mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
281 lines
9.3 KiB
C#
281 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ICSharpCode.SharpZipLib.Zip.Compression;
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using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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using Wabbajack.Common;
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#nullable disable
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namespace Compression.BSA
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{
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interface IFileBuilder
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{
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uint FileHash { get; }
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uint DirHash { get; }
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string FullName { get; }
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int Index { get; }
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Task WriteData(BinaryWriter wtr);
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void WriteHeader(BinaryWriter wtr);
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}
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public class BA2Builder : IBSABuilder
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{
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private BA2StateObject _state;
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private List<IFileBuilder> _entries = new List<IFileBuilder>();
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private DiskSlabAllocator _slab;
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public static async Task<BA2Builder> Create(BA2StateObject state, long size)
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{
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var self = new BA2Builder {_state = state, _slab = await DiskSlabAllocator.Create(size)};
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return self;
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}
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public async ValueTask DisposeAsync()
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{
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await _slab.DisposeAsync();
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}
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public async Task AddFile(FileStateObject state, Stream src)
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{
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switch (_state.Type)
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{
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case EntryType.GNRL:
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var result = await BA2FileEntryBuilder.Create((BA2FileEntryState)state, src, _slab);
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lock(_entries) _entries.Add(result);
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break;
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case EntryType.DX10:
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var resultdx10 = await BA2DX10FileEntryBuilder.Create((BA2DX10EntryState)state, src, _slab);
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lock(_entries) _entries.Add(resultdx10);
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break;
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}
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}
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public async Task Build(AbsolutePath filename)
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{
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SortEntries();
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await using var fs = await filename.Create();
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await using var bw = new BinaryWriter(fs);
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bw.Write(Encoding.ASCII.GetBytes(_state.HeaderMagic));
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bw.Write(_state.Version);
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bw.Write(Encoding.ASCII.GetBytes(Enum.GetName(typeof(EntryType), _state.Type)));
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bw.Write((uint)_entries.Count);
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var table_offset_loc = bw.BaseStream.Position;
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bw.Write((ulong)0);
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foreach (var entry in _entries)
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{
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entry.WriteHeader(bw);
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}
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await _entries.DoProgress("Writing BSA Files", async entry =>
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{
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await entry.WriteData(bw);
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});
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if (!_state.HasNameTable) return;
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var pos = bw.BaseStream.Position;
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bw.BaseStream.Seek(table_offset_loc, SeekOrigin.Begin);
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bw.Write((ulong)pos);
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bw.BaseStream.Seek(pos, SeekOrigin.Begin);
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foreach (var entry in _entries)
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{
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var bytes = Encoding.UTF8.GetBytes(entry.FullName);
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bw.Write((ushort)bytes.Length);
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await bw.BaseStream.WriteAsync(bytes, 0, bytes.Length);
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}
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}
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private void SortEntries()
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{
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_entries = _entries.OrderBy(e => e.Index).ToList();
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}
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}
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public class BA2DX10FileEntryBuilder : IFileBuilder
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{
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private BA2DX10EntryState _state;
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private List<ChunkBuilder> _chunks;
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public static async Task<BA2DX10FileEntryBuilder> Create(BA2DX10EntryState state, Stream src, DiskSlabAllocator slab)
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{
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var builder = new BA2DX10FileEntryBuilder {_state = state};
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var headerSize = DDS.HeaderSizeForFormat((DXGI_FORMAT) state.PixelFormat) + 4;
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new BinaryReader(src).ReadBytes((int)headerSize);
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// This can't be parallel because it all runs off the same base IO stream.
