mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
564 lines
22 KiB
C#
564 lines
22 KiB
C#
using Compression.BSA;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Lib.Validation;
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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using File = Alphaleonis.Win32.Filesystem.File;
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using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
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using Game = Wabbajack.Common.Game;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Lib
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{
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public class MO2Compiler : ACompiler
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{
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private string _mo2DownloadsFolder;
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public string MO2Folder;
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public string MO2Profile { get; }
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public Dictionary<string, dynamic> ModMetas { get; set; }
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public override ModManager ModManager => ModManager.MO2;
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public override string GamePath { get; }
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public GameMetaData CompilingGame { get; set; }
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public override string ModListOutputFolder => "output_folder";
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public override string ModListOutputFile { get; }
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public MO2Compiler(string mo2Folder, string mo2Profile, string outputFile)
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{
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MO2Folder = mo2Folder;
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MO2Profile = mo2Profile;
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MO2Ini = Path.Combine(MO2Folder, "ModOrganizer.ini").LoadIniFile();
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var mo2game = (string)MO2Ini.General.gameName;
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CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
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GamePath = ((string)MO2Ini.General.gamePath).Replace("\\\\", "\\");
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ModListOutputFile = outputFile;
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}
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public dynamic MO2Ini { get; }
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public bool IgnoreMissingFiles { get; set; }
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public string MO2DownloadsFolder
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{
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get
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{
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if (_mo2DownloadsFolder != null) return _mo2DownloadsFolder;
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if (MO2Ini != null)
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if (MO2Ini.Settings != null)
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if (MO2Ini.Settings.download_directory != null)
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return MO2Ini.Settings.download_directory.Replace("/", "\\");
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return GetTypicalDownloadsFolder(MO2Folder);
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}
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set => _mo2DownloadsFolder = value;
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}
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public static string GetTypicalDownloadsFolder(string mo2Folder) => Path.Combine(mo2Folder, "downloads");
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public string MO2ProfileDir => Path.Combine(MO2Folder, "profiles", MO2Profile);
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internal UserStatus User { get; private set; }
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public ConcurrentBag<Directive> ExtraFiles { get; private set; }
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public Dictionary<string, dynamic> ModInis { get; private set; }
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public HashSet<string> SelectedProfiles { get; set; } = new HashSet<string>();
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protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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if (cancel.IsCancellationRequested) return false;
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ConfigureProcessor(19);
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UpdateTracker.Reset();
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UpdateTracker.NextStep("Gathering information");
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Info("Looking for other profiles");
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var otherProfilesPath = Path.Combine(MO2ProfileDir, "otherprofiles.txt");
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SelectedProfiles = new HashSet<string>();
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if (File.Exists(otherProfilesPath)) SelectedProfiles = File.ReadAllLines(otherProfilesPath).ToHashSet();
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SelectedProfiles.Add(MO2Profile);
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Info("Using Profiles: " + string.Join(", ", SelectedProfiles.OrderBy(p => p)));
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if (cancel.IsCancellationRequested) return false;
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await VFS.IntegrateFromFile(_vfsCacheName);
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var roots = new List<string>()
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{
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MO2Folder, GamePath, MO2DownloadsFolder
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};
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// TODO: make this generic so we can add more paths
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var lootPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
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"LOOT");
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IEnumerable<RawSourceFile> lootFiles = new List<RawSourceFile>();
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if (Directory.Exists(lootPath))
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{
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roots.Add(lootPath);
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}
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UpdateTracker.NextStep("Indexing folders");
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if (cancel.IsCancellationRequested) return false;
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await VFS.AddRoots(roots);
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await VFS.WriteToFile(_vfsCacheName);
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if (Directory.Exists(lootPath))
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{
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lootFiles = Directory.EnumerateFiles(lootPath, "userlist.yaml", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
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{ Path = Path.Combine(Consts.LOOTFolderFilesDir, p.RelativeTo(lootPath)) });
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}
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Cleaning output folder");
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if (Directory.Exists(ModListOutputFolder))
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Utils.DeleteDirectory(ModListOutputFolder);
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Inferring metas for game file downloads");
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await InferMetas();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Reindexing downloads after meta inferring");
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await VFS.AddRoot(MO2DownloadsFolder);
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await VFS.WriteToFile(_vfsCacheName);
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Pre-validating Archives");
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IndexedArchives = Directory.EnumerateFiles(MO2DownloadsFolder)
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.Where(f => File.Exists(f + ".meta"))
