mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
290 lines
12 KiB
C#
290 lines
12 KiB
C#
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using IniParser.Model;
|
|
using Microsoft.Extensions.Logging;
|
|
using Wabbajack.Common;
|
|
using Wabbajack.Compiler.CompilationSteps;
|
|
using Wabbajack.Downloaders;
|
|
using Wabbajack.DTOs;
|
|
using Wabbajack.DTOs.Directives;
|
|
using Wabbajack.DTOs.JsonConverters;
|
|
using Wabbajack.Installer;
|
|
using Wabbajack.Networking.WabbajackClientApi;
|
|
using Wabbajack.Paths;
|
|
using Wabbajack.Paths.IO;
|
|
using Wabbajack.VFS;
|
|
|
|
namespace Wabbajack.Compiler
|
|
{
|
|
public class MO2Compiler : ACompiler
|
|
{
|
|
private readonly MO2CompilerSettings _mo2Settings;
|
|
|
|
public MO2Compiler(ILogger<MO2Compiler> logger, FileExtractor.FileExtractor extractor, FileHashCache hashCache, Context vfs,
|
|
TemporaryFileManager manager, MO2CompilerSettings settings, ParallelOptions parallelOptions, DownloadDispatcher dispatcher,
|
|
Client wjClient, IGameLocator locator, DTOSerializer dtos, IBinaryPatchCache patchCache) :
|
|
base(logger, extractor, hashCache, vfs, manager, settings, parallelOptions, dispatcher, wjClient, locator, dtos, patchCache)
|
|
{
|
|
_mo2Settings = settings;
|
|
}
|
|
|
|
public AbsolutePath MO2ModsFolder => _settings.Source.Combine(Consts.MO2ModFolderName);
|
|
|
|
|
|
public IniData MO2Ini { get; }
|
|
|
|
public AbsolutePath MO2ProfileDir => _settings.Source.Combine(Consts.MO2Profiles, _mo2Settings.Profile);
|
|
|
|
public ConcurrentBag<Directive> ExtraFiles { get; private set; } = new();
|
|
public Dictionary<AbsolutePath, IniData> ModInis { get; set; } = new();
|
|
public static AbsolutePath GetTypicalDownloadsFolder(AbsolutePath mo2Folder)
|
|
{
|
|
return mo2Folder.Combine("downloads");
|
|
}
|
|
|
|
public async Task<bool> Begin(CancellationToken token)
|
|
{
|
|
await _wjClient.SendMetric("begin_compiling", _mo2Settings.Profile);
|
|
|
|
var roots = new List<AbsolutePath> {_settings.Source, _settings.Downloads};
|
|
roots.AddRange(_settings.OtherGames.Append(_settings.Game).Select(g => _locator.GameLocation(g)));
|
|
|
|
await _vfs.AddRoots(roots, token);
|
|
|
|
await InferMetas(token);
|
|
|
|
await _vfs.AddRoot(_settings.Downloads, token);
|
|
|
|
// Find all Downloads
|
|
IndexedArchives = await _settings.Downloads.EnumerateFiles()
|
|
.Where(f => f.WithExtension(Ext.Meta).FileExists())
|
|
.PMap(_parallelOptions,
|
|
async f => new IndexedArchive(_vfs.Index.ByRootPath[f])
|
|
{
|
|
Name = (string)f.FileName,
|
|
IniData = f.WithExtension(Ext.Meta).LoadIniFile(),
|
|
Meta = await f.WithExtension(Ext.Meta).ReadAllTextAsync()
|
|
}).ToList();
|
|
|
|
|
|
await IndexGameFileHashes();
|
|
|
|
IndexedArchives = IndexedArchives.DistinctBy(a => a.File.AbsoluteName).ToList();
|
|
|
|
await CleanInvalidArchivesAndFillState();
|
|
|
|
|
|
var mo2Files = _settings.Source.EnumerateFiles()
|
|
.Where(p => p.FileExists())
|
|
.Select(p => new RawSourceFile(_vfs.Index.ByRootPath[p], p.RelativeTo(_settings.Source)));
|
|
|
|
