mirror of
https://github.com/wabbajack-tools/wabbajack.git
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96 lines
3.4 KiB
C#
96 lines
3.4 KiB
C#
using System.CommandLine;
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using System.CommandLine.Invocation;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using FluentFTP.Helpers;
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using Microsoft.Extensions.Logging;
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using SteamKit2;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Networking.Http.Interfaces;
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using Wabbajack.Networking.Steam;
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using Wabbajack.Paths;
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namespace Wabbajack.CLI.Verbs;
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public class SteamDownloadFile : IVerb
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{
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private readonly ILogger<SteamDownloadFile> _logger;
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private readonly Client _client;
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private readonly ITokenProvider<SteamLoginState> _token;
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private readonly DepotDownloader _downloader;
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private readonly DTOSerializer _dtos;
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private readonly Wabbajack.Networking.WabbajackClientApi.Client _wjClient;
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public SteamDownloadFile(ILogger<SteamDownloadFile> logger, Client steamClient, ITokenProvider<SteamLoginState> token,
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DepotDownloader downloader, DTOSerializer dtos, Wabbajack.Networking.WabbajackClientApi.Client wjClient)
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{
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_logger = logger;
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_client = steamClient;
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_token = token;
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_downloader = downloader;
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_dtos = dtos;
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_wjClient = wjClient;
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}
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public Command MakeCommand()
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{
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var command = new Command("steam-download-file");
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command.Description = "Dumps information to the console about the given app";
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command.Add(new Option<string>(new[] {"-g", "-game", "-gameName"}, "Wabbajack game name"));
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command.Add(new Option<string>(new[] {"-v", "-version"}, "Version of the game to download for"));
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command.Add(new Option<string>(new[] {"-f", "-file"}, "File to download (relative path)"));
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command.Add(new Option<string>(new[] {"-o", "-output"}, "Output location"));
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command.Handler = CommandHandler.Create(Run);
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return command;
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}
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private async Task<int> Run(string gameName, string version, string file, AbsolutePath output)
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{
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if (!GameRegistry.TryGetByFuzzyName(gameName, out var game))
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_logger.LogError("Can't find definition for {Game}", gameName);
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await _client.Login();
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var definition = await _wjClient.GetGameArchives(game.Game, version);
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var manifests = await _wjClient.GetSteamManifests(game.Game, version);
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_logger.LogInformation("Found {Count} manifests, looking for file", manifests.Length);
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SteamManifest? steamManifest = null;
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DepotManifest? depotManifest = null;
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DepotManifest.FileData? fileData = null;
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var appId = (uint) game.SteamIDs.First();
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foreach (var manifest in manifests)
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{
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steamManifest = manifest;
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depotManifest = await _client.GetAppManifest(appId, manifest.Depot, manifest.Manifest);
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fileData = depotManifest.Files!.FirstOrDefault(f => f.FileName == file);
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if (fileData != default)
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{
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break;
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}
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}
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if (fileData == default)
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{
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_logger.LogError("Cannot find {File} in any manifests", file);
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return 1;
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}
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_logger.LogInformation("File is {Size} and {ChunkCount} chunks", fileData.TotalSize.FileSizeToString(), fileData.Chunks.Count);
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await _client.Download(appId, depotManifest!.DepotID, steamManifest!.Manifest, fileData, output, CancellationToken.None);
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_logger.LogInformation("File downloaded");
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return 0;
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}
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} |