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.Select(f => new IndexedArchive
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{
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File = VFS.Index.ByRootPath[f],
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Name = Path.GetFileName(f),
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IniData = (f + ".meta").LoadIniFile(),
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Meta = File.ReadAllText(f + ".meta")
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})
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.ToList();
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await CleanInvalidArchives();
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UpdateTracker.NextStep("Finding Install Files");
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Directory.CreateDirectory(ModListOutputFolder);
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var mo2Files = Directory.EnumerateFiles(MO2Folder, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p]) { Path = p.RelativeTo(MO2Folder) });
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var gameFiles = Directory.EnumerateFiles(GamePath, "*", SearchOption.AllDirectories)
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.Where(p => p.FileExists())
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.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p])
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{ Path = Path.Combine(Consts.GameFolderFilesDir, p.RelativeTo(GamePath)) });
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ModMetas = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
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.Keep(f =>
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{
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var path = Path.Combine(f, "meta.ini");
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return File.Exists(path) ? (f, path.LoadIniFile()) : default;
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}).ToDictionary(f => f.f.RelativeTo(MO2Folder) + "\\", v => v.Item2);
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IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
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.OrderBy(f => f.NestingFactor)
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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AllFiles = mo2Files.Concat(gameFiles)
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.Concat(lootFiles)
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.DistinctBy(f => f.Path)
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.ToList();
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Info($"Found {AllFiles.Count} files to build into mod list");
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Verifying destinations");
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var dups = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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{
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Utils.Log($"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
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return fs;
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}).ToList();
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if (dups.Count > 0)
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{
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Error($"Found {dups.Count} duplicates, exiting");
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}
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ExtraFiles = new ConcurrentBag<Directive>();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Loading INIs");
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ModInis = Directory.EnumerateDirectories(Path.Combine(MO2Folder, "mods"))
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.Select(f =>
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{
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var modName = Path.GetFileName(f);
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var metaPath = Path.Combine(f, "meta.ini");
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if (File.Exists(metaPath))
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return (mod_name: modName, metaPath.LoadIniFile());
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return (null, null);
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})
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.Where(f => f.Item2 != null)
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.ToDictionary(f => f.Item1, f => f.Item2);
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if (cancel.IsCancellationRequested) return false;
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var stack = MakeStack();
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UpdateTracker.NextStep("Running Compilation Stack");
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var results = await AllFiles.PMap(Queue, UpdateTracker, f => RunStack(stack, f));
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// Add the extra files that were generated by the stack
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep($"Adding {ExtraFiles.Count} that were generated by the stack");
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results = results.Concat(ExtraFiles).ToArray();
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var nomatch = results.OfType<NoMatch>();
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Info($"No match for {nomatch.Count()} files");
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foreach (var file in nomatch)
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Info($" {file.To}");
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if (nomatch.Any())
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{
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if (IgnoreMissingFiles)
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{
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Info("Continuing even though files were missing at the request of the user.");
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}
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else
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{
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Info("Exiting due to no way to compile these files");
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return false;
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}
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}
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InstallDirectives = results.Where(i => !(i is IgnoredDirectly)).ToList();
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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if (IndexedArchives.Any(a => a.IniData?.General?.gameName != null))
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{
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var nexusClient = await NexusApiClient.Get();
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if (!(await nexusClient.IsPremium())) Error($"User {(await nexusClient.Username())} is not a premium Nexus user, so we cannot access the necessary API calls, cannot continue");
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}
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UpdateTracker.NextStep("Verifying Files");
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zEditIntegration.VerifyMerges(this);
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UpdateTracker.NextStep("Gathering Archives");
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await GatherArchives();
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UpdateTracker.NextStep("Including Archive Metadata");
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await IncludeArchiveMetadata();
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UpdateTracker.NextStep("Building Patches");
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await BuildPatches();
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ModList = new ModList
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{
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GameType = CompilingGame.Game,
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WabbajackVersion = WabbajackVersion,
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Archives = SelectedArchives.ToList(),
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ModManager = ModManager.MO2,
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Directives = InstallDirectives,
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Name = ModListName ?? MO2Profile,
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Author = ModListAuthor ?? "",
