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57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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namespace Wabbajack
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{
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public static class TaskExt
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{
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public static async void FireAndForget(this Task task, Action<Exception>? onException = null)
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{
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try
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{
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await task.ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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if (onException == null)
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{
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Utils.Error(ex);
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}
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else
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{
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onException(ex);
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}
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}
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}
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/// <summary>
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/// returns a Task that will await the input task, but fire an action if it takes longer than a given time
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/// </summary>
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public static async Task TimeoutButContinue(this Task task, TimeSpan timeout, Action actionOnTimeout)
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{
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var timeoutTask = Task.Delay(timeout);
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var completedTask = await Task.WhenAny(task, timeoutTask).ConfigureAwait(false);
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if (completedTask == timeoutTask)
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{
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actionOnTimeout();
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await task.ConfigureAwait(false);
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}
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}
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/// <summary>
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/// returns a Task that will await the input task, but fire an action if it takes longer than a given time
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/// </summary>
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public static async Task<TRet> TimeoutButContinue<TRet>(this Task<TRet> task, TimeSpan timeout, Action actionOnTimeout)
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{
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var timeoutTask = Task.Delay(timeout);
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var completedTask = await Task.WhenAny(task, timeoutTask).ConfigureAwait(false);
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if (completedTask == timeoutTask)
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{
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actionOnTimeout();
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}
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return await task.ConfigureAwait(false);
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}
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}
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}
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