mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
88 lines
3.9 KiB
C#
88 lines
3.9 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.VisualBasic.Logging;
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using Wabbajack.Common;
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using Wabbajack.ImageHashing;
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using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib.CompilationSteps
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{
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public class MatchSimilarTextures : ACompilationStep
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{
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private ILookup<RelativePath, VirtualFile> _byName;
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public MatchSimilarTextures(ACompiler compiler) : base(compiler)
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{
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_byName = _compiler.IndexedFiles.SelectMany(kv => kv.Value)
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.Where(f => f.Name.FileName.Extension == DDS)
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.Where(f => f.ImageState != null)
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.ToLookup(f => f.Name.FileName.FileNameWithoutExtension);
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}
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private const float PerceptualTolerance = 0.80f;
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private static Extension DDS = new(".dds");
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private static string[] PostFixes = new[] {"_n", "_d", "_s"};
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public override async ValueTask<Directive?> Run(RawSourceFile source)
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{
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if (source.File.Name.FileName.Extension == DDS && source.File.ImageState != null)
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{
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(float Similarity, VirtualFile File) found = _byName[source.Path.FileNameWithoutExtension]
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.Select(f => (f.ImageState.PerceptualHash.Similarity(source.File.ImageState.PerceptualHash), f))
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.Select(f =>
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{
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Utils.Log($"{f.f.Name.FileName} similar {f.Item1}");
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return f;
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})
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.OrderByDescending(f => f.Item1)
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.FirstOrDefault();
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if (found == default || found.Similarity <= PerceptualTolerance)
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{
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// This looks bad, but it's fairly simple: normal and displacement textures don't match very well
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// via perceptual hashing. So instead we'll try to find a diffuse map with the same name, and look
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// for normal maps in the same folders. Example: roof_n.dds didn't match, so find a match betweeen
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// roof.dds and a perceptual match in the downloads. Then try to find a roof_n.dds in the same folder
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// as the match we found for roof.dds.
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found = default;
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var r = from postfix in PostFixes
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where source.File.Name.FileName.FileNameWithoutExtension.EndsWith(postfix)
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let mainFileName =
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source.File.Name.FileName.FileNameWithoutExtension.ToString()[..^postfix.Length] +
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".dds"
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let mainFile = source.File.InSameFolder(new RelativePath(mainFileName))
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where mainFile != null
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from mainMatch in _byName[mainFile.FullPath.FileName.FileNameWithoutExtension]
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where mainMatch.ImageState != null
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where mainFile.ImageState != null
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let similarity = mainFile.ImageState.PerceptualHash.Similarity(mainMatch.ImageState.PerceptualHash)
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where similarity >= PerceptualTolerance
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orderby similarity descending
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let foundFile = mainMatch.InSameFolder(source.Path.FileName)
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where foundFile != null
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select (similarity, postfix, mainFile, mainMatch, foundFile);
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var foundRec = r.FirstOrDefault();
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if (foundRec == default)
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{
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return null;
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}
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found = (foundRec.similarity, foundRec.foundFile);
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}
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var rv = source.EvolveTo<TransformedTexture>();
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rv.ArchiveHashPath = found.File.MakeRelativePaths();
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rv.ImageState = found.File.ImageState;
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return rv;
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}
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return null;
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}
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}
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}
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