mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
485 lines
18 KiB
C#
485 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.Linq;
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using System.Reactive;
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using Microsoft.Extensions.Logging;
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using Wabbajack.Messages;
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using ReactiveUI;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Media;
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using System.Windows.Threading;
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using DynamicData;
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using Microsoft.WindowsAPICodePack.Dialogs;
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.Common;
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using Wabbajack.Compiler;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Extensions;
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using Wabbajack.Installer;
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using Wabbajack.Models;
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using Wabbajack.Networking.WabbajackClientApi;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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using Wabbajack.Services.OSIntegrated;
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namespace Wabbajack
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{
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public enum CompilerState
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{
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Configuration,
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Compiling,
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Completed,
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Errored
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}
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public class CompilerVM : BackNavigatingVM, ICpuStatusVM
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{
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private const string LastSavedCompilerSettings = "last-saved-compiler-settings";
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private readonly DTOSerializer _dtos;
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private readonly SettingsManager _settingsManager;
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private readonly IServiceProvider _serviceProvider;
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private readonly ILogger<CompilerVM> _logger;
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private readonly ResourceMonitor _resourceMonitor;
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private readonly CompilerSettingsInferencer _inferencer;
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private readonly Client _wjClient;
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[Reactive] public string StatusText { get; set; }
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[Reactive] public Percent StatusProgress { get; set; }
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[Reactive]
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public CompilerState State { get; set; }
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[Reactive]
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public ISubCompilerVM SubCompilerVM { get; set; }
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// Paths
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public FilePickerVM ModlistLocation { get; }
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public FilePickerVM DownloadLocation { get; }
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public FilePickerVM OutputLocation { get; }
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// Modlist Settings
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[Reactive] public string ModListName { get; set; }
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[Reactive] public string Version { get; set; }
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[Reactive] public string Author { get; set; }
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[Reactive] public string Description { get; set; }
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public FilePickerVM ModListImagePath { get; } = new();
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[Reactive] public ImageSource ModListImage { get; set; }
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[Reactive] public string Website { get; set; }
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[Reactive] public string Readme { get; set; }
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[Reactive] public bool IsNSFW { get; set; }
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[Reactive] public bool PublishUpdate { get; set; }
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[Reactive] public string MachineUrl { get; set; }
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[Reactive] public Game BaseGame { get; set; }
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[Reactive] public string SelectedProfile { get; set; }
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[Reactive] public AbsolutePath GamePath { get; set; }
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[Reactive] public bool IsMO2Compilation { get; set; }
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[Reactive] public RelativePath[] AlwaysEnabled { get; set; } = Array.Empty<RelativePath>();
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[Reactive] public RelativePath[] NoMatchInclude { get; set; } = Array.Empty<RelativePath>();
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[Reactive] public RelativePath[] Include { get; set; } = Array.Empty<RelativePath>();
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[Reactive] public RelativePath[] Ignore { get; set; } = Array.Empty<RelativePath>();
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[Reactive] public string[] OtherProfiles { get; set; } = Array.Empty<string>();
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[Reactive] public AbsolutePath Source { get; set; }
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public AbsolutePath SettingsOutputLocation => Source.Combine(ModListName).WithExtension(Ext.CompilerSettings);
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public ReactiveCommand<Unit, Unit> ExecuteCommand { get; }
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public ReactiveCommand<Unit, Unit> ReInferSettingsCommand { get; set; }
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public LogStream LoggerProvider { get; }
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public ReadOnlyObservableCollection<CPUDisplayVM> StatusList => _resourceMonitor.Tasks;
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[Reactive]
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public ErrorResponse ErrorState { get; private set; }
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public CompilerVM(ILogger<CompilerVM> logger, DTOSerializer dtos, SettingsManager settingsManager,
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IServiceProvider serviceProvider, LogStream loggerProvider, ResourceMonitor resourceMonitor,
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CompilerSettingsInferencer inferencer, Client wjClient) : base(logger)
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{
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_logger = logger;
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_dtos = dtos;
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_settingsManager = settingsManager;
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_serviceProvider = serviceProvider;
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LoggerProvider = loggerProvider;
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_resourceMonitor = resourceMonitor;
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_inferencer = inferencer;
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_wjClient = wjClient;
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StatusText = "Compiler Settings";
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StatusProgress = Percent.Zero;