// If Game Folder Files exists, ignore the game folder
|
|
IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
|
|
.OrderBy(f => f.NestingFactor)
|
|
.GroupBy(f => f.Hash)
|
|
.ToDictionary(f => f.Key, f => f.AsEnumerable());
|
|
|
|
AllFiles = mo2Files
|
|
.DistinctBy(f => f.Path)
|
|
.ToList();
|
|
|
|
var dups = AllFiles.GroupBy(f => f.Path)
|
|
.Where(fs => fs.Count() > 1)
|
|
.ToList();
|
|
|
|
if (dups.Count > 0)
|
|
{
|
|
_logger.LogInformation("Found {count} duplicates, exiting", dups.Count);
|
|
return false;
|
|
}
|
|
|
|
ModInis = _settings.Source.Combine(Consts.MO2ModFolderName)
|
|
.EnumerateDirectories()
|
|
.Select(f =>
|
|
{
|
|
var modName = f.FileName;
|
|
var metaPath = f.Combine("meta.ini");
|
|
return metaPath.FileExists() ? (mod_name: f, metaPath.LoadIniFile()) : default;
|
|
})
|
|
.Where(f => f.Item1 != default)
|
|
.ToDictionary(f => f.mod_name, f => f.Item2);
|
|
|
|
ArchivesByFullPath = IndexedArchives.ToDictionary(a => a.File.AbsoluteName);
|
|
|
|
|
|
var stack = MakeStack();
|
|
|
|
var results = await AllFiles.PMap(_parallelOptions, f => RunStack(stack, f)).ToList();
|
|
|
|
// Add the extra files that were generated by the stack
|
|
|
|
results = results.Concat(ExtraFiles).ToList();
|
|
|
|
var noMatch = results.OfType<NoMatch>().ToArray();
|
|
PrintNoMatches(noMatch);
|
|
if (CheckForNoMatchExit(noMatch))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
foreach (var ignored in results.OfType<IgnoredDirectly>())
|
|
{
|
|
_logger.LogInformation("Ignored {to} because {reason}", ignored.To, ignored.Reason);
|
|
}
|
|
|
|
InstallDirectives = results.Where(i => i is not IgnoredDirectly).ToList();
|
|
|
|
zEditIntegration.VerifyMerges(this);
|
|
|
|
await BuildPatches(token);
|
|
|
|
await GatherArchives();
|
|
|
|
await GatherMetaData();
|
|
|
|
ModList = new ModList
|
|
{
|
|
GameType = _settings.Game,
|
|
WabbajackVersion = Consts.CurrentMinimumWabbajackVersion,
|
|
Archives = SelectedArchives.ToArray(),
|
|
Directives = InstallDirectives.ToArray(),
|
|
Name = _settings.ModListName,
|
|
Author = _settings.ModListAuthor,
|
|
Description = _settings.ModListDescription,
|
|
Readme = _settings.ModlistReadme,
|
|
Image = ModListImage != default ? ModListImage.FileName : default,
|
|
Website = _settings.ModListWebsite,
|
|
Version = _settings.ModlistVersion,
|
|
IsNSFW = _settings.ModlistIsNSFW
|
|
};
|
|
|
|
await InlineFiles(token);
|
|
|
|
await RunValidation(ModList);
|
|
|
|
await GenerateManifest();
|
|
|
|
await ExportModList(token);
|
|
|
|
ResetMembers();
|
|
|
|
return true;
|
|
}
|
|
|
|
private async Task RunValidation(ModList modList)
|
|
{
|
|
var allowList = await _wjClient.LoadDownloadAllowList();
|
|
foreach (var archive in modList.Archives)
|
|
{
|
|
if (!_dispatcher.IsAllowed(archive, allowList))
|
|
{
|
|
_logger.LogCritical("Archive {name}, {primaryKeyString} is not allowed", archive.Name,
|
|
archive.State.PrimaryKeyString);
|
|
throw new CompilerException("Cannot download");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Clear references to lists that hold a lot of data.
