wabbajack/Wabbajack.Test/SanityTests.cs

478 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Compression.BSA;
using Wabbajack.Common;
using Wabbajack.Lib;
using Wabbajack.Lib.CompilationSteps.CompilationErrors;
using Xunit;
using Xunit.Abstractions;
using File = Alphaleonis.Win32.Filesystem.File;
using Path = Alphaleonis.Win32.Filesystem.Path;
namespace Wabbajack.Test
{
public class SanityTests : ACompilerTest
{
public SanityTests(ITestOutputHelper helper) : base(helper)
{
}
[Fact]
public async Task TestDirectMatch()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var testPex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
await utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
[Fact]
public async Task ExtraFilesInDownloadFolderDontStopCompilation()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var testPex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
await utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
await utils.DownloadsFolder.Combine("some_other_file.7z").WriteAllTextAsync("random data");
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
[Fact]
public async Task TestDirectMatchFromGameFolder()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var testPex = utils.AddGameFile(@"enbstuff\test.pex", 10);
await utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
await CompileAndInstall(profile);
utils.VerifyInstalledGameFile(@"enbstuff\test.pex");
}
[Fact]
public async Task TestDirectMatchIsIgnoredWhenGameFolderFilesOverrideExists()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var testPex = utils.AddGameFile(@"enbstuff\test.pex", 10);
await utils.Configure();
utils.MO2Folder.Combine(Consts.GameFolderFilesDir).CreateDirectory();
utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
await CompileAndInstall(profile);
Assert.False(utils.InstallFolder.Combine(Consts.GameFolderFilesDir, (RelativePath)@"enbstuff\test.pex").IsFile);
}
[Fact]
public async Task TestDuplicateFilesAreCopied()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var testPex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
// Make a copy to make sure it gets picked up and moved around.
testPex.CopyTo(testPex.WithExtension(new Extension(".copy")));
await utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/biz.pex", await testPex.ReadAllBytesAsync() } });
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex.copy");
}
[Fact]
public async Task TestUpdating()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var unchanged = utils.AddModFile(mod, @"Data\scripts\unchanged.pex", 10);
var deleted = utils.AddModFile(mod, @"Data\scripts\deleted.pex", 10);
var modified = utils.AddModFile(mod, @"Data\scripts\modified.pex", 10);
await utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]>
{
{ "/baz/unchanged.pex", await unchanged.ReadAllBytesAsync() },
{ "/baz/deleted.pex", await deleted.ReadAllBytesAsync() },
{ "/baz/modified.pex", await modified.ReadAllBytesAsync() },
});
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex");
var unchangedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\unchanged.pex");
var deletedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\deleted.pex");
var modifiedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\modified.pex");
var extraPath = utils.PathOfInstalledFile(mod, @"something_i_made.foo");
await extraPath.WriteAllTextAsync("bleh");
var extraFolder = utils.PathOfInstalledFile(mod, @"something_i_made.foo").Parent.Combine("folder_i_made");
extraFolder.CreateDirectory();
Assert.True(extraFolder.IsDirectory);
var unchangedModified = unchangedPath.LastModified;
await modifiedPath.WriteAllTextAsync("random data");
var modifiedModified = modifiedPath.LastModified;
deletedPath.Delete();
Assert.True(extraPath.Exists);
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex");
utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex");
Assert.Equal(unchangedModified, unchangedPath.LastModified);
Assert.NotEqual(modifiedModified, modifiedPath.LastModified);
Assert.False(extraPath.Exists);
Assert.False(extraFolder.Exists);
}
[Fact]
public async Task SetScreenSizeTest()
{
var profile = utils.AddProfile();
var mod = utils.AddMod("dummy");
await utils.Configure();
await utils.MO2Folder.Combine("profiles", profile, "somegameprefs.ini").WriteAllLinesAsync(
// Beth inis are messy, let's make ours just as messy to catch some parse failures
"[Display]",
"foo=4",
"[Display]",
"STestFile=f",
"STestFile=",
"[Display]",
"foo=4",
"iSize H=50",
"iSize W=100",
"[MEMORY]",
"VideoMemorySizeMb=22");
var modlist = await CompileAndInstall(profile);
var ini = utils.InstallFolder.Combine("profiles", profile, "somegameprefs.ini").LoadIniFile();
var sysinfo = CreateDummySystemParameters();
Assert.Equal(sysinfo.ScreenHeight.ToString(), ini?.Display?["iSize H"]);
Assert.Equal(sysinfo.ScreenWidth.ToString(), ini?.Display?["iSize W"]);
Assert.Equal(sysinfo.EnbLEVRAMSize.ToString(), ini?.MEMORY?["VideoMemorySizeMb"]);
}
[Fact]
public async Task UnmodifiedInlinedFilesArePulledFromArchives()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var ini = utils.AddModFile(mod, @"foo.ini", 10);
await utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/biz.pex", await ini.ReadAllBytesAsync() } });
var modlist = await CompileAndInstall(profile);
var directive = modlist.Directives.FirstOrDefault(m => m.To == (RelativePath)$"mods\\{mod}\\foo.ini");
Assert.NotNull(directive);
Assert.IsAssignableFrom<FromArchive>(directive);
}
[Fact]