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BackCommand =
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ReactiveCommand.CreateFromTask(async () =>
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{
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await SaveSettingsFile();
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NavigateToGlobal.Send(NavigateToGlobal.ScreenType.ModeSelectionView);
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});
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SubCompilerVM = new MO2CompilerVM(this);
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ExecuteCommand = ReactiveCommand.CreateFromTask(async () => await StartCompilation());
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ReInferSettingsCommand = ReactiveCommand.CreateFromTask(async () => await ReInferSettings(),
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this.WhenAnyValue(vm => vm.Source)
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.ObserveOnGuiThread()
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.Select(v => v != default)
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.CombineLatest(this.WhenAnyValue(vm => vm.ModListName)
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.ObserveOnGuiThread()
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.Select(p => !string.IsNullOrWhiteSpace(p)))
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.Select(v => v.First && v.Second));
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ModlistLocation = new FilePickerVM
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.File,
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PromptTitle = "Select a config file or a modlist.txt file"
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};
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DownloadLocation = new FilePickerVM
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{
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ExistCheckOption = FilePickerVM.CheckOptions.On,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Location where the downloads for this list are stored"
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};
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OutputLocation = new FilePickerVM
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{
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ExistCheckOption = FilePickerVM.CheckOptions.Off,
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PathType = FilePickerVM.PathTypeOptions.Folder,
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PromptTitle = "Location where the compiled modlist will be stored"
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};
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ModlistLocation.Filters.AddRange(new []
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{
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new CommonFileDialogFilter("MO2 Modlist", "*" + Ext.Txt),
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new CommonFileDialogFilter("Compiler Settings File", "*" + Ext.CompilerSettings)
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});
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this.WhenActivated(disposables =>
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{
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State = CompilerState.Configuration;
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Disposable.Empty.DisposeWith(disposables);
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ModlistLocation.WhenAnyValue(vm => vm.TargetPath)
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.Subscribe(p => InferModListFromLocation(p).FireAndForget())
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.DisposeWith(disposables);
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this.WhenAnyValue(x => x.DownloadLocation.TargetPath)
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.CombineLatest(this.WhenAnyValue(x => x.ModlistLocation.TargetPath),
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this.WhenAnyValue(x => x.OutputLocation.TargetPath),
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this.WhenAnyValue(x => x.DownloadLocation.ErrorState),
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this.WhenAnyValue(x => x.ModlistLocation.ErrorState),
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this.WhenAnyValue(x => x.OutputLocation.ErrorState),
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this.WhenAnyValue(x => x.ModListName),
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this.WhenAnyValue(x => x.Version))
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.Select(_ => Validate())
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.BindToStrict(this, vm => vm.ErrorState)
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.DisposeWith(disposables);
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LoadLastSavedSettings().FireAndForget();
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});
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}
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private async Task ReInferSettings()
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{
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var newSettings = await _inferencer.InferModListFromLocation(
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Source.Combine("profiles", SelectedProfile, "modlist.txt"));
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if (newSettings == null)
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{
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_logger.LogError("Cannot infer settings");
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return;
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}
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Include = newSettings.Include;
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Ignore = newSettings.Ignore;
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AlwaysEnabled = newSettings.AlwaysEnabled;
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NoMatchInclude = newSettings.NoMatchInclude;
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OtherProfiles = newSettings.AdditionalProfiles;
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}
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private ErrorResponse Validate()
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{
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var errors = new List<ErrorResponse>();
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errors.Add(DownloadLocation.ErrorState);
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errors.Add(ModlistLocation.ErrorState);
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errors.Add(OutputLocation.ErrorState);
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return ErrorResponse.Combine(errors);
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}
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private async Task InferModListFromLocation(AbsolutePath path)
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{
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using var _ = LoadingLock.WithLoading();
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CompilerSettings settings;
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if (path == default) return;
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if (path.FileName.Extension == Ext.CompilerSettings)
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{
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await using var fs = path.Open(FileMode.Open, FileAccess.Read, FileShare.Read);
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settings = (await _dtos.DeserializeAsync<CompilerSettings>(fs))!;
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}
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else if (path.FileName == "modlist.txt".ToRelativePath())
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{
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settings = await _inferencer.InferModListFromLocation(path);
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if (settings == null) return;
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}
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else
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{