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Description = ModListDescription ?? "",
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Readme = ModListReadme ?? "",
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Image = ModListImage ?? "",
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Website = ModListWebsite ?? ""
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};
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UpdateTracker.NextStep("Running Validation");
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await ValidateModlist.RunValidation(Queue, ModList);
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UpdateTracker.NextStep("Generating Report");
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GenerateReport();
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UpdateTracker.NextStep("Exporting Modlist");
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ExportModList();
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ResetMembers();
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ShowReport();
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UpdateTracker.NextStep("Done Building Modlist");
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return true;
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}
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private async Task CleanInvalidArchives()
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{
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var remove = (await IndexedArchives.PMap(Queue, async a =>
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{
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try
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{
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await ResolveArchive(a);
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return null;
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}
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catch
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{
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return a;
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}
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})).Where(a => a != null).ToHashSet();
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if (remove.Count == 0)
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return;
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Utils.Log(
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$"Removing {remove.Count} archives from the compilation state, this is probably not an issue but reference this if you have compilation failures");
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remove.Do(r => Utils.Log($"Resolution failed for: {r.File}"));
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IndexedArchives.RemoveAll(a => remove.Contains(a));
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}
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private async Task InferMetas()
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{
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var to_find = Directory.EnumerateFiles(MO2DownloadsFolder)
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.Where(f => !f.EndsWith(".meta") && !f.EndsWith(Consts.HashFileExtension))
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.Where(f => !File.Exists(f + ".meta"))
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.ToList();
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if (to_find.Count == 0) return;
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var games = new[]{CompilingGame}.Concat(GameRegistry.Games.Values.Where(g => g != CompilingGame));
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var game_files = games
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.Where(g => g.GameLocation() != null)
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.SelectMany(game => Directory.EnumerateFiles(game.GameLocation(), "*", DirectoryEnumerationOptions.Recursive).Select(name => (game, name)))
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.GroupBy(f => (Path.GetFileName(f.name), new FileInfo(f.name).Length))
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.ToDictionary(f => f.Key);
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await to_find.PMap(Queue, f =>
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{
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var vf = VFS.Index.ByFullPath[f];
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if (!game_files.TryGetValue((Path.GetFileName(f), vf.Size), out var found))
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return;
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var (game, name) = found.FirstOrDefault(ff => ff.name.FileHash() == vf.Hash);
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if (name == null)
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return;
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File.WriteAllLines(f+".meta", new[]
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{
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"[General]",
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$"gameName={game.MO2ArchiveName}",
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$"gameFile={name.RelativeTo(game.GameLocation()).Replace("\\", "/")}"
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});
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});
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}
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private async Task IncludeArchiveMetadata()
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{
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Utils.Log($"Including {SelectedArchives.Count} .meta files for downloads");
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await SelectedArchives.PMap(Queue, a =>
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{
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var source = Path.Combine(MO2DownloadsFolder, a.Name + ".meta");
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InstallDirectives.Add(new ArchiveMeta()
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{
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SourceDataID = IncludeFile(File.ReadAllText(source)),
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Size = File.GetSize(source),
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Hash = source.FileHash(),
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To = Path.GetFileName(source)
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});
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});
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = null;
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InstallDirectives = null;
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SelectedArchives = null;
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ExtraFiles = null;
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}
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/// <summary>
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/// Fills in the Patch fields in files that require them
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/// </summary>
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private async Task BuildPatches()
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{
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Info("Gathering patch files");
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InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.PatchID == null)
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.Do(p =>
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{
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if (Utils.TryGetPatch(p.FromHash, p.Hash, out var bytes))
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p.PatchID = IncludeFile(bytes);
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});
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var groups = InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.PatchID == null)
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.GroupBy(p => p.ArchiveHashPath[0])
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.ToList();
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Info($"Patching building patches from {groups.Count} archives");
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var absolutePaths = AllFiles.ToDictionary(e => e.Path, e => e.AbsolutePath);
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await groups.PMap(Queue, group => BuildArchivePatches(group.Key, group, absolutePaths));
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if (InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == null) != null)
