mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
155 lines
6.0 KiB
C#
155 lines
6.0 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Fluxor;
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using Microsoft.AspNetCore.Components;
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using Wabbajack.App.Blazor.Store;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Paths;
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using Wabbajack.App.Blazor.Utility;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Services.OSIntegrated;
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namespace Wabbajack.App.Blazor.Pages
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{
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public partial class Configure
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{
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[Inject] private NavigationManager NavigationManager { get; set; }
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[Inject] private IState<InstallState> _installState { get; set; }
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[Inject] private DTOSerializer _dtos { get; set; }
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[Inject] private IDispatcher _dispatcher { get; set; }
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[Inject] private IServiceProvider _serviceProvider { get; set; }
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[Inject] private SystemParametersConstructor _parametersConstructor { get; set; }
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[Inject] private IGameLocator _gameLocator { get; set; }
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[Inject] private SettingsManager _settingsManager { get; set; }
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private string Image { get; set; }
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private ModList ModList { get; set; } = new(); // Init a new modlist so we can listen for changes in Blazor components.
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private AbsolutePath ModListPath { get; set; }
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private AbsolutePath InstallPath { get; set; }
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private AbsolutePath DownloadPath { get; set; }
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private string StatusText { get; set; }
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private const string InstallSettingsPrefix = "install-settings-";
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protected override async Task OnInitializedAsync()
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{
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// var Location = KnownFolders.EntryPoint.Combine("downloaded_mod_lists", machineURL).WithExtension(Ext.Wabbajack);
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await CheckValidInstallPath();
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await base.OnInitializedAsync();
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}
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private async Task CheckValidInstallPath()
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{
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if (_installState.Value.CurrentModListPath == null) return;
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ModListPath = (AbsolutePath)_installState.Value.CurrentModListPath;
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ModList = await StandardInstaller.LoadFromFile(_dtos, ModListPath);
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_dispatcher.Dispatch(new UpdateInstallState(InstallState.InstallStateEnum.Configuration, ModList, ModListPath, null, null));
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string hex = (await ModListPath.ToString().Hash()).ToHex();
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var prevSettings = await _settingsManager.Load<SavedInstallSettings>(InstallSettingsPrefix + hex);
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if (prevSettings.ModListLocation == ModListPath)
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{
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ModListPath = prevSettings.ModListLocation;
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InstallPath = prevSettings.InstallLocation;
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DownloadPath = prevSettings.DownloadLoadction;
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//ModlistMetadata = metadata ?? prevSettings.Metadata;
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}
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Stream image = await StandardInstaller.ModListImageStream(ModListPath);
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await using var reader = new MemoryStream();
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await image.CopyToAsync(reader);
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Image = $"data:image/png;base64,{Convert.ToBase64String(reader.ToArray())}";
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}
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private async void SelectInstallFolder()
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{
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try
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{
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AbsolutePath? thing = await Dialog.ShowDialogNonBlocking(true);
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if (thing != null) InstallPath = (AbsolutePath)thing;
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StateHasChanged();
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}
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catch (Exception ex)
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{
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Debug.Print(ex.Message);
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}
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}
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private async void SelectDownloadFolder()
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{
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try
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{
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AbsolutePath? thing = await Dialog.ShowDialogNonBlocking(true);
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if (thing != null) DownloadPath = (AbsolutePath)thing;
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StateHasChanged();
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}
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catch (Exception ex)
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{
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Debug.Print(ex.Message);
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}
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}
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private async Task Install()
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{
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_dispatcher.Dispatch(new UpdateInstallState(InstallState.InstallStateEnum.Installing, ModList, ModListPath, InstallPath, DownloadPath));
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Task.Run(BeginInstall);
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}
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private async Task BeginInstall()
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{
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string postfix = (await ModListPath.ToString().Hash()).ToHex();
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await _settingsManager.Save(InstallSettingsPrefix + postfix, new SavedInstallSettings
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{
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ModListLocation = ModListPath,
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InstallLocation = InstallPath,
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DownloadLoadction = DownloadPath
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});
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try
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{
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var installer = StandardInstaller.Create(_serviceProvider, new InstallerConfiguration
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{
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Game = ModList.GameType,
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Downloads = DownloadPath,
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Install = InstallPath,
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ModList = ModList,
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ModlistArchive = ModListPath,
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SystemParameters = _parametersConstructor.Create(),
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GameFolder = _gameLocator.GameLocation(ModList.GameType)
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});
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installer.OnStatusUpdate = update =>
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{
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if (StatusText != update.StatusText)
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{
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StatusText = update.StatusText;
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InvokeAsync(StateHasChanged);
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}
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};
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await installer.Begin(CancellationToken.None);
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}
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catch (Exception ex)
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{
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Debug.Print(ex.Message);
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}
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}
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}
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internal class SavedInstallSettings
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{
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public AbsolutePath ModListLocation { get; set; }
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public AbsolutePath InstallLocation { get; set; }
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public AbsolutePath DownloadLoadction { get; set; }
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public ModlistMetadata Metadata { get; set; }
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}
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} |