wabbajack/Compression.BSA/BA2Reader.cs

495 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using ICSharpCode.SharpZipLib.Zip.Compression;
using File = Alphaleonis.Win32.Filesystem.File;
namespace Compression.BSA
{
public enum EntryType
{
GNRL,
DX10,
GNMF
}
interface IFileEntry : IFile
{
string FullPath { get; set; }
}
public class BA2Reader : IBSAReader
{
internal string _filename;
private Stream _stream;
internal BinaryReader _rdr;
internal uint _version;
internal string _headerMagic;
internal EntryType _type;
internal uint _numFiles;
internal ulong _nameTableOffset;
public bool UseATIFourCC { get; set; } = false;
public bool HasNameTable => _nameTableOffset > 0;
public BA2Reader(string filename) : this(File.OpenRead(filename))
{
_filename = filename;
}
public BA2Reader(Stream stream)
{
_stream = stream;
_rdr = new BinaryReader(_stream, Encoding.UTF7);
LoadHeaders();
}
public void LoadHeaders()
{
_headerMagic = Encoding.ASCII.GetString(_rdr.ReadBytes(4));
if (_headerMagic != "BTDX")
throw new InvalidDataException("Unknown header type: " + _headerMagic);
_version = _rdr.ReadUInt32();
string fourcc = Encoding.ASCII.GetString(_rdr.ReadBytes(4));
if (Enum.TryParse(fourcc, out EntryType entryType))
{
_type = entryType;
}
else
{
throw new InvalidDataException($"Can't parse entry types of {fourcc}");
}
_numFiles = _rdr.ReadUInt32();
_nameTableOffset = _rdr.ReadUInt64();
var files = new List<IFileEntry>();
for (var idx = 0; idx < _numFiles; idx += 1)
{
switch (_type)
{
case EntryType.GNRL:
files.Add(new BA2FileEntry(this, idx));
break;
case EntryType.DX10:
files.Add(new BA2DX10Entry(this, idx));
break;
case EntryType.GNMF:
break;
}
}
if (HasNameTable)
{
_rdr.BaseStream.Seek((long) _nameTableOffset, SeekOrigin.Begin);
foreach (var file in files)
file.FullPath = Encoding.UTF7.GetString(_rdr.ReadBytes(_rdr.ReadInt16()));
}
Files = files;
}
public void Dispose()
{
_stream?.Dispose();
_rdr?.Dispose();
}
public IEnumerable<IFile> Files { get; private set; }
public ArchiveStateObject State => new BA2StateObject(this);
}
public class BA2StateObject : ArchiveStateObject
{
public BA2StateObject()
{
}
public BA2StateObject(BA2Reader ba2Reader)
{
Version = ba2Reader._version;
HeaderMagic = ba2Reader._headerMagic;
Type = ba2Reader._type;
HasNameTable = ba2Reader.HasNameTable;
}
public bool HasNameTable { get; set; }
public EntryType Type { get; set; }
public string HeaderMagic { get; set; }
public uint Version { get; set; }
public override IBSABuilder MakeBuilder()
{
return new BA2Builder(this);
}
}
public class BA2DX10Entry : IFileEntry
{
internal uint _nameHash;
internal string _extension;
internal uint _dirHash;
internal byte _unk8;
internal byte _numChunks;
internal ushort _chunkHdrLen;
internal ushort _height;
internal ushort _width;
internal byte _numMips;
internal byte _format;
internal ushort _unk16;
internal List<BA2TextureChunk> _chunks;
private BA2Reader _bsa;
internal int _index;
public BA2DX10Entry(BA2Reader ba2Reader, int idx)
{
_bsa = ba2Reader;
var _rdr = ba2Reader._rdr;
_nameHash = _rdr.ReadUInt32();
FullPath = _nameHash.ToString("X");
_extension = Encoding.UTF7.GetString(_rdr.ReadBytes(4));
_dirHash = _rdr.ReadUInt32();
_unk8 = _rdr.ReadByte();
_numChunks = _rdr.ReadByte();
_chunkHdrLen = _rdr.ReadUInt16();
_height = _rdr.ReadUInt16();
_width = _rdr.ReadUInt16();
_numMips = _rdr.ReadByte();
_format = _rdr.ReadByte();
_unk16 = _rdr.ReadUInt16();
_index = idx;
_chunks = Enumerable.Range(0, _numChunks)
.Select(_ => new BA2TextureChunk(_rdr))
.ToList();
}
public string FullPath { get; set; }
public string Path => FullPath;
public uint Size => (uint)_chunks.Sum(f => f._fullSz) + HeaderSize + sizeof(uint);