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return;
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}
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BaseGame = settings.Game;
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ModListName = settings.ModListName;
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Version = settings.Version?.ToString() ?? "";
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Author = settings.ModListAuthor;
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Description = settings.Description;
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ModListImagePath.TargetPath = settings.ModListImage;
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Website = settings.ModListWebsite?.ToString() ?? "";
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Readme = settings.ModListReadme?.ToString() ?? "";
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IsNSFW = settings.ModlistIsNSFW;
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Source = settings.Source;
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DownloadLocation.TargetPath = settings.Downloads;
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if (settings.OutputFile.Extension == Ext.Wabbajack)
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settings.OutputFile = settings.OutputFile.Parent;
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OutputLocation.TargetPath = settings.OutputFile;
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SelectedProfile = settings.Profile;
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PublishUpdate = settings.PublishUpdate;
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MachineUrl = settings.MachineUrl;
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OtherProfiles = settings.AdditionalProfiles;
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AlwaysEnabled = settings.AlwaysEnabled;
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NoMatchInclude = settings.NoMatchInclude;
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Include = settings.Include;
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Ignore = settings.Ignore;
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if (path.FileName == "modlist.txt".ToRelativePath())
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{
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await SaveSettingsFile();
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await LoadLastSavedSettings();
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}
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}
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private async Task StartCompilation()
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{
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var tsk = Task.Run(async () =>
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{
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try
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{
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await SaveSettingsFile();
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var token = CancellationToken.None;
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State = CompilerState.Compiling;
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var mo2Settings = GetSettings();
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mo2Settings.UseGamePaths = true;
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if (mo2Settings.OutputFile.DirectoryExists())
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mo2Settings.OutputFile = mo2Settings.OutputFile.Combine(mo2Settings.ModListName.ToRelativePath()
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.WithExtension(Ext.Wabbajack));
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if (PublishUpdate && !await RunPreflightChecks(token))
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{
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State = CompilerState.Errored;
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return;
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}
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var compiler = MO2Compiler.Create(_serviceProvider, mo2Settings);
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var events = Observable.FromEventPattern<StatusUpdate>(h => compiler.OnStatusUpdate += h,
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h => compiler.OnStatusUpdate -= h)
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.ObserveOnGuiThread()
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.Debounce(TimeSpan.FromSeconds(0.5))
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.Subscribe(update =>
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{
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var s = update.EventArgs;
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StatusText = $"[Step {s.CurrentStep}] {s.StatusText}";
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StatusProgress = s.StepProgress;
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});
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try
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{
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var result = await compiler.Begin(token);
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if (!result)
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throw new Exception("Compilation Failed");
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}
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finally
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{
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events.Dispose();
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}
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if (PublishUpdate)
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{
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_logger.LogInformation("Publishing List");
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var downloadMetadata = _dtos.Deserialize<DownloadMetadata>(
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await mo2Settings.OutputFile.WithExtension(Ext.Meta).WithExtension(Ext.Json).ReadAllTextAsync())!;
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await _wjClient.PublishModlist(MachineUrl, System.Version.Parse(Version), mo2Settings.OutputFile, downloadMetadata);
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}
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_logger.LogInformation("Compiler Finished");
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RxApp.MainThreadScheduler.Schedule(_logger, (_, _) =>
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{
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StatusText = "Compilation Completed";
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StatusProgress = Percent.Zero;
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State = CompilerState.Completed;
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return Disposable.Empty;
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});
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}
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catch (Exception ex)
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{
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RxApp.MainThreadScheduler.Schedule(_logger, (_, _) =>
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{
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StatusText = "Compilation Failed";
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StatusProgress = Percent.Zero;
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State = CompilerState.Errored;
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_logger.LogInformation(ex, "Failed Compilation : {Message}", ex.Message);
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return Disposable.Empty;
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});
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}
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});
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await tsk;
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}
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private async Task<bool> RunPreflightChecks(CancellationToken token)
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{
