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70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using Wabbajack.Downloaders.Interfaces;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.DownloadStates;
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using Wabbajack.DTOs.Validation;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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using Wabbajack.VFS;
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namespace Wabbajack.Downloaders.GameFile;
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public class GameFileDownloader : ADownloader<GameFileSource>
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{
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private readonly FileHashCache _hashCache;
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private readonly IGameLocator _locator;
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public GameFileDownloader(IGameLocator locator, FileHashCache hashCache)
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{
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_locator = locator;
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_hashCache = hashCache;
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}
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public override Priority Priority => Priority.Normal;
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public override Task<Hash> Download(Archive archive, GameFileSource state, AbsolutePath destination, IJob job,
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CancellationToken token)
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{
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throw new NotImplementedException();
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}
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public override Task<bool> Prepare()
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{
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return Task.FromResult(true);
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}
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public override bool IsAllowed(ServerAllowList allowList, IDownloadState state)
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{
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return true;
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}
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public override IDownloadState? Resolve(IReadOnlyDictionary<string, string> iniData)
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{
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if (!iniData.TryGetValue("gameName", out var gameName) || !iniData.TryGetValue("gameFile", out var gameFile) ||
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!GameRegistry.TryGetByFuzzyName(gameName, out var game)) return null;
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return new GameFileSource
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{
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Game = game.Game,
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GameFile = gameFile.ToRelativePath()
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};
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}
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public override async Task<bool> Verify(Archive archive, GameFileSource archiveState, IJob job,
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CancellationToken token)
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{
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var fp = archiveState.GameFile.RelativeTo(_locator.GameLocation(archiveState.Game));
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if (!fp.FileExists()) return false;
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return await _hashCache.FileHashCachedAsync(fp, token) == archive.Hash;
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}
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public override IEnumerable<string> MetaIni(Archive a, GameFileSource state)
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{
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return new[]
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{
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$"gameName={state.Game}",
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$"gameFile={state.GameFile}"
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};
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}
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} |