
|
|
data = File.ReadAllBytes(source.AbsolutePath);
|
|
|
|
var e = source.EvolveTo<InlineFile>();
|
|
e.SourceDataID = IncludeFile(data);
|
|
return e;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private byte[] ReadAndCleanModlist(string absolutePath)
|
|
{
|
|
var lines = File.ReadAllLines(absolutePath);
|
|
lines = (from line in lines
|
|
where !(line.StartsWith("-") && !line.EndsWith("_separator"))
|
|
select line).ToArray();
|
|
return Encoding.UTF8.GetBytes(string.Join("\r\n", lines));
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreOtherProfiles()
|
|
{
|
|
var profiles = SelectedProfiles
|
|
.Select(p => Path.Combine("profiles", p) + "\\")
|
|
.ToList();
|
|
|
|
return source =>
|
|
{
|
|
if (source.Path.StartsWith("profiles\\"))
|
|
{
|
|
if (profiles.Any(profile => source.Path.StartsWith(profile))) return null;
|
|
var c = source.EvolveTo<IgnoredDirectly>();
|
|
c.Reason = "File not for selected profiles";
|
|
return c;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreEndsWith(string v)
|
|
{
|
|
var reason = string.Format("Ignored because path ends with {0}", v);
|
|
return source =>
|
|
{
|
|
if (source.Path.EndsWith(v))
|
|
{
|
|
var result = source.EvolveTo<IgnoredDirectly>();
|
|
result.Reason = reason;
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreRegex(string p)
|
|
{
|
|
var reason = string.Format("Ignored because path matches regex {0}", p);
|
|
var regex = new Regex(p);
|
|
return source =>
|
|
{
|
|
if (regex.IsMatch(source.Path))
|
|
{
|
|
var result = source.EvolveTo<IgnoredDirectly>();
|
|
result.Reason = reason;
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
|
|
private Func<RawSourceFile, Directive> IncludeRegex(string pattern)
|
|
{
|
|
var regex = new Regex(pattern);
|
|
return source =>
|
|
{
|
|
if (regex.IsMatch(source.Path))
|
|
{
|
|
var result = source.EvolveTo<InlineFile>();
|
|
result.SourceDataID = IncludeFile(File.ReadAllBytes(source.AbsolutePath));
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
|
|
private Func<RawSourceFile, Directive> DropAll()
|
|
{
|
|
return source =>
|
|
{
|
|
var result = source.EvolveTo<NoMatch>();
|
|
result.Reason = "No Match in Stack";
|
|
Info($"No match for: {source.Path}");
|
|
return result;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> DirectMatch()
|
|
{
|
|
return source =>
|
|
{
|
|
if (IndexedFiles.TryGetValue(source.Hash, out var found))
|
|
{
|
|
var result = source.EvolveTo<FromArchive>();
|
|
|
|
var match = found.Where(f =>
|
|
Path.GetFileName(f.Paths[f.Paths.Length - 1]) == Path.GetFileName(source.Path))
|
|
.OrderBy(f => f.Paths.Length)
|
|
.FirstOrDefault();
|
|
|
|
if (match == null)
|
|
match = found.OrderBy(f => f.Paths.Length).FirstOrDefault();
|
|
|
|
result.ArchiveHashPath = match.MakeRelativePaths();
|
|
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
private Func<RawSourceFile, Directive> IgnoreStartsWith(string v)
|
|
{
|
|
var reason = string.Format("Ignored because path starts with {0}", v);
|
|
return source =>
|
|
{
|
|
if (source.Path.StartsWith(v))
|
|
{
|
|
var result = source.EvolveTo<IgnoredDirectly>();
|
|
result.Reason = reason;
|
|
return result;
|
|
}
|
|
|
|
return null;
|
|
};
|
|
}
|
|
|
|
public class IndexedFileMatch
|
|
{
|
|
public IndexedArchive Archive;
|
|
public IndexedArchiveEntry Entry;
|
|
public DateTime LastModified;
|
|
}
|
|
}
|
|
} |