wabbajack/Wabbajack.Compiler/CompilationSteps/IgnoreGameFilesIfGameFolderFilesExist.cs
2021-09-27 06:42:46 -06:00

33 lines
1.1 KiB
C#

using System.Threading.Tasks;
using Wabbajack.DTOs;
using Wabbajack.DTOs.Directives;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
namespace Wabbajack.Compiler.CompilationSteps
{
public class IgnoreGameFilesIfGameFolderFilesExist : ACompilationStep
{
private readonly bool _gameFolderFilesExists;
private readonly AbsolutePath _gameFolder;
public IgnoreGameFilesIfGameFolderFilesExist(ACompiler compiler) : base(compiler)
{
_gameFolderFilesExists = _compiler._settings.Source.Combine(Consts.GameFolderFilesDir).DirectoryExists();
_gameFolder = _compiler._locator.GameLocation(_compiler._settings.Game);
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!_gameFolderFilesExists) return null;
if (!source.AbsolutePath.InFolder(_gameFolder)) return null;
var result = source.EvolveTo<IgnoredDirectly>();
result.Reason = $"Ignoring game files because {Consts.GameFolderFilesDir} exists";
return result;
}
}
}