wabbajack/Wabbajack.VirtualFileSystem
2020-05-12 15:28:09 -06:00
..
Extractors Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00
Context.cs Debug code and fixes for BA2 duplicate file bug 2020-05-02 14:15:36 -06:00
Extensions.cs Async VFS Implementation (#171) 2019-11-14 15:22:53 -07:00
ExtractedBSAFile.cs BSA archives are now lazily extracted. 2020-04-16 21:52:19 -06:00
ExtractedDiskFile.cs Fix BSA copy errors 2020-04-26 22:49:54 -06:00
ExtractedFiles.cs BSA archives are now lazily extracted. 2020-04-16 21:52:19 -06:00
FileExtractor.cs Allow any file with the correct BSA headers to be extracted with the BSA extractor. 2020-05-11 06:52:23 -06:00
IExtractedFile.cs BSA archives are now lazily extracted. 2020-04-16 21:52:19 -06:00
IndexedVirtualFile.cs Move xxHash and VFS cache data into RocksDB so we don't pollute folders and can cache more files 2020-05-12 15:28:09 -06:00
PortableFile.cs One test passes 2020-04-03 16:37:28 -06:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
VirtualFile.cs Move xxHash and VFS cache data into RocksDB so we don't pollute folders and can cache more files 2020-05-12 15:28:09 -06:00
Wabbajack.VirtualFileSystem.csproj Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00

Wabbajack.VirtualFileSystem

Once called just VirtualFileSystem, this project is responsible for indexing, staging and caching files from the game folder, the downloads and install folder.