mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
339 lines
10 KiB
C#
339 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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using K4os.Compression.LZ4;
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using K4os.Compression.LZ4.Streams;
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using File = Alphaleonis.Win32.Filesystem.File;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Compression.BSA
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{
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public class BSABuilder : IDisposable
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{
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internal uint _archiveFlags;
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internal uint _fileCount;
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internal uint _fileFlags;
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internal byte[] _fileId;
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private List<FileEntry> _files = new List<FileEntry>();
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internal uint _folderCount;
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internal List<FolderRecordBuilder> _folders = new List<FolderRecordBuilder>();
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internal uint _offset;
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internal uint _totalFileNameLength;
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internal uint _totalFolderNameLength;
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internal uint _version;
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public BSABuilder()
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{
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_fileId = Encoding.ASCII.GetBytes("BSA\0");
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_offset = 0x24;
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}
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public IEnumerable<FileEntry> Files => _files;
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public ArchiveFlags ArchiveFlags
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{
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get => (ArchiveFlags) _archiveFlags;
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set => _archiveFlags = (uint) value;
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}
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public FileFlags FileFlags
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{
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get => (FileFlags) _archiveFlags;
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set => _archiveFlags = (uint) value;
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}
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public VersionType HeaderType
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{
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get => (VersionType) _version;
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set => _version = (uint) value;
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}
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public IEnumerable<string> FolderNames
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{
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get
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{
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return _files.Select(f => Path.GetDirectoryName(f.Path))
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.ToHashSet();
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}
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}
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public bool HasFolderNames => (_archiveFlags & 0x1) > 0;
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public bool HasFileNames => (_archiveFlags & 0x2) > 0;
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public bool CompressedByDefault => (_archiveFlags & 0x4) > 0;
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public bool HasNameBlobs => (_archiveFlags & 0x100) > 0;
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public void Dispose()
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{
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}
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public FileEntry AddFile(string path, Stream src, bool flipCompression = false)
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{
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var r = new FileEntry(this, path, src, flipCompression);
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lock (this)
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{
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_files.Add(r);
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}
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return r;
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}
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public void Build(string outputName)
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{
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RegenFolderRecords();
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if (File.Exists(outputName)) File.Delete(outputName);
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using (var fs = File.OpenWrite(outputName))
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using (var wtr = new BinaryWriter(fs))
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{
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wtr.Write(_fileId);
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wtr.Write(_version);
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wtr.Write(_offset);
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wtr.Write(_archiveFlags);
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var folders = FolderNames.ToList();
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wtr.Write((uint) folders.Count);
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wtr.Write((uint) _files.Count);
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wtr.Write((uint) _folders.Select(f => f._nameBytes.Count() - 1).Sum()); // totalFolderNameLength
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var s = _files.Select(f => f._pathBytes.Count()).Sum();
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_totalFileNameLength = (uint) _files.Select(f => f._nameBytes.Count()).Sum();
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wtr.Write(_totalFileNameLength); // totalFileNameLength
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wtr.Write(_fileFlags);
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foreach (var folder in _folders) folder.WriteFolderRecord(wtr);
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foreach (var folder in _folders)
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{
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if (HasFolderNames)
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wtr.Write(folder._nameBytes);
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foreach (var file in folder._files) file.WriteFileRecord(wtr);
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}
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foreach (var file in _files) wtr.Write(file._nameBytes);
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foreach (var file in _files) file.WriteData(wtr);
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}
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}
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public void RegenFolderRecords()
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{
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_folders = _files.GroupBy(f => Path.GetDirectoryName(f.Path.ToLowerInvariant()))
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.Select(f => new FolderRecordBuilder(this, f.Key, f.ToList()))
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.OrderBy(f => f._hash)
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.ToList();
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var lnk = _files.Where(f => f.Path.EndsWith(".lnk")).FirstOrDefault();
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foreach (var folder in _folders)
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foreach (var file in folder._files)
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file._folder = folder;
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_files = (from folder in _folders
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from file in folder._files
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orderby folder._hash, file._hash
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select file).ToList();
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}
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}
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public class FolderRecordBuilder
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{
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internal BSABuilder _bsa;
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internal uint _fileCount;
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internal IEnumerable<FileEntry> _files;
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internal ulong _hash;
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internal byte[] _nameBytes;
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internal ulong _offset;
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internal uint _recordSize;
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public FolderRecordBuilder(BSABuilder bsa, string folderName, IEnumerable<FileEntry> files)
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{
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_files = files.OrderBy(f => f._hash);
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Name = folderName.ToLowerInvariant();
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_bsa = bsa;
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// Folders don't have extensions, so let's make sure we cut it out
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_hash = Name.GetBSAHash("");
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_fileCount = (uint) files.Count();
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_nameBytes = folderName.ToBZString(_bsa.HeaderType);
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_recordSize = sizeof(ulong) + sizeof(uint) + sizeof(uint);
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}
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public ulong Hash => _hash;
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public string Name { get; }
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public ulong SelfSize
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{
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get
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{
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if (_bsa.HeaderType == VersionType.SSE)
