wabbajack/Wabbajack.Server/Services/ListValidator.cs
2020-05-21 22:21:32 -06:00

308 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.Extensions.Caching.Memory;
using Microsoft.Extensions.Logging;
using Org.BouncyCastle.Crypto.Digests;
using RocksDbSharp;
using Wabbajack.BuildServer;
using Wabbajack.Common;
using Wabbajack.Lib;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.ModListRegistry;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Server.DataLayer;
using Wabbajack.Server.DTOs;
namespace Wabbajack.Server.Services
{
public class ListValidator : AbstractService<ListValidator, int>
{
private SqlService _sql;
private DiscordWebHook _discord;
private NexusKeyMaintainance _nexus;
private ArchiveMaintainer _archives;
public IEnumerable<(ModListSummary Summary, DetailedStatus Detailed)> Summaries { get; private set; } =
new (ModListSummary Summary, DetailedStatus Detailed)[0];
public ListValidator(ILogger<ListValidator> logger, AppSettings settings, SqlService sql, DiscordWebHook discord, NexusKeyMaintainance nexus, ArchiveMaintainer archives)
: base(logger, settings, TimeSpan.FromMinutes(5))
{
_sql = sql;
_discord = discord;
_nexus = nexus;
_archives = archives;
}
public override async Task<int> Execute()
{
var data = await _sql.GetValidationData();
using var queue = new WorkQueue();
var oldSummaries = Summaries;
var results = await data.ModLists.PMap(queue, async list =>
{
var oldSummary =
oldSummaries.FirstOrDefault(s => s.Summary.MachineURL == list.Metadata.Links.MachineURL);
var (metadata, modList) = list;
var archives = await modList.Archives.PMap(queue, async archive =>
{
var (_, result) = await ValidateArchive(data, archive);
if (result == ArchiveStatus.InValid)
return await TryToHeal(data, archive);
return (archive, result);
});
var failedCount = archives.Count(f => f.Item2 == ArchiveStatus.InValid);
var passCount = archives.Count(f => f.Item2 == ArchiveStatus.Valid || f.Item2 == ArchiveStatus.Updated);
var updatingCount = archives.Count(f => f.Item2 == ArchiveStatus.Updating);
var summary = new ModListSummary
{
Checked = DateTime.UtcNow,
Failed = failedCount,
Passed = passCount,
Updating = updatingCount,
MachineURL = metadata.Links.MachineURL,
Name = metadata.Title,
};
var detailed = new DetailedStatus
{
Name = metadata.Title,
Checked = DateTime.UtcNow,
DownloadMetaData = metadata.DownloadMetadata,
HasFailures = failedCount > 0,
MachineName = metadata.Links.MachineURL,
Archives = archives.Select(a => new DetailedStatusItem
{
Archive = a.Item1, IsFailing = a.Item2 == ArchiveStatus.InValid || a.Item2 == ArchiveStatus.Updating
}).ToList()
};
if (oldSummary != default && oldSummary.Summary.Failed != summary.Failed)
{
_logger.Log(LogLevel.Information, $"Number of failures {oldSummary.Summary.Failed} -> {summary.Failed}");
if (summary.HasFailures)
{
await _discord.Send(Channel.Ham,
new DiscordMessage
{
Embeds = new[]
{
new DiscordEmbed
{
Description =
$"Number of failures in {summary.Name} (`{summary.MachineURL}`) was {oldSummary.Summary.Failed} is now {summary.Failed}",
Url = new Uri(
$"https://build.wabbajack.org/lists/status/{summary.MachineURL}.html")
}
}
});
}
if (!summary.HasFailures)
{
await _discord.Send(Channel.Ham,
new DiscordMessage
{
Embeds = new[]
{
new DiscordEmbed
{
Description = $"{summary.Name} (`{summary.MachineURL}`) is now passing.",
}
}
});
}
}
return (summary, detailed);
});
Summaries = results;
return Summaries.Count(s => s.Summary.HasFailures);
}
private AsyncLock _healLock = new AsyncLock();
private async Task<(Archive, ArchiveStatus)> TryToHeal(ValidationData data, Archive archive)
{
using var _ = await _healLock.WaitAsync();
if (!(archive.State is IUpgradingState))
{
_logger.Log(LogLevel.Information, $"Cannot heal {archive.State.PrimaryKeyString} because it's not a healable state");
return (archive, ArchiveStatus.InValid);
}
var srcDownload = await _sql.GetArchiveDownload(archive.State.PrimaryKeyString, archive.Hash, archive.Size);
if (srcDownload == null || srcDownload.IsFailed == true)
