wabbajack/Wabbajack.Lib/CompilationSteps/MatchSimilarTextures.cs

88 lines
3.9 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.VisualBasic.Logging;
using Wabbajack.Common;
using Wabbajack.ImageHashing;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib.CompilationSteps
{
public class MatchSimilarTextures : ACompilationStep
{
private ILookup<RelativePath, VirtualFile> _byName;
public MatchSimilarTextures(ACompiler compiler) : base(compiler)
{
_byName = _compiler.IndexedFiles.SelectMany(kv => kv.Value)
.Where(f => f.Name.FileName.Extension == DDS)
.Where(f => f.ImageState != null)
.ToLookup(f => f.Name.FileName.FileNameWithoutExtension);
}
private const float PerceptualTolerance = 0.80f;
private static Extension DDS = new(".dds");
private static string[] PostFixes = new[] {"_n", "_d", "_s"};
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (source.File.Name.FileName.Extension == DDS && source.File.ImageState != null)
{
(float Similarity, VirtualFile File) found = _byName[source.Path.FileNameWithoutExtension]
.Select(f => (f.ImageState.PerceptualHash.Similarity(source.File.ImageState.PerceptualHash), f))
.Select(f =>
{
Utils.Log($"{f.f.Name.FileName} similar {f.Item1}");
return f;
})
.OrderByDescending(f => f.Item1)
.FirstOrDefault();
if (found == default || found.Similarity <= PerceptualTolerance)
{
// This looks bad, but it's fairly simple: normal and displacement textures don't match very well
// via perceptual hashing. So instead we'll try to find a diffuse map with the same name, and look
// for normal maps in the same folders. Example: roof_n.dds didn't match, so find a match betweeen
// roof.dds and a perceptual match in the downloads. Then try to find a roof_n.dds in the same folder
// as the match we found for roof.dds.
found = default;
var r = from postfix in PostFixes
where source.File.Name.FileName.FileNameWithoutExtension.EndsWith(postfix)
let mainFileName =
source.File.Name.FileName.FileNameWithoutExtension.ToString()[..^postfix.Length] +
".dds"
let mainFile = source.File.InSameFolder(new RelativePath(mainFileName))
where mainFile != null
from mainMatch in _byName[mainFile.FullPath.FileName.FileNameWithoutExtension]
where mainMatch.ImageState != null
where mainFile.ImageState != null
let similarity = mainFile.ImageState.PerceptualHash.Similarity(mainMatch.ImageState.PerceptualHash)
where similarity >= PerceptualTolerance
orderby similarity descending
let foundFile = mainMatch.InSameFolder(source.Path.FileName)
where foundFile != null
select (similarity, postfix, mainFile, mainMatch, foundFile);
var foundRec = r.FirstOrDefault();
if (foundRec == default)
{
return null;
}
found = (foundRec.similarity, foundRec.foundFile);
}
var rv = source.EvolveTo<TransformedTexture>();
rv.ArchiveHashPath = found.File.MakeRelativePaths();
rv.ImageState = found.File.ImageState;
return rv;
}
return null;
}
}
}