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var lists = await _wjClient.GetMyModlists(token);
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if (!lists.Any(x => x.Equals(MachineUrl, StringComparison.InvariantCultureIgnoreCase)))
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{
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_logger.LogError("Preflight Check failed, list {MachineUrl} not found in any repository", MachineUrl);
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return false;
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}
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if (!System.Version.TryParse(Version, out var v))
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{
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_logger.LogError("Bad Version Number {Version}", Version);
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return false;
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}
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return true;
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}
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private async Task SaveSettingsFile()
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{
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if (Source == default) return;
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await using var st = SettingsOutputLocation.Open(FileMode.Create, FileAccess.Write, FileShare.None);
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await JsonSerializer.SerializeAsync(st, GetSettings(), _dtos.Options);
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await _settingsManager.Save(LastSavedCompilerSettings, SettingsOutputLocation);
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}
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private async Task LoadLastSavedSettings()
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{
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var lastPath = await _settingsManager.Load<AbsolutePath>(LastSavedCompilerSettings);
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if (lastPath == default || !lastPath.FileExists() || lastPath.FileName.Extension != Ext.CompilerSettings) return;
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ModlistLocation.TargetPath = lastPath;
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}
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private CompilerSettings GetSettings()
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{
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System.Version.TryParse(Version, out var pversion);
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Uri.TryCreate(Website, UriKind.Absolute, out var websiteUri);
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return new CompilerSettings
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{
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ModListName = ModListName,
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ModListAuthor = Author,
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Version = pversion ?? new Version(),
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Description = Description,
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ModListReadme = Readme,
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ModListImage = ModListImagePath.TargetPath,
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ModlistIsNSFW = IsNSFW,
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ModListWebsite = websiteUri ?? new Uri("http://www.wabbajack.org"),
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Downloads = DownloadLocation.TargetPath,
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Source = Source,
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Game = BaseGame,
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PublishUpdate = PublishUpdate,
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MachineUrl = MachineUrl,
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Profile = SelectedProfile,
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UseGamePaths = true,
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OutputFile = OutputLocation.TargetPath,
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AlwaysEnabled = AlwaysEnabled,
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AdditionalProfiles = OtherProfiles,
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NoMatchInclude = NoMatchInclude,
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Include = Include,
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Ignore = Ignore
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};
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}
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#region ListOps
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public void AddOtherProfile(string profile)
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{
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OtherProfiles = (OtherProfiles ?? Array.Empty<string>()).Append(profile).Distinct().ToArray();
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}
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public void RemoveProfile(string profile)
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{
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OtherProfiles = OtherProfiles.Where(p => p != profile).ToArray();
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}
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public void AddAlwaysEnabled(RelativePath path)
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{
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AlwaysEnabled = (AlwaysEnabled ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
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}
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public void RemoveAlwaysEnabled(RelativePath path)
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{
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AlwaysEnabled = AlwaysEnabled.Where(p => p != path).ToArray();
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}
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public void AddNoMatchInclude(RelativePath path)
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{
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NoMatchInclude = (NoMatchInclude ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
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}
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public void RemoveNoMatchInclude(RelativePath path)
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{
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NoMatchInclude = NoMatchInclude.Where(p => p != path).ToArray();
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}
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public void AddInclude(RelativePath path)
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{
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Include = (Include ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
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}
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public void RemoveInclude(RelativePath path)
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{
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Include = Include.Where(p => p != path).ToArray();
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}
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public void AddIgnore(RelativePath path)
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{
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Ignore = (Ignore ?? Array.Empty<RelativePath>()).Append(path).Distinct().ToArray();
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}
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public void RemoveIgnore(RelativePath path)
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{
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Ignore = Ignore.Where(p => p != path).ToArray();
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}
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#endregion
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}
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}
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