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Error("Missing patches after generation, this should not happen");
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}
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private async Task BuildArchivePatches(string archiveSha, IEnumerable<PatchedFromArchive> group,
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Dictionary<string, string> absolutePaths)
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{
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using (var files = await VFS.StageWith(group.Select(g => VFS.Index.FileForArchiveHashPath(g.ArchiveHashPath))))
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{
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var byPath = files.GroupBy(f => string.Join("|", f.FilesInFullPath.Skip(1).Select(i => i.Name)))
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.ToDictionary(f => f.Key, f => f.First());
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// Now Create the patches
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await group.PMap(Queue, entry =>
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{
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Info($"Patching {entry.To}");
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Status($"Patching {entry.To}");
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using (var origin = byPath[string.Join("|", entry.ArchiveHashPath.Skip(1))].OpenRead())
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using (var output = new MemoryStream())
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{
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var a = origin.ReadAll();
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var b = LoadDataForTo(entry.To, absolutePaths);
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Utils.CreatePatch(a, b, output);
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entry.PatchID = IncludeFile(output.ToArray());
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var fileSize = File.GetSize(Path.Combine(ModListOutputFolder, entry.PatchID));
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Info($"Patch size {fileSize} for {entry.To}");
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}
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});
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}
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}
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private byte[] LoadDataForTo(string to, Dictionary<string, string> absolutePaths)
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{
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if (absolutePaths.TryGetValue(to, out var absolute))
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return File.ReadAllBytes(absolute);
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if (to.StartsWith(Consts.BSACreationDir))
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{
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var bsaID = to.Split('\\')[1];
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var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsaID);
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using (var a = BSADispatch.OpenRead(Path.Combine(MO2Folder, bsa.To)))
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{
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var find = Path.Combine(to.Split('\\').Skip(2).ToArray());
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var file = a.Files.First(e => e.Path.Replace('/', '\\') == find);
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using (var ms = new MemoryStream())
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{
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file.CopyDataTo(ms);
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return ms.ToArray();
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}
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}
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}
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Error($"Couldn't load data for {to}");
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return null;
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}
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public override IEnumerable<ICompilationStep> GetStack()
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{
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var userConfig = Path.Combine(MO2ProfileDir, "compilation_stack.yml");
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if (File.Exists(userConfig))
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return Serialization.Deserialize(File.ReadAllText(userConfig), this);
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var stack = MakeStack();
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File.WriteAllText(Path.Combine(MO2ProfileDir, "_current_compilation_stack.yml"),
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Serialization.Serialize(stack));
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return stack;
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}
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/// <summary>
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/// Creates a execution stack. The stack should be passed into Run stack. Each function
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/// in this stack will be run in-order and the first to return a non-null result will have its
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/// result included into the pack
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/// </summary>
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/// <returns></returns>
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public override IEnumerable<ICompilationStep> MakeStack()
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{
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Utils.Log("Generating compilation stack");
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return new List<ICompilationStep>
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{
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new IncludePropertyFiles(this),
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new IgnoreStartsWith(this,"logs\\"),
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new IgnoreStartsWith(this, "downloads\\"),
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new IgnoreStartsWith(this,"webcache\\"),
|
|
new IgnoreStartsWith(this, "overwrite\\"),
|
|
new IgnorePathContains(this,"temporary_logs"),
|
|
new IgnorePathContains(this, "GPUCache"),
|
|
new IgnorePathContains(this, "SSEEdit Cache"),
|
|
new IgnoreEndsWith(this, ".pyc"),
|
|
new IgnoreEndsWith(this, ".log"),
|
|
new IgnoreOtherProfiles(this),
|
|
new IgnoreDisabledMods(this),
|
|
new IncludeThisProfile(this),
|
|
// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
|
|
new IncludeStubbedConfigFiles(this),
|
|
new IncludeLootFiles(this),
|
|
new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Data")),
|
|
new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Papyrus Compiler")),
|
|
new IgnoreStartsWith(this, Path.Combine(Consts.GameFolderFilesDir, "Skyrim")),
|
|
new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
|
|
new IncludeModIniData(this),
|
|
new DirectMatch(this),
|
|
new IncludeTaggedMods(this, Consts.WABBAJACK_INCLUDE),
|
|
new DeconstructBSAs(this), // Deconstruct BSAs before building patches so we don't generate massive patch files
|
|
new IncludePatches(this),
|
|
new IncludeDummyESPs(this),
|
|
|
|
|
|
// If we have no match at this point for a game folder file, skip them, we can't do anything about them
|
|
new IgnoreGameFiles(this),
|
|
|
|
// There are some types of files that will error the compilation, because they're created on-the-fly via tools
|
|
// so if we don't have a match by this point, just drop them.
|
|
new IgnoreEndsWith(this, ".ini"),
|
|
new IgnoreEndsWith(this, ".html"),
|
|
new IgnoreEndsWith(this, ".txt"),
|
|
// Don't know why, but this seems to get copied around a bit
|
|
new IgnoreEndsWith(this, "HavokBehaviorPostProcess.exe"),
|
|
// Theme file MO2 downloads somehow
|
|
new IgnoreEndsWith(this, "splash.png"),
|
|
|
|
new IgnoreEndsWith(this, ".bin"),
|
|
new IgnoreEndsWith(this, ".refcache"),
|
|
|
|
new IgnoreWabbajackInstallCruft(this),
|
|
|
|
new PatchStockESMs(this),
|
|
|
|
new IncludeAllConfigs(this),
|
|
new zEditIntegration.IncludeZEditPatches(this),
|
|
new IncludeTaggedMods(this, Consts.WABBAJACK_NOMATCH_INCLUDE),
|
|
|
|
new DropAll(this)
|
|
};
|
|
}
|
|
|
|
public class IndexedFileMatch
|
|
{
|
|
public IndexedArchive Archive;
|
|
public IndexedArchiveEntry Entry;
|
|
public DateTime LastModified;
|
|
}
|
|
}
|
|
}
|