wabbajack/Wabbajack.Compression.BSA
trawzified a545cb375a
Add Starfield support (#2589)
* Add support for new Starfield BA2 versions

* Add Starfield BA2 LZ4 texture compression support (WIP, not finished)

* Work on replacing DDS.cs with DirectXTexUtility

* Fix reading Starfield BA2s with new DirectXTexUtil

* Fix builder not exporting new Starfield header options

* Fix writing LZ4 chunks in frame format instead of block format

* Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive

* Clean up testing code & CLI launch settings

* Update changelog
2024-06-17 12:10:53 -06:00
..
BA2Archive Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
Interfaces Implement Proxy support for unstable downloaders 2022-06-07 21:48:13 -06:00
TES3Archive Fixed more warnings 2022-10-07 16:57:12 -06:00
TES5Archive Not sure why this code has been here forever, but it was wrong. If the compressed file was exact the same size as the extracted file then we'd never extract it? Why? IDK, it's bad, and I should feel bad. (#2487) 2024-01-15 16:35:23 -07:00
BinaryHelperExtensions.cs Tons of warning fixes 2022-10-07 16:14:01 -06:00
BSADispatch.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
BSAException.cs Code cleanup and fix test running 2021-10-23 10:51:17 -06:00
DirectXTexUtil.cs Add Starfield support (#2589) 2024-06-17 12:10:53 -06:00
DiskSlabAllocator.cs Implement Proxy support for unstable downloaders 2022-06-07 21:48:13 -06:00
VersionType.cs Code cleanup and fix test running 2021-10-23 10:51:17 -06:00
Wabbajack.Compression.BSA.csproj Changes for an official Version 3.3.1.0 Release (#2439) 2023-11-14 20:19:53 -07:00