{
_logger.Log(LogLevel.Information, $"Cannot heal {archive.State.PrimaryKeyString} because it hasn't been previously successfully downloaded");
return (archive, ArchiveStatus.InValid);
}
var patches = await _sql.PatchesForSource(srcDownload.Id);
foreach (var patch in patches)
{
if (patch.Finished is null)
return (archive, ArchiveStatus.Updating);
if (patch.IsFailed == true)
continue;
var (_, status) = await ValidateArchive(data, patch.Dest.Archive);
if (status == ArchiveStatus.Valid)
return (archive, ArchiveStatus.Updated);
}
var upgradeTime = DateTime.UtcNow;
var upgrade = await (archive.State as IUpgradingState)?.FindUpgrade(archive);
if (upgrade == default)
{
_logger.Log(LogLevel.Information, $"Cannot heal {archive.State} because an alternative wasn't found");
return (archive, ArchiveStatus.InValid);
}
await _archives.Ingest(upgrade.NewFile.Path);
var id = await _sql.AddKnownDownload(upgrade.Archive, upgradeTime);
var destDownload = await _sql.GetArchiveDownload(id);
await _sql.AddPatch(new Patch {Src = srcDownload, Dest = destDownload});
_logger.Log(LogLevel.Information, $"Enqueued Patch from {srcDownload.Archive.Hash} to {destDownload.Archive.Hash}");
await _discord.Send(Channel.Spam, new DiscordMessage { Content = $"Enqueued Patch from {srcDownload.Archive.Hash} to {destDownload.Archive.Hash}" });
upgrade.NewFile.Dispose();
return (archive, ArchiveStatus.Updating);
}
private async Task<(Archive archive, ArchiveStatus)> ValidateArchive(ValidationData data, Archive archive)
{
switch (archive.State)
{
case GoogleDriveDownloader.State _:
// Disabled for now due to GDrive rate-limiting the build server
return (archive, ArchiveStatus.Valid);
case NexusDownloader.State nexusState when data.NexusFiles.Contains((
nexusState.Game.MetaData().NexusGameId, nexusState.ModID, nexusState.FileID)):
return (archive, ArchiveStatus.Valid);
case NexusDownloader.State ns:
return (archive, await FastNexusModStats(ns));
case ManualDownloader.State _:
return (archive, ArchiveStatus.Valid);
default:
{
if (data.ArchiveStatus.TryGetValue((archive.State.PrimaryKeyString, archive.Hash),
out bool isValid))
{
return isValid ? (archive, ArchiveStatus.Valid) : (archive, ArchiveStatus.InValid);
}
return (archive, ArchiveStatus.Valid);
}
}
}
private AsyncLock _lock = new AsyncLock();
public async Task<ArchiveStatus> FastNexusModStats(NexusDownloader.State ns)
{
// Check if some other thread has added them
var mod = await _sql.GetNexusModInfoString(ns.Game, ns.ModID);
var files = await _sql.GetModFiles(ns.Game, ns.ModID);
if (mod == null || files == null)
{
// Aquire the lock
using var lck = await _lock.WaitAsync();
// Check again
mod = await _sql.GetNexusModInfoString(ns.Game, ns.ModID);
files = await _sql.GetModFiles(ns.Game, ns.ModID);
if (mod == null || files == null)
{
NexusApiClient nexusClient = await _nexus.GetClient();
var queryTime = DateTime.UtcNow;
try
{
if (mod == null)
{
_logger.Log(LogLevel.Information, $"Found missing Nexus mod info {ns.Game} {ns.ModID}");
try
{
mod = await nexusClient.GetModInfo(ns.Game, ns.ModID, false);
}
catch
{
mod = new ModInfo
{
mod_id = ns.ModID.ToString(),
game_id = ns.Game.MetaData().NexusGameId,
available = false
};
}
try
{
await _sql.AddNexusModInfo(ns.Game, ns.ModID, queryTime, mod);
}
catch (Exception _)
{
// Could be a PK constraint failure
}
}
if (files == null)
{
_logger.Log(LogLevel.Information, $"Found missing Nexus mod info {ns.Game} {ns.ModID}");
try
{
files = await nexusClient.GetModFiles(ns.Game, ns.ModID, false);
}
catch
{
files = new NexusApiClient.GetModFilesResponse {files = new List<NexusFileInfo>()};
}
try
{
await _sql.AddNexusModFiles(ns.Game, ns.ModID, queryTime, files);
}
catch (Exception _)
{
// Could be a PK constraint failure
}
}
}
catch (Exception ex)
{
return ArchiveStatus.InValid;
}
}
}
if (mod.available && files.files.Any(f => !string.IsNullOrEmpty(f.category_name) && f.file_id == ns.FileID))
return ArchiveStatus.Valid;
return ArchiveStatus.InValid;
}
}
}