wabbajack/Wabbajack.Common
2021-01-15 07:00:58 -07:00
..
CircuitBreaker Fix endless loop in CopyToLimit 2020-08-15 13:33:05 -07:00
Enums Remove vortex support 2020-04-21 06:14:52 -06:00
Error States Fixed build errors 2020-11-18 12:37:31 +01:00
Exceptions Converted Common to .net 5.0 2020-12-31 16:39:28 -07:00
Extensions Add NotNull for IEnumerable<T> where T : struct 2021-01-09 19:44:29 +01:00
FileSignatures WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
KnownFolders Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
Paths HOTFIX: Fix game file sources that don't have MO2 specific names 2021-01-13 18:53:08 -07:00
Serialization/Json No more MessagePack, Json is love, Json is life 2020-04-06 14:48:54 -06:00
StatusFeed Removed RxUI from Wabbajack.Common 2020-08-11 10:37:17 -05:00
StoreHandlers DA2/DAI support 2021-01-08 06:42:58 -07:00
Util Converted Common to .net 5.0 2020-12-31 16:39:28 -07:00
app.config Updated all main projects to .NET 4.8.0 2019-11-23 16:50:09 +01:00
AsyncBlockingCollection.cs Fixed build errors 2020-11-18 12:37:31 +01:00
BSDiff.cs Create .metas automatically for source-from-game files. 2019-12-10 05:26:49 -07:00
ChildProcessTracker.cs code reformatting 2019-09-13 22:35:42 -06:00
CLI.cs Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
ConcurrentHashSet.cs Slightly improved nexus caching code 2020-05-14 16:21:56 -06:00
Consts.cs #### Version - 2.3.6.1 - 12/31/2020 2020-12-30 23:44:58 -07:00
DynamicIniData.cs Fix nullable reference logic errors. 2020-04-03 22:02:53 -06:00
GameMetaData.cs DA2/DAI support 2021-01-08 06:42:58 -07:00
Hash.cs Return null instead of Hash.Empty on exception during hashing 2021-01-09 19:44:52 +01:00
IAsyncEnumerableExtensions.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
IStreamFactory.cs Rework file extraction to combine the old and new methods 2020-10-09 21:02:58 -06:00
Json.cs Converted Common to .net 5.0 2020-12-31 16:39:28 -07:00
Logging.cs Whitespace change to trigger new build 2020-10-04 07:24:17 -06:00
LogTime.cs Make the tests faster by defaulting to not indexing game files 2020-06-01 20:18:32 -06:00
MemorySlice.cs Ported MemorySlice over from Noggog.CSharpExt 2020-08-11 08:02:46 -05:00
ModListAssociationManager.cs Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
ModListRegistry.cs add modlist metadata files 2019-10-15 17:23:14 -06:00
OctoDiff.cs LL autohealing 2020-08-12 16:23:02 -06:00
Patches.cs Dispose of file handles in BSA creation, don't load unused patches. 2021-01-15 07:00:58 -07:00
Paths.cs Enable optional disk compression 2020-08-05 16:01:45 -06:00
ProcessHelper.cs Several fixes for the Youtube Downloader inferencing code. 2020-05-27 06:05:55 -06:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
SplittingStream.cs Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
StatusFileStream.cs EndToEnd Tests pass 2020-09-05 21:19:05 -06:00
StatusUpdateTracker.cs More fine-grained status updates 2020-11-03 07:45:08 -07:00
Utils.cs Make more path comparisons ignore case 2020-11-18 20:04:43 -07:00
Wabbajack.Common.csproj Remove RocksDB (replaced with SQLite) 2021-01-05 15:09:32 -07:00
WJFileWatcher.cs Moved Utils WJ LocalAppData filewatching to lazy system 2020-09-21 22:48:12 -05:00
WorkQueue.cs Removed RxUI from Wabbajack.Common 2020-08-11 10:37:17 -05:00

Wabbajack.Common

The Common part of the project name tells it all: Here you will find our Utility functions, the Constants, File Extractors and Game Handlers.