wabbajack/Wabbajack.Installer/StandardInstaller.cs
2021-10-23 10:51:17 -06:00

393 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using IniParser;
using IniParser.Model.Configuration;
using IniParser.Parser;
using Microsoft.Extensions.Logging;
using Wabbajack.Common;
using Wabbajack.Compression.BSA;
using Wabbajack.Downloaders;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.DTOs;
using Wabbajack.DTOs.Directives;
using Wabbajack.DTOs.DownloadStates;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Installer.Utilities;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.VFS;
namespace Wabbajack.Installer;
public class StandardInstaller : AInstaller<StandardInstaller>
{
public static RelativePath BSACreationDir = "TEMP_BSA_FILES".ToRelativePath();
public StandardInstaller(ILogger<StandardInstaller> logger,
InstallerConfiguration config,
IGameLocator gameLocator, FileExtractor.FileExtractor extractor,
DTOSerializer jsonSerializer, Context vfs, FileHashCache fileHashCache,
DownloadDispatcher downloadDispatcher, ParallelOptions parallelOptions, Client wjClient) :
base(logger, config, gameLocator, extractor, jsonSerializer, vfs, fileHashCache, downloadDispatcher,
parallelOptions, wjClient)
{
MaxSteps = 7;
}
public override async Task<bool> Begin(CancellationToken token)
{
if (token.IsCancellationRequested) return false;
await _wjClient.SendMetric(MetricNames.BeginInstall, ModList.Name);
_logger.LogInformation("Configuring Processor");
if (_configuration.GameFolder == default)
_configuration.GameFolder = _gameLocator.GameLocation(_configuration.Game);
if (_configuration.GameFolder == default)
{
var otherGame = _configuration.Game.MetaData().CommonlyConfusedWith
.Where(g => _gameLocator.IsInstalled(g)).Select(g => g.MetaData()).FirstOrDefault();
if (otherGame != null)
_logger.LogError(
"In order to do a proper install Wabbajack needs to know where your {lookingFor} folder resides. However this game doesn't seem to be installed, we did however find an installed " +
"copy of {otherGame}, did you install the wrong game?",
_configuration.Game.MetaData().HumanFriendlyGameName, otherGame.HumanFriendlyGameName);
else
_logger.LogError(
"In order to do a proper install Wabbajack needs to know where your {lookingFor} folder resides. However this game doesn't seem to be installed.",
_configuration.Game.MetaData().HumanFriendlyGameName);
return false;
}
if (!_configuration.GameFolder.DirectoryExists())
{
_logger.LogError("Located game {game} at \"{gameFolder}\" but the folder does not exist!",
_configuration.Game, _configuration.GameFolder);
return false;
}
_logger.LogInformation("Install Folder: {installFolder}", _configuration.Install);
_logger.LogInformation("Downloads Folder: {downloadFolder}", _configuration.Downloads);
_logger.LogInformation("Game Folder: {gameFolder}", _configuration.GameFolder);
_logger.LogInformation("Wabbajack Folder: {wabbajackFolder}", KnownFolders.EntryPoint);
_configuration.Install.CreateDirectory();
_configuration.Downloads.CreateDirectory();
await OptimizeModlist(token);
await HashArchives(token);
await DownloadArchives(token);
await HashArchives(token);
var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
if (missing.Count > 0)
{
foreach (var a in missing)
_logger.LogCritical("Unable to download {name} ({primaryKeyString})", a.Name,
a.State.PrimaryKeyString);
_logger.LogCritical("Cannot continue, was unable to download one or more archives");
return false;
}
await ExtractModlist(token);
await PrimeVFS();
BuildFolderStructure();
await InstallArchives(token);
await InstallIncludedFiles(token);
await InstallIncludedDownloadMetas(token);
await BuildBSAs(token);
// TODO: Port this
await GenerateZEditMerges(token);
await ForcePortable();
await RemapMO2File();
CreateOutputMods();
SetScreenSizeInPrefs();
await ExtractedModlistFolder!.DisposeAsync();