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builder._chunks = new List<ChunkBuilder>();
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foreach (var chunk in state.Chunks)
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builder._chunks.Add(await ChunkBuilder.Create(state, chunk, src, slab));
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return builder;
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}
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public uint FileHash => _state.NameHash;
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public uint DirHash => _state.DirHash;
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public string FullName => (string)_state.Path;
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public int Index => _state.Index;
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public void WriteHeader(BinaryWriter bw)
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{
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bw.Write(_state.NameHash);
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bw.Write(Encoding.UTF8.GetBytes(_state.Extension));
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bw.Write(_state.DirHash);
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bw.Write(_state.Unk8);
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bw.Write((byte)_chunks.Count);
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bw.Write(_state.ChunkHdrLen);
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bw.Write(_state.Height);
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bw.Write(_state.Width);
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bw.Write(_state.NumMips);
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bw.Write(_state.PixelFormat);
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bw.Write(_state.Unk16);
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foreach (var chunk in _chunks)
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chunk.WriteHeader(bw);
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}
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public async Task WriteData(BinaryWriter wtr)
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{
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foreach (var chunk in _chunks)
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await chunk.WriteData(wtr);
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}
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}
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public class ChunkBuilder
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{
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private ChunkState _chunk;
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private uint _packSize;
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private long _offsetOffset;
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private Stream _dataSlab;
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public static async Task<ChunkBuilder> Create(BA2DX10EntryState state, ChunkState chunk, Stream src, DiskSlabAllocator slab)
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{
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var builder = new ChunkBuilder {_chunk = chunk};
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if (!chunk.Compressed)
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{
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builder._dataSlab = slab.Allocate(chunk.FullSz);
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await src.CopyToWithStatusAsync((int)chunk.FullSz, builder._dataSlab, $"Writing {state.Path} {chunk.StartMip}:{chunk.EndMip}");
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}
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else
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{
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var deflater = new Deflater(Deflater.BEST_COMPRESSION);
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await using var ms = new MemoryStream();
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await using (var ds = new DeflaterOutputStream(ms, deflater))
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{
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ds.IsStreamOwner = false;
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await src.CopyToWithStatusAsync((int)chunk.FullSz, ds, $"Compressing {state.Path} {chunk.StartMip}:{chunk.EndMip}");
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}
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builder._dataSlab = slab.Allocate(ms.Length);
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ms.Position = 0;
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await ms.CopyToWithStatusAsync(ms.Length, builder._dataSlab, $"Writing {state.Path} {chunk.StartMip}:{chunk.EndMip}");
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builder._packSize = (uint)ms.Length;
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}
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builder._dataSlab.Position = 0;
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return builder;
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}
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public void WriteHeader(BinaryWriter bw)
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{
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_offsetOffset = bw.BaseStream.Position;
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bw.Write((ulong)0);
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bw.Write(_packSize);
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bw.Write(_chunk.FullSz);
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bw.Write(_chunk.StartMip);
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bw.Write(_chunk.EndMip);
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bw.Write(_chunk.Align);
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}
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public async Task WriteData(BinaryWriter bw)
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{
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var pos = bw.BaseStream.Position;
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bw.BaseStream.Position = _offsetOffset;
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bw.Write((ulong)pos);
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bw.BaseStream.Position = pos;
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await _dataSlab.CopyToLimitAsync(bw.BaseStream, (int)_dataSlab.Length);
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await _dataSlab.DisposeAsync();
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}
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}
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public class BA2FileEntryBuilder : IFileBuilder
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{
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private int _rawSize;
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private int _size;
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private BA2FileEntryState _state;
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private long _offsetOffset;
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private Stream _dataSrc;
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public static async Task<BA2FileEntryBuilder> Create(BA2FileEntryState state, Stream src, DiskSlabAllocator slab)
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{
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var builder = new BA2FileEntryBuilder
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{
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_state = state,
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_rawSize = (int)src.Length,
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_dataSrc = src
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};
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if (!state.Compressed)
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return builder;
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await using (var ms = new MemoryStream())
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{
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await using (var ds = new DeflaterOutputStream(ms))
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{
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ds.IsStreamOwner = false;
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await builder._dataSrc.CopyToAsync(ds);
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}
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await builder._dataSrc.DisposeAsync();
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builder._dataSrc = slab.Allocate(ms.Length);
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ms.Position = 0;
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await ms.CopyToAsync(builder._dataSrc);
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builder._dataSrc.Position = 0;
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builder._size = (int)ms.Length;
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}
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return builder;
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}
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public uint FileHash => _state.NameHash;
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public uint DirHash => _state.DirHash;
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public string FullName => (string)_state.Path;
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public int Index => _state.Index;
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public void WriteHeader(BinaryWriter wtr)
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{
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wtr.Write(_state.NameHash);
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wtr.Write(Encoding.UTF8.GetBytes(_state.Extension));
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wtr.Write(_state.DirHash);
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wtr.Write(_state.Flags);
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_offsetOffset = wtr.BaseStream.Position;
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wtr.Write((ulong)0);
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wtr.Write(_size);
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wtr.Write(_rawSize);
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wtr.Write(_state.Align);
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}
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public async Task WriteData(BinaryWriter wtr)
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{
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var pos = wtr.BaseStream.Position;
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wtr.BaseStream.Position = _offsetOffset;
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wtr.Write((ulong)pos);
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wtr.BaseStream.Position = pos;
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_dataSrc.Position = 0;
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await _dataSrc.CopyToLimitAsync(wtr.BaseStream, (int)_dataSrc.Length);
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await _dataSrc.DisposeAsync();
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}
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}
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}
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