mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
a87f8dac7f
* added enderalse GOGID * Fix readme opening twice when loading last modlist * Edit Wabbajack CLI button text * Cancel running downloads when shutting down application * Add resume support for IHttpDownloader * Add resume support for manual downloads * Update CHANGELOG.md * Improve game selection to only show games with results combined with the amount of lists * Undo accidental removal of loading settings * Add more tooltips and improve existing ones * Update CHANGELOG.md * Main test external pull readme fix (#2335) * Fix SelectedGameType crashing Wabbajack when no settings are present yet, fix readme being clickable when not specified resulting in crash * Add readme fix to CHANGELOG, fix typo * Add readme button fix to changelog --------- Co-authored-by: UrbanCMC <UrbanCMC@web.de> Co-authored-by: Angad <angadmisra28@gmail.com> Co-authored-by: trawzified <55751269+tr4wzified@users.noreply.github.com> Co-authored-by: Timothy Baldridge <tbaldridge@gmail.com>
132 lines
3.8 KiB
C#
132 lines
3.8 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Channels;
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using System.Threading.Tasks;
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namespace Wabbajack.RateLimiter;
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public class Resource<T> : IResource<T>
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{
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private Channel<PendingReport> _channel;
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private SemaphoreSlim _semaphore;
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private readonly ConcurrentDictionary<ulong, Job<T>> _tasks;
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private ulong _nextId;
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private long _totalUsed;
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public IEnumerable<IJob> Jobs => _tasks.Values;
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public Resource(string? humanName = null, int? maxTasks = null, long maxThroughput = long.MaxValue, CancellationToken? token = null)
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{
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Name = humanName ?? "<unknown>";
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MaxTasks = maxTasks ?? Environment.ProcessorCount;
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MaxThroughput = maxThroughput;
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_semaphore = new SemaphoreSlim(MaxTasks);
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_channel = Channel.CreateBounded<PendingReport>(10);
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_tasks = new ConcurrentDictionary<ulong, Job<T>>();
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var tsk = StartTask(token ?? CancellationToken.None);
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}
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public Resource(string humanName, Func<Task<(int MaxTasks, long MaxThroughput)>> settingGetter, CancellationToken? token = null)
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{
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Name = humanName;
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_tasks = new ConcurrentDictionary<ulong, Job<T>>();
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Task.Run(async () =>
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{
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var (maxTasks, maxThroughput) = await settingGetter();
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MaxTasks = maxTasks;
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MaxThroughput = maxThroughput;
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_semaphore = new SemaphoreSlim(MaxTasks);
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_channel = Channel.CreateBounded<PendingReport>(10);
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await StartTask(token ?? CancellationToken.None);
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}, token ?? CancellationToken.None);
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}
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public int MaxTasks { get; set; }
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public long MaxThroughput { get; set; }
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public string Name { get; }
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public async ValueTask<Job<T>> Begin(string jobTitle, long size, CancellationToken token)
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{
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var id = Interlocked.Increment(ref _nextId);
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var job = new Job<T>
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{
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ID = id,
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Description = jobTitle,
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Size = size,
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Resource = this
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};
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_tasks.TryAdd(id, job);
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await _semaphore.WaitAsync(token);
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job.Started = true;
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return job;
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}
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public void ReportNoWait(Job<T> job, int processedSize)
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{
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job.Current += processedSize;
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Interlocked.Add(ref _totalUsed, processedSize);
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}
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public void Finish(Job<T> job)
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{
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_semaphore.Release();
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_tasks.TryRemove(job.ID, out _);
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}
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public async ValueTask Report(Job<T> job, int size, CancellationToken token)
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{
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var tcs = new TaskCompletionSource();
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await _channel.Writer.WriteAsync(new PendingReport
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{
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Job = job,
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Size = size,
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Result = tcs
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}, token);
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await tcs.Task;
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}
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public StatusReport StatusReport =>
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new(_tasks.Count(t => t.Value.Started),
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_tasks.Count(t => !t.Value.Started),
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_totalUsed);
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private async ValueTask StartTask(CancellationToken token)
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{
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var sw = new Stopwatch();
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sw.Start();
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await foreach (var item in _channel.Reader.ReadAllAsync(token))
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{
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Interlocked.Add(ref _totalUsed, item.Size);
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if (MaxThroughput is long.MaxValue or 0)
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{
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item.Result.TrySetResult();
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sw.Restart();
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continue;
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}
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var span = TimeSpan.FromSeconds((double) item.Size / MaxThroughput);
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await Task.Delay(span, token);
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sw.Restart();
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item.Result.TrySetResult();
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}
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}
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private struct PendingReport
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{
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public Job<T> Job { get; set; }
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public int Size { get; set; }
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public TaskCompletionSource Result { get; set; }
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}
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} |