await _wjClient.SendMetric(MetricNames.FinishInstall, ModList.Name);
await NextStep("Finished", 1);
_logger.LogInformation("Finished Installation");
return true;
}
private async Task RemapMO2File()
{
var iniFile = _configuration.Install.Combine("ModOrganizer.ini");
if (!iniFile.FileExists()) return;
_logger.LogInformation("Remapping ModOrganizer.ini");
var iniData = iniFile.LoadIniFile();
var settings = iniData["Settings"];
settings["download_directory"] = _configuration.Downloads.ToString();
iniData.SaveIniFile(iniFile);
}
private void CreateOutputMods()
{
_configuration.Install.Combine("profiles")
.EnumerateFiles()
.Where(f => f.FileName == Consts.SettingsIni)
.Do(f =>
{
if (!f.FileExists())
{
_logger.LogInformation("settings.ini is null for {profile}, skipping", f);
return;
}
var ini = f.LoadIniFile();
var overwrites = ini["custom_overrides"];
if (overwrites == null)
{
_logger.LogInformation("No custom overwrites found, skipping");
return;
}
overwrites!.Do(keyData =>
{
var v = keyData.Value;
var mod = _configuration.Install.Combine(Consts.MO2ModFolderName, (RelativePath) v);
mod.CreateDirectory();
});
});
}
private async Task ForcePortable()
{
var path = _configuration.Install.Combine("portable.txt");
if (path.FileExists()) return;
try
{
await path.WriteAllTextAsync("Created by Wabbajack");
}
catch (Exception e)
{
_logger.LogCritical(e, "Could not create portable.txt in {_configuration.Install}",
_configuration.Install);
}
}
private async Task InstallIncludedDownloadMetas(CancellationToken token)
{
await ModList.Archives
.PDoAll(async archive =>
{
if (HashedArchives.TryGetValue(archive.Hash, out var paths))
{
var metaPath = paths.WithExtension(Ext.Meta);
if (!metaPath.FileExists() && archive.State is not GameFileSource)
{
var meta = AddInstalled(_downloadDispatcher.MetaIni(archive));
await metaPath.WriteAllLinesAsync(meta, token);
}
}
});
}
private IEnumerable<string> AddInstalled(IEnumerable<string> getMetaIni)
{
foreach (var f in getMetaIni)
{
yield return f;
if (f == "[General]") yield return "installed=true";
}
}
private async Task BuildBSAs(CancellationToken token)
{
var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
_logger.LogInformation("Building {bsasCount} bsa files", bsas.Count);
foreach (var bsa in bsas)
{
_logger.LogInformation("Building {bsaTo}", bsa.To.FileName);
var sourceDir = _configuration.Install.Combine(BSACreationDir, bsa.TempID);
var a = BSADispatch.CreateBuilder(bsa.State, _manager);
var streams = await bsa.FileStates.PMapAll(async state =>
{
var fs = sourceDir.Combine(state.Path).Open(FileMode.Open, FileAccess.Read, FileShare.Read);
await a.AddFile(state, fs, token);
return fs;
}).ToList();
_logger.LogInformation("Writing {bsaTo}", bsa.To);
await using var outStream = _configuration.Install.Combine(bsa.To)
.Open(FileMode.Create, FileAccess.Write, FileShare.None);
await a.Build(outStream, token);
streams.Do(s => s.Dispose());
sourceDir.DeleteDirectory();
}
var bsaDir = _configuration.Install.Combine(BSACreationDir);
if (bsaDir.DirectoryExists())
{
_logger.LogInformation("Removing temp folder {bsaCreationDir}", BSACreationDir);
bsaDir.DeleteDirectory();
}
}
private async Task InstallIncludedFiles(CancellationToken token)
{
_logger.LogInformation("Writing inline files");
await NextStep("Installing Included Files", ModList.Directives.OfType<InlineFile>().Count());
await ModList.Directives
.OfType<InlineFile>()
.PDoAll(async directive =>
{
await UpdateProgress(1);
var outPath = _configuration.Install.Combine(directive.To);
outPath.Delete();
switch (directive)
{
case RemappedInlineFile file:
await WriteRemappedFile(file);
break;
default:
await outPath.WriteAllBytesAsync(await LoadBytesFromPath(directive.SourceDataID), token);
break;
}
});
}
private void SetScreenSizeInPrefs()
{
if (_configuration.SystemParameters == null)
_logger.LogWarning("No SystemParameters set, ignoring ini settings for system parameters");