|
|
/// </summary>
|
|
private void ResetMembers()
|
|
{
|
|
AllFiles = new List<RawSourceFile>();
|
|
InstallDirectives = new List<Directive>();
|
|
SelectedArchives = new List<Archive>();
|
|
ExtraFiles = new ConcurrentBag<Directive>();
|
|
}
|
|
|
|
public override IEnumerable<ICompilationStep> GetStack()
|
|
{
|
|
return MakeStack();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a execution stack. The stack should be passed into Run stack. Each function
|
|
/// in this stack will be run in-order and the first to return a non-null result will have its
|
|
/// result included into the pack
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public override IEnumerable<ICompilationStep> MakeStack()
|
|
{
|
|
_logger.LogInformation("Generating compilation stack");
|
|
var steps = new List<ICompilationStep>
|
|
{
|
|
new IgnoreGameFilesIfGameFolderFilesExist(this),
|
|
//new IncludeSteamWorkshopItems(this),
|
|
new IgnoreSaveFiles(this),
|
|
new IgnoreInPath(this, "logs".ToRelativePath()),
|
|
new IgnoreInPath(this, "downloads".ToRelativePath()),
|
|
new IgnoreInPath(this, "webcache".ToRelativePath()),
|
|
new IgnoreInPath(this, "overwrite".ToRelativePath()),
|
|
new IgnoreInPath(this, "crashDumps".ToRelativePath()),
|
|
new IgnorePathContains(this, "temporary_logs"),
|
|
new IgnorePathContains(this, "GPUCache"),
|
|
new IgnorePathContains(this, "SSEEdit Cache"),
|
|
new IgnoreOtherProfiles(this),
|
|
new IgnoreDisabledMods(this),
|
|
// TODO
|
|
//new IgnoreTaggedFiles(this, Consts.WABBAJACK_IGNORE_FILES),
|
|
//new IgnoreTaggedFolders(this,Consts.WABBAJACK_IGNORE),
|
|
new IncludeThisProfile(this),
|
|
// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
|
|
new IncludeStubbedConfigFiles(this),
|
|
new IgnoreInPath(this, Consts.GameFolderFilesDir.Combine("Data")),
|
|
new IgnoreInPath(this, Consts.GameFolderFilesDir.Combine("Papyrus Compiler")),
|
|
new IgnoreInPath(this, Consts.GameFolderFilesDir.Combine("Skyrim")),
|
|
new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
|
|
new IncludeRegex(this, "^[^\\\\]*\\.bat$"),
|
|
new IncludeModIniData(this),
|
|
new DirectMatch(this),
|
|
new IncludeTaggedFiles(this, _settings.Include),
|
|
// TODO: rework tagged files
|
|
// new IncludeTaggedFolders(this, Consts.WABBAJACK_INCLUDE),
|
|
new IgnoreExtension(this, Ext.Pyc),
|
|
new IgnoreExtension(this, Ext.Log),
|
|
new DeconstructBSAs(
|
|
this), // Deconstruct BSAs before building patches so we don't generate massive patch files
|
|
|
|
new MatchSimilarTextures(this),
|
|
new IncludePatches(this),
|
|
new IncludeDummyESPs(this),
|
|
|
|
// There are some types of files that will error the compilation, because they're created on-the-fly via tools
|
|
// so if we don't have a match by this point, just drop them.
|
|
new IgnoreExtension(this, Ext.Html),
|
|
// Don't know why, but this seems to get copied around a bit
|
|
new IgnoreFilename(this, "HavokBehaviorPostProcess.exe".ToRelativePath()),
|
|
// Theme file MO2 downloads somehow
|
|
new IncludeRegex(this, "splash\\.png"),
|
|
// File to force MO2 into portable mode
|
|
new IgnoreFilename(this, "portable.txt".ToRelativePath()),
|
|
new IgnoreExtension(this, Ext.Bin),
|
|
new IgnoreFilename(this, ".refcache".ToRelativePath()),
|
|
//Include custom categories
|
|
new IncludeRegex(this, "categories.dat$"),
|
|
|
|
new IncludeAllConfigs(this),
|
|
// TODO
|
|
//new zEditIntegration.IncludeZEditPatches(this),
|
|
|
|
new IncludeTaggedFiles(this, _settings.NoMatchInclude),
|
|
new IncludeRegex(this, ".*\\.txt"),
|
|
new IgnorePathContains(this,@"\Edit Scripts\Export\"),
|
|
new IgnoreExtension(this, new Extension(".CACHE")),
|
|
new DropAll(this)
|
|
};
|
|
|
|
//if (DisableTextureResizing)
|
|
// steps = steps.Where(s => !(s is MatchSimilarTextures)).ToList();
|
|
|
|
return steps;
|
|
}
|
|
|
|
|
|
}
|
|
} |