public FileStateObject State => new BA2DX10EntryState(this);
public uint HeaderSize => DDS.HeaderSizeForFormat((DXGI_FORMAT)_format);
public void CopyDataTo(Stream output)
{
var bw = new BinaryWriter(output);
WriteHeader(bw);
using (var fs = File.OpenRead(_bsa._filename))
using (var br = new BinaryReader(fs))
{
foreach (var chunk in _chunks)
{
var full = new byte[chunk._fullSz];
var isCompressed = chunk._packSz != 0;
br.BaseStream.Seek((long)chunk._offset, SeekOrigin.Begin);
if (!isCompressed)
{
br.BaseStream.Read(full, 0, full.Length);
}
else
{
byte[] compressed = new byte[chunk._packSz];
br.BaseStream.Read(compressed, 0, compressed.Length);
var inflater = new Inflater();
inflater.SetInput(compressed);
inflater.Inflate(full);
}
bw.BaseStream.Write(full, 0, full.Length);
}
}
}
private void WriteHeader(BinaryWriter bw)
{
var ddsHeader = new DDS_HEADER();
ddsHeader.dwSize = ddsHeader.GetSize();
ddsHeader.dwHeaderFlags = DDS.DDS_HEADER_FLAGS_TEXTURE | DDS.DDS_HEADER_FLAGS_LINEARSIZE | DDS.DDS_HEADER_FLAGS_MIPMAP;
ddsHeader.dwHeight = _height;
ddsHeader.dwWidth = _width;
ddsHeader.dwMipMapCount = _numMips;
ddsHeader.PixelFormat.dwSize = ddsHeader.PixelFormat.GetSize();
ddsHeader.dwDepth = 1;
ddsHeader.dwSurfaceFlags = DDS.DDS_SURFACE_FLAGS_TEXTURE | DDS.DDS_SURFACE_FLAGS_MIPMAP;
switch ((DXGI_FORMAT)_format)
{
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '1');
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height / 2); // 4bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '3');
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '5');
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
if (_bsa.UseATIFourCC)
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('A', 'T', 'I', '2'); // this is more correct but the only thing I have found that supports it is the nvidia photoshop plugin
else
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('B', 'C', '5', 'U');
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', '1', '0');
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height / 2); // 4bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC;
ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', '1', '0');
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGBA;
ddsHeader.PixelFormat.dwRGBBitCount = 32;
ddsHeader.PixelFormat.dwRBitMask = 0x000000FF;
ddsHeader.PixelFormat.dwGBitMask = 0x0000FF00;
ddsHeader.PixelFormat.dwBBitMask = 0x00FF0000;
ddsHeader.PixelFormat.dwABitMask = 0xFF000000;
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height * 4); // 32bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGBA;
ddsHeader.PixelFormat.dwRGBBitCount = 32;
ddsHeader.PixelFormat.dwRBitMask = 0x00FF0000;
ddsHeader.PixelFormat.dwGBitMask = 0x0000FF00;
ddsHeader.PixelFormat.dwBBitMask = 0x000000FF;
ddsHeader.PixelFormat.dwABitMask = 0xFF000000;
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height * 4); // 32bpp
break;
case DXGI_FORMAT.DXGI_FORMAT_R8_UNORM:
ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGB;
ddsHeader.PixelFormat.dwRGBBitCount = 8;
ddsHeader.PixelFormat.dwRBitMask = 0xFF;
ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp
break;
default:
throw new Exception("Unsupported DDS header format. File: " + FullPath);
}
bw.Write((uint)DDS.DDS_MAGIC);
ddsHeader.Write(bw);
switch ((DXGI_FORMAT)_format)
{
case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB:
var dxt10 = new DDS_HEADER_DXT10()
{
dxgiFormat = _format,
resourceDimension = (uint)DXT10_RESOURCE_DIMENSION.DIMENSION_TEXTURE2D,
miscFlag = 0,
arraySize = 1,
miscFlags2 = DDS.DDS_ALPHA_MODE_UNKNOWN
};
dxt10.Write(bw);
break;
}
}
}
public class BA2DX10EntryState : FileStateObject
{
public BA2DX10EntryState() { }
