mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
150 lines
4.6 KiB
C#
150 lines
4.6 KiB
C#
using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
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using Splat;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Media.Imaging;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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namespace Wabbajack
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{
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public class CompilerVM : ViewModel
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{
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public MainWindowVM MWVM { get; }
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[Reactive]
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public string Mo2Folder { get; set; }
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[Reactive]
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public string MOProfile { get; set; }
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[Reactive]
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public string ModListName { get; set; }
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[Reactive]
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public string Location { get; set; }
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[Reactive]
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public bool UIReady { get; set; } = true;
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[Reactive]
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public string AuthorName { get; set; }
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[Reactive]
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public string Summary { get; set; } = "Description (700 characters max)";
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[Reactive]
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public string ImagePath { get; set; }
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private readonly ObservableAsPropertyHelper<BitmapImage> _Image;
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public BitmapImage Image => _Image.Value;
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[Reactive]
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public string NexusSiteURL { get; set; }
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[Reactive]
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public string ReadMeText { get; set; }
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[Reactive]
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public string HTMLReport { get; set; }
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[Reactive]
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public string DownloadLocation { get; set; }
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public IReactiveCommand BeginCommand { get; }
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public CompilerVM(MainWindowVM mainWindowVM, string source)
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{
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this.MWVM = mainWindowVM;
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this.Location = source;
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this.BeginCommand = ReactiveCommand.CreateFromTask(
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execute: this.ExecuteBegin,
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canExecute: this.WhenAny(x => x.UIReady)
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.ObserveOnGuiThread());
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this._Image = this.WhenAny(x => x.ImagePath)
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.Select(path =>
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{
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if (string.IsNullOrWhiteSpace(path)) return UIUtils.BitmapImageFromResource("Wabbajack.Resources.Banner_Dark.png");
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if (UIUtils.TryGetBitmapImageFromFile(path, out var image))
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{
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return image;
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}
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return UIUtils.BitmapImageFromResource("Wabbajack.Resources.none.png");
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})
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.ToProperty(this, nameof(this.Image));
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ConfigureForBuild(source);
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}
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private void ConfigureForBuild(string location)
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{
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var profile_folder = Path.GetDirectoryName(location);
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this.Mo2Folder = Path.GetDirectoryName(Path.GetDirectoryName(profile_folder));
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if (!File.Exists(Path.Combine(this.Mo2Folder, "ModOrganizer.exe")))
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{
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this.Log().Error($"Error! No ModOrganizer2.exe found in {this.Mo2Folder}");
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}
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this.MOProfile = Path.GetFileName(profile_folder);
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this.ModListName = this.MOProfile;
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var tmp_compiler = new Compiler(this.Mo2Folder);
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this.DownloadLocation = tmp_compiler.MO2DownloadsFolder;
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}
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private async Task ExecuteBegin()
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{
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if (this.Mo2Folder != null)
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{
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var compiler = new Compiler(this.Mo2Folder)
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{
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MO2Profile = this.MOProfile,
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ModListName = this.ModListName,
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ModListAuthor = this.AuthorName,
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ModListDescription = this.Summary,
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ModListImage = this.ImagePath,
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ModListWebsite = this.NexusSiteURL,
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ModListReadme = this.ReadMeText,
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};
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await Task.Run(() =>
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{
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UIReady = false;
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try
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{
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compiler.Compile();
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if (compiler.ModList?.ReportHTML != null)
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{
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this.HTMLReport = compiler.ModList.ReportHTML;
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}
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}
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catch (Exception ex)
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{
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while (ex.InnerException != null) ex = ex.InnerException;
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this.Log().Warn(ex, "Can't continue");
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}
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finally
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{
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UIReady = true;
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}
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});
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}
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else
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{
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this.Log().Warn("Cannot compile modlist: no valid Mod Organizer profile directory selected.");
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UIReady = true;
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}
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}
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}
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}
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