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https://github.com/wabbajack-tools/wabbajack.git
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132 lines
4.9 KiB
C#
132 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Common;
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using Wabbajack.Compression.BSA;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.BSA.ArchiveStates;
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using Wabbajack.DTOs.Directives;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.VFS;
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namespace Wabbajack.Compiler.CompilationSteps;
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public class DeconstructBSAs : ACompilationStep
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{
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private readonly IEnumerable<RelativePath> _includeDirectly;
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private readonly Func<VirtualFile, List<ICompilationStep>> _microstack;
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private readonly Func<VirtualFile, List<ICompilationStep>> _microstackWithInclude;
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private readonly MO2Compiler _mo2Compiler;
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private readonly DirectMatch _directMatch;
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private readonly MatchSimilarTextures _matchSimilar;
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private readonly IncludePatches _includePatches;
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private readonly DropAll _dropAll;
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private readonly IncludeAll _includeAll;
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public DeconstructBSAs(ACompiler compiler) : base(compiler)
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{
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_mo2Compiler = (MO2Compiler) compiler;
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_includeDirectly = _mo2Compiler.ModInis.Where(kv =>
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{
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var general = kv.Value["General"];
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if (general["notes"] != null && (general["notes"].Contains(Consts.WABBAJACK_INCLUDE) ||
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general["notes"].Contains(Consts.WABBAJACK_NOMATCH_INCLUDE)))
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return true;
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if (general["comments"] != null && (general["comments"].Contains(Consts.WABBAJACK_INCLUDE) ||
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general["comments"].Contains(Consts.WABBAJACK_NOMATCH_INCLUDE)))
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return true;
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return false;
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})
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.Select(kv => kv.Key.RelativeTo(_mo2Compiler._settings.Source))
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.ToList();
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// Cache these so their internal caches aren't recreated on every use
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_directMatch = new DirectMatch(_mo2Compiler);
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_matchSimilar = new MatchSimilarTextures(_mo2Compiler);
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_includePatches = new IncludePatches(_mo2Compiler);
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_dropAll = new DropAll(_mo2Compiler);
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_includeAll = new IncludeAll(_mo2Compiler);
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_microstack = bsa => new List<ICompilationStep>
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{
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_directMatch,
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_matchSimilar,
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_includePatches.WithBSA(bsa),
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_dropAll
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};
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_microstackWithInclude = bsa => new List<ICompilationStep>
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{
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_directMatch,
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_matchSimilar,
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_includePatches.WithBSA(bsa),
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_includeAll
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};
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}
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public override async ValueTask<Directive?> Run(RawSourceFile source)
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{
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if (!Consts.SupportedBSAs.Contains(source.Path.Extension)) return null;
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var defaultInclude = false;
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if (source.Path.RelativeTo(_mo2Compiler._settings.Source)
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.InFolder(_mo2Compiler._settings.Source.Combine(Consts.MO2ModFolderName)))
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if (_includeDirectly.Any(path => source.Path.InFolder(path)))
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defaultInclude = true;
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if (source.AbsolutePath.Size() >= (long) 2 << 31)
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{
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var bsaTest = await BSADispatch.Open(source.AbsolutePath);
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if (bsaTest.State is BSAState)
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throw new CompilerException(
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$"BSA {source.AbsolutePath.FileName} is over 2GB in size, very few programs (Including Wabbajack) can create BSA files this large without causing CTD issues." +
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"Please re-compress this BSA into a more manageable size.");
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}
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_compiler._logger.LogInformation("Deconstructing BSA: {Name}", source.File.FullPath.FileName);
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var sourceFiles = source.File.Children;
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var stack = defaultInclude ? _microstackWithInclude(source.File) : _microstack(source.File);
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var id = Guid.NewGuid().ToString().ToRelativePath();
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Func<Task>? _cleanup = null;
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if (defaultInclude)
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{
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//_cleanup = await source.File.Context.Stage(source.File.Children);
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}
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var matches = await sourceFiles.SelectAsync(
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async e => await _mo2Compiler.RunStack(stack,
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new RawSourceFile(e, Consts.BSACreationDir.Combine(id, (RelativePath) e.Name))))
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.ToList();
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foreach (var match in matches)
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{
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if (match is IgnoredDirectly ignored)
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throw new CompilerException($"File required for BSA {source.Path} creation doesn't exist: {match.To} reason {ignored.Reason}");
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_mo2Compiler.ExtraFiles.Add(match);
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}
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var bsa = await BSADispatch.Open(source.AbsolutePath);
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var directive = new CreateBSA
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{
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State = bsa.State,
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FileStates = bsa.Files.Select(f => f.State).ToArray(),
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To = source.Path,
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Hash = source.Hash,
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TempID = (RelativePath) id
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};
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if (_cleanup != null)
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await _cleanup();
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return directive;
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}
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} |