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return sizeof(ulong) + sizeof(uint) + sizeof(uint) + sizeof(ulong);
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return sizeof(ulong) + sizeof(uint) + sizeof(uint);
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}
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}
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public ulong FileRecordSize
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{
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get
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{
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ulong size = 0;
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if (_bsa.HasFolderNames)
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size += (ulong) _nameBytes.Length;
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size += (ulong) _files.Select(f => sizeof(ulong) + sizeof(uint) + sizeof(uint)).Sum();
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return size;
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}
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}
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public void WriteFolderRecord(BinaryWriter wtr)
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{
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var idx = _bsa._folders.IndexOf(this);
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_offset = (ulong) wtr.BaseStream.Position;
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_offset += (ulong) _bsa._folders.Skip(idx).Select(f => (long) f.SelfSize).Sum();
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_offset += _bsa._totalFileNameLength;
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_offset += (ulong) _bsa._folders.Take(idx).Select(f => (long) f.FileRecordSize).Sum();
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var sp = wtr.BaseStream.Position;
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wtr.Write(_hash);
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wtr.Write(_fileCount);
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if (_bsa.HeaderType == VersionType.SSE)
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{
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wtr.Write((uint) 0); // unk
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wtr.Write(_offset); // offset
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}
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else if (_bsa.HeaderType == VersionType.FO3 || _bsa.HeaderType == VersionType.TES4)
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{
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wtr.Write((uint) _offset);
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}
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else
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{
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throw new NotImplementedException($"Cannot write to BSAs of type {_bsa.HeaderType}");
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}
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}
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}
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public class FileEntry
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{
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internal BSABuilder _bsa;
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internal Stream _bytesSource;
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internal string _filenameSource;
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internal bool _flipCompression;
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internal FolderRecordBuilder _folder;
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internal ulong _hash;
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internal string _name;
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internal byte[] _nameBytes;
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private long _offsetOffset;
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internal int _originalSize;
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internal string _path;
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private readonly byte[] _pathBSBytes;
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internal byte[] _pathBytes;
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internal byte[] _rawData;
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public FileEntry(BSABuilder bsa, string path, Stream src, bool flipCompression)
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{
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_bsa = bsa;
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_path = path.ToLowerInvariant();
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_name = System.IO.Path.GetFileName(_path);
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_hash = _name.GetBSAHash();
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_nameBytes = _name.ToTermString(bsa.HeaderType);
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_pathBytes = _path.ToTermString(bsa.HeaderType);
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_pathBSBytes = _path.ToBSString();
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_flipCompression = flipCompression;
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var ms = new MemoryStream();
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src.CopyTo(ms);
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_rawData = ms.ToArray();
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_originalSize = _rawData.Length;
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if (Compressed)
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CompressData();
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}
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public bool Compressed
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{
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get
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{
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if (_flipCompression)
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return !_bsa.CompressedByDefault;
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return _bsa.CompressedByDefault;
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}
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}
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public string Path => _path;
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public bool FlipCompression => _flipCompression;
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public ulong Hash => _hash;
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public FolderRecordBuilder Folder => _folder;
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private void CompressData()
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{
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if (_bsa.HeaderType == VersionType.SSE)
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{
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var r = new MemoryStream();
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using (var w = LZ4Stream.Encode(r, new LZ4EncoderSettings {CompressionLevel = LZ4Level.L10_OPT}))
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{
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new MemoryStream(_rawData).CopyTo(w);
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}
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_rawData = r.ToArray();
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}
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else if (_bsa.HeaderType == VersionType.FO3 || _bsa.HeaderType == VersionType.TES4)
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{
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var r = new MemoryStream();
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using (var w = new DeflaterOutputStream(r))
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{
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new MemoryStream(_rawData).CopyTo(w);
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}
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_rawData = r.ToArray();
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}
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else
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{
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throw new NotImplementedException($"Can't compress data for {_bsa.HeaderType} BSAs.");
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}
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}
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internal void WriteFileRecord(BinaryWriter wtr)
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{
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wtr.Write(_hash);
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var size = _rawData.Length;
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if (_bsa.HasNameBlobs) size += _pathBSBytes.Length;
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if (Compressed) size += 4;
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if (_flipCompression)
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wtr.Write((uint) size | (0x1 << 30));
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else
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wtr.Write((uint) size);
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_offsetOffset = wtr.BaseStream.Position;
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wtr.Write(0xDEADBEEF);
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}
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internal void WriteData(BinaryWriter wtr)
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{
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var offset = (uint) wtr.BaseStream.Position;
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wtr.BaseStream.Position = _offsetOffset;
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wtr.Write(offset);
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wtr.BaseStream.Position = offset;
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if (_bsa.HasNameBlobs) wtr.Write(_pathBSBytes);
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if (Compressed)
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{
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wtr.Write((uint) _originalSize);
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wtr.Write(_rawData);
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}
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else
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{
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wtr.Write(_rawData);
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}
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}
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}
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} |