public async Task ModifiedIniFilesArePatchedAgainstFileWithSameName()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var ini = utils.AddModFile(mod, @"foo.ini", 10);
var meta = utils.AddModFile(mod, "meta.ini");
await utils.Configure();
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/foo.ini", await ini.ReadAllBytesAsync() } });
await meta.WriteAllLinesAsync(
"[General]",
$"installationFile={archive}");
// Modify after creating mod archive in the downloads folder
await ini.WriteAllTextAsync("Wabbajack, Wabbajack, Wabbajack!");
var modlist = await CompileAndInstall(profile);
var directive = modlist.Directives.FirstOrDefault(m => m.To == (RelativePath)$"mods\\{mod}\\foo.ini");
Assert.NotNull(directive);
Assert.IsAssignableFrom<PatchedFromArchive>(directive);
}
[Fact]
public async Task CanPatchFilesSourcedFromBSAs()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var file = utils.AddModFile(mod, @"baz.bin", 10);
await utils.Configure();
using var tempFile = new TempFile();
var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
await using (var bsa = bsaState.MakeBuilder(1024 * 1024))
{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(utils.RandomData()));
await bsa.Build(tempFile.Path);
}
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/files.bsa", await tempFile.Path.ReadAllBytesAsync() } });
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"baz.bin");
}
[Fact]
public async Task CanNoMatchIncludeFilesFromBSAs()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var file = utils.AddModFile(mod, @"baz.bsa", 10);
await file.Parent.Combine("meta.ini").WriteAllLinesAsync(new[]
{
"[General]",
"notes= asdf WABBAJACK_NOMATCH_INCLUDE asdfa"
});
await utils.Configure();
using var tempFile = new TempFile();
var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
var tempFileData = utils.RandomData(1024);
await using (var bsa = bsaState.MakeBuilder(1024 * 1024))
{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"matching_file.bin", Index = 0, FlipCompression = false
}, new MemoryStream(tempFileData));
await bsa.AddFile(
new BSAFileStateObject()
{
Path = (RelativePath)@"unmatching_file.bin", Index = 1, FlipCompression = false
}, new MemoryStream(utils.RandomData(1024)));
await bsa.Build(file);
}
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/matching_file_data.bin", tempFileData } });
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"baz.bsa");
}
[Fact]
public async Task CanInstallFilesFromBSAAndBSA()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var file = utils.AddModFile(mod, @"baz.bin", 128);
await utils.Configure();
using var tempFile = new TempFile();
var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
await using (var bsa = bsaState.MakeBuilder(1024 * 1024))
{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(await file.ReadAllBytesAsync()));
await bsa.Build(tempFile.Path);
}
tempFile.Path.CopyTo(file.Parent.Combine("bsa_data.bsa"));
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/files.bsa", await tempFile.Path.ReadAllBytesAsync() } });
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"baz.bin");
utils.VerifyInstalledFile(mod, @"bsa_data.bsa");
}
[Fact]
public async Task CanRecreateBSAsFromFilesSourcedInOtherBSAs()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var file = utils.AddModFile(mod, @"baz.bsa", 10);
await utils.Configure();
var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
// Create the download
using var tempFile = new TempFile();
await using (var bsa = bsaState.MakeBuilder(1024 * 1024))
{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(utils.RandomData()));
await bsa.Build(tempFile.Path);
}
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/baz.bsa", await tempFile.Path.ReadAllBytesAsync() } });
// Create the result
await using (var bsa = bsaState.MakeBuilder(1024 * 1024))
{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(utils.RandomData()));
await bsa.Build(file);
}
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"baz.bsa");
}
/* TODO : Disabled For Now
[Fact]
public async Task CanSourceFilesFromStockGameFiles()
{
Consts.TestMode = false;
var profile = utils.AddProfile();
var mod = utils.AddMod();
var skyrimExe = utils.AddModFile(mod, @"Data\test.exe", 10);
var gameFolder = Consts.GameFolderFilesDir.RelativeTo(utils.MO2Folder);
gameFolder.CreateDirectory();
var gameMeta = Game.SkyrimSpecialEdition.MetaData();
await gameMeta.GameLocation().Combine(gameMeta.MainExecutable!).CopyToAsync(skyrimExe);
await gameMeta.GameLocation().Combine(gameMeta.MainExecutable!).CopyToAsync(gameFolder.Combine(gameMeta.MainExecutable!));
await utils.Configure();
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\test.exe");
Assert.False("SkyrimSE.exe".RelativeTo(utils.DownloadsFolder).Exists, "File should not appear in the download folder because it should be copied from the game folder");
var file = "ModOrganizer.ini".RelativeTo(utils.InstallFolder);
Assert.True(file.Exists);
var ini = file.LoadIniFile();
Assert.Equal(((AbsolutePath)(string)ini?.General?.gamePath).Combine(gameMeta.MainExecutable),
Consts.GameFolderFilesDir.Combine(gameMeta.MainExecutable).RelativeTo(utils.InstallFolder));
Consts.TestMode = true;
}
*/
[Fact]
public async Task NoMatchIncludeIncludesNonMatchingFiles()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var testPex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
await utils.Configure();
await utils.AddModFile(mod, "meta.ini").WriteAllLinesAsync(new[]
{
"[General]", "notes= fsdaf WABBAJACK_NOMATCH_INCLUDE fadsfsad",
});
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
}
}