public BA2DX10EntryState(BA2DX10Entry ba2Dx10Entry)
{
Path = ba2Dx10Entry.FullPath;
NameHash = ba2Dx10Entry._nameHash;
Extension = ba2Dx10Entry._extension;
DirHash = ba2Dx10Entry._dirHash;
Unk8 = ba2Dx10Entry._unk8;
ChunkHdrLen = ba2Dx10Entry._chunkHdrLen;
Height = ba2Dx10Entry._height;
Width = ba2Dx10Entry._width;
NumMips = ba2Dx10Entry._numMips;
PixelFormat = ba2Dx10Entry._format;
Unk16 = ba2Dx10Entry._unk16;
Index = ba2Dx10Entry._index;
Chunks = ba2Dx10Entry._chunks.Select(ch => new ChunkState(ch)).ToList();
}
public List<ChunkState> Chunks { get; set; }
public ushort Unk16 { get; set; }
public byte PixelFormat { get; set; }
public byte NumMips { get; set; }
public ushort Width { get; set; }
public ushort Height { get; set; }
public ushort ChunkHdrLen { get; set; }
public byte Unk8 { get; set; }
public uint DirHash { get; set; }
public string Extension { get; set; }
public uint NameHash { get; set; }
}
public class ChunkState
{
public ChunkState() {}
public ChunkState(BA2TextureChunk ch)
{
FullSz = ch._fullSz;
StartMip = ch._startMip;
EndMip = ch._endMip;
Align = ch._align;
Compressed = ch._packSz != 0;
}
public bool Compressed { get; set; }
public uint Align { get; set; }
public ushort EndMip { get; set; }
public ushort StartMip { get; set; }
public uint FullSz { get; set; }
}
public class BA2TextureChunk
{
internal ulong _offset;
internal uint _packSz;
internal uint _fullSz;
internal ushort _startMip;
internal ushort _endMip;
internal uint _align;
public BA2TextureChunk(BinaryReader rdr)
{
_offset = rdr.ReadUInt64();
_packSz = rdr.ReadUInt32();
_fullSz = rdr.ReadUInt32();
_startMip = rdr.ReadUInt16();
_endMip = rdr.ReadUInt16();
_align = rdr.ReadUInt32();
}
}
public class BA2FileEntry : IFileEntry
{
internal uint _nameHash;
internal string _extension;
internal uint _dirHash;
internal uint _flags;
internal ulong _offset;
internal uint _size;
internal uint _realSize;
internal uint _align;
internal BA2Reader _bsa;
internal int _index;
public bool Compressed => _size != 0;
public BA2FileEntry(BA2Reader ba2Reader, int index)
{
_index = index;
_bsa = ba2Reader;
var _rdr = ba2Reader._rdr;
_nameHash = _rdr.ReadUInt32();
FullPath = _nameHash.ToString("X");
_extension = Encoding.UTF7.GetString(_rdr.ReadBytes(4));
_dirHash = _rdr.ReadUInt32();
_flags = _rdr.ReadUInt32();
_offset = _rdr.ReadUInt64();
_size = _rdr.ReadUInt32();
_realSize = _rdr.ReadUInt32();
_align = _rdr.ReadUInt32();
}
public string FullPath { get; set; }
public string Path => FullPath;
public uint Size => _realSize;
public FileStateObject State => new BA2FileEntryState(this);
public void CopyDataTo(Stream output)
{
using (var fs = File.OpenRead(_bsa._filename))
{
fs.Seek((long) _offset, SeekOrigin.Begin);
uint len = Compressed ? _size : _realSize;
var bytes = new byte[len];
fs.Read(bytes, 0, (int) len);
if (!Compressed)
{
output.Write(bytes, 0, bytes.Length);
}
else
{
var uncompressed = new byte[_realSize];
var inflater = new Inflater();
inflater.SetInput(bytes);
inflater.Inflate(uncompressed);
output.Write(uncompressed, 0, uncompressed.Length);
}
}
}
}
public class BA2FileEntryState : FileStateObject
{
public BA2FileEntryState() { }
public BA2FileEntryState(BA2FileEntry ba2FileEntry)
{
NameHash = ba2FileEntry._nameHash;
DirHash = ba2FileEntry._dirHash;
Flags = ba2FileEntry._flags;
Align = ba2FileEntry._align;
Compressed = ba2FileEntry.Compressed;
Path = ba2FileEntry.FullPath;
Extension = ba2FileEntry._extension;
Index = ba2FileEntry._index;
}
public string Extension { get; set; }
public bool Compressed { get; set; }
public uint Align { get; set; }
public uint Flags { get; set; }
public uint DirHash { get; set; }
public uint NameHash { get; set; }
}
}