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https://github.com/wabbajack-tools/wabbajack.git
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198 lines
4.9 KiB
C#
198 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Wabbajack.Common
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{
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public struct Percent : IComparable, IEquatable<Percent>
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{
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public static readonly Percent One = new Percent(1);
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public static readonly Percent Zero = new Percent(0);
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public readonly double Value;
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public Percent Inverse => new Percent(1 - this.Value, check: false);
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private Percent(double d, bool check)
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{
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if (!check || InRange(d))
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{
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this.Value = d;
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}
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else
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{
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throw new ArgumentException("Element out of range: " + d);
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}
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}
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public Percent(double d)
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: this(d, check: true)
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{
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}
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public Percent(int i)
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{
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if (i < 0)
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{
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Value = 0;
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}
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else if (i > 100)
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{
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Value = 1;
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}
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else
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{
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Value = i / 100d;
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}
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}
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public static bool InRange(double d)
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{
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return d >= 0 || d <= 1;
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}
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public static Percent operator +(Percent c1, Percent c2)
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{
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return new Percent(c1.Value + c2.Value);
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}
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public static Percent operator *(Percent c1, Percent c2)
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{
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return new Percent(c1.Value * c2.Value);
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}
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public static Percent operator -(Percent c1, Percent c2)
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{
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return new Percent(c1.Value - c2.Value);
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}
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public static Percent operator /(Percent c1, Percent c2)
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{
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return new Percent(c1.Value / c2.Value);
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}
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public static implicit operator double(Percent c1)
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{
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return c1.Value;
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}
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public static Percent FactoryPutInRange(double d)
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{
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if (double.IsNaN(d) || double.IsInfinity(d))
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{
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throw new ArgumentException();
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}
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if (d < 0)
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{
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return Percent.Zero;
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}
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else if (d > 1)
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{
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return Percent.One;
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}
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return new Percent(d, check: false);
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}
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public static Percent FactoryPutInRange(int cur, int max)
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{
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return FactoryPutInRange(1.0d * cur / max);
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}
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public static Percent FactoryPutInRange(long cur, long max)
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{
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return FactoryPutInRange(1.0d * cur / max);
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}
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public static Percent AverageFromPercents(params Percent[] ps)
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{
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double percent = 0;
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foreach (var p in ps)
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{
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percent += p.Value;
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}
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return new Percent(percent / ps.Length, check: false);
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}
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public static Percent MultFromPercents(params Percent[] ps)
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{
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double percent = 1;
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foreach (var p in ps)
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{
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percent *= p.Value;
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}
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return new Percent(percent, check: false);
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}
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public override bool Equals(object obj)
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{
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if (!(obj is Percent rhs)) return false;
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return Equals(rhs);
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}
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public bool Equals(Percent other)
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{
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return this.Value == other.Value;
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}
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public override int GetHashCode()
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{
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return this.Value.GetHashCode();
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}
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public override string ToString()
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{
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return ToString(0);
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}
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public string ToString(string format)
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{
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return $"{(Value * 100).ToString(format)}%";
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}
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public string ToString(byte numDigits)
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{
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switch (numDigits)
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{
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case 0:
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return ToString("n0");
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case 1:
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return ToString("n1");
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case 2:
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return ToString("n2");
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case 3:
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return ToString("n3");
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case 4:
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return ToString("n4");
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case 5:
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return ToString("n5");
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case 6:
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return ToString("n6");
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default:
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throw new NotImplementedException();
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}
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}
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public int CompareTo(object obj)
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{
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if (obj is Percent rhs)
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{
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return this.Value.CompareTo(rhs.Value);
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}
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return 0;
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}
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public static bool TryParse(string str, out Percent p)
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{
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if (double.TryParse(str, out double d))
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{
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if (InRange(d))
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{
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p = new Percent(d);
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return true;
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}
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}
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p = default(Percent);
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return false;
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}
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}
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}
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