var config = new IniParserConfiguration {AllowDuplicateKeys = true, AllowDuplicateSections = true};
var oblivionPath = (RelativePath) "Oblivion.ini";
foreach (var file in _configuration.Install.Combine("profiles").EnumerateFiles()
.Where(f => ((string) f.FileName).EndsWith("refs.ini") || f.FileName == oblivionPath))
try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile(file.ToString());
var modified = false;
if (data.Sections["Display"] != null)
if (data.Sections["Display"]["iSize W"] != null && data.Sections["Display"]["iSize H"] != null)
{
data.Sections["Display"]["iSize W"] =
_configuration.SystemParameters.ScreenWidth.ToString(CultureInfo.CurrentCulture);
data.Sections["Display"]["iSize H"] =
_configuration.SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture);
modified = true;
}
if (data.Sections["MEMORY"] != null)
if (data.Sections["MEMORY"]["VideoMemorySizeMb"] != null)
{
data.Sections["MEMORY"]["VideoMemorySizeMb"] =
_configuration.SystemParameters.EnbLEVRAMSize.ToString(CultureInfo.CurrentCulture);
modified = true;
}
if (modified)
parser.WriteFile(file.ToString(), data);
}
catch (Exception ex)
{
_logger.LogCritical(ex, "Skipping screen size remap for {file} due to parse error.", file);
}
var tweaksPath = (RelativePath) "SSEDisplayTweaks.ini";
foreach (var file in _configuration.Install.EnumerateFiles()
.Where(f => f.FileName == tweaksPath))
try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile(file.ToString());
var modified = false;
if (data.Sections["Render"] != null)
if (data.Sections["Render"]["Resolution"] != null)
{
data.Sections["Render"]["Resolution"] =
$"{_configuration.SystemParameters.ScreenWidth.ToString(CultureInfo.CurrentCulture)}x{_configuration.SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture)}";
modified = true;
}
if (modified)
parser.WriteFile(file.ToString(), data);
}
catch (Exception ex)
{
_logger.LogCritical(ex, "Skipping screen size remap for {file} due to parse error.", file);
}
}
private async Task WriteRemappedFile(RemappedInlineFile directive)
{
var data = Encoding.UTF8.GetString(await LoadBytesFromPath(directive.SourceDataID));
var gameFolder = _configuration.GameFolder.ToString();
data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, gameFolder);
data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, gameFolder.Replace("\\", "\\\\"));
data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, gameFolder.Replace("\\", "/"));
data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, _configuration.Install.ToString());
data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK,
_configuration.Install.ToString().Replace("\\", "\\\\"));
data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, _configuration.Install.ToString().Replace("\\", "/"));
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, _configuration.Downloads.ToString());
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK,
_configuration.Downloads.ToString().Replace("\\", "\\\\"));
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD,
_configuration.Downloads.ToString().Replace("\\", "/"));
await _configuration.Install.Combine(directive.To).WriteAllTextAsync(data);
}
public async Task GenerateZEditMerges(CancellationToken token)
{
await _configuration.ModList
.Directives
.OfType<MergedPatch>()
.PDoAll(async m =>
{
_logger.LogInformation("Generating zEdit merge: {to}", m.To);
var srcData = (await m.Sources.SelectAsync(async s =>
await _configuration.Install.Combine(s.RelativePath).ReadAllBytesAsync(token))
.ToReadOnlyCollection())
.ConcatArrays();
var patchData = await LoadBytesFromPath(m.PatchID);
await using var fs = _configuration.Install.Combine(m.To)
.Open(FileMode.Create, FileAccess.Write, FileShare.None);
await BinaryPatching.ApplyPatch(new MemoryStream(srcData), new MemoryStream(patchData), fs);
});
}
}