mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Threading.Tasks;
|
|
using Wabbajack.DTOs;
|
|
using Wabbajack.DTOs.Directives;
|
|
using Wabbajack.Paths;
|
|
using Wabbajack.Paths.IO;
|
|
|
|
namespace Wabbajack.Compiler.CompilationSteps
|
|
{
|
|
public class IgnoreGameFilesIfGameFolderFilesExist : ACompilationStep
|
|
{
|
|
private readonly bool _gameFolderFilesExists;
|
|
private readonly AbsolutePath _gameFolder;
|
|
|
|
public IgnoreGameFilesIfGameFolderFilesExist(ACompiler compiler) : base(compiler)
|
|
{
|
|
_gameFolderFilesExists = _compiler._settings.Source.Combine(Consts.GameFolderFilesDir).DirectoryExists();
|
|
_gameFolder = _compiler._locator.GameLocation(_compiler._settings.Game);
|
|
}
|
|
|
|
public override async ValueTask<Directive?> Run(RawSourceFile source)
|
|
{
|
|
if (!_gameFolderFilesExists) return null;
|
|
|
|
if (!source.AbsolutePath.InFolder(_gameFolder)) return null;
|
|
|
|
var result = source.EvolveTo<IgnoredDirectly>();
|
|
result.Reason = $"Ignoring game files because {Consts.GameFolderFilesDir} exists";
|
|
return result;
|
|
|
|
}
|
|
}
|
|
}
|