wabbajack/Wabbajack.Lib/CompilationSteps/DeconstructBSAs.cs

110 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Compression.BSA;
using Newtonsoft.Json;
using Wabbajack.Common;
using Wabbajack.Common.StatusFeed.Errors;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib.CompilationSteps
{
public class DeconstructBSAs : ACompilationStep
{
private readonly IEnumerable<RelativePath> _includeDirectly;
private readonly Func<VirtualFile, List<ICompilationStep>> _microstack;
private readonly Func<VirtualFile, List<ICompilationStep>> _microstackWithInclude;
private readonly MO2Compiler _mo2Compiler;
public DeconstructBSAs(ACompiler compiler) : base(compiler)
{
_mo2Compiler = (MO2Compiler)compiler;
_includeDirectly = _mo2Compiler.ModInis.Where(kv =>
{
var general = kv.Value.General;
if (general.notes != null && (general.notes.Contains(Consts.WABBAJACK_INCLUDE) || general.notes.Contains(Consts.WABBAJACK_NOMATCH_INCLUDE))) return true;
if (general.comments != null && (general.comments.Contains(Consts.WABBAJACK_INCLUDE) || general.comments.Contains(Consts.WABBAJACK_NOMATCH_INCLUDE))) return true;
return false;
})
.Select(kv => kv.Key.RelativeTo(_mo2Compiler.SourcePath))
.ToList();
_microstack = bsa => new List<ICompilationStep>
{
new DirectMatch(_mo2Compiler),
new MatchSimilarTextures(_mo2Compiler),
new IncludePatches(_mo2Compiler, bsa),
new DropAll(_mo2Compiler)
};
_microstackWithInclude = bsa => new List<ICompilationStep>
{
new DirectMatch(_mo2Compiler),
new MatchSimilarTextures(_mo2Compiler),
new IncludePatches(_mo2Compiler, bsa),
new IncludeAll(_mo2Compiler)
};
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!Consts.SupportedBSAs.Contains(source.Path.Extension)) return null;
var defaultInclude = false;
if (source.Path.RelativeTo(_mo2Compiler.SourcePath).InFolder(_mo2Compiler.SourcePath.Combine(Consts.MO2ModFolderName)))
if (_includeDirectly.Any(path => source.Path.StartsWith(path)))
defaultInclude = true;
if (source.AbsolutePath.Size >= (long)2 << 31)
{
var bsaTest = await BSADispatch.OpenRead(source.AbsolutePath);
if (bsaTest.State is BSAStateObject)
{
Utils.Error(
$"BSA {source.AbsolutePath.FileName} is over 2GB in size, very few programs (Including Wabbajack) can create BSA files this large without causing CTD issues." +
$"Please re-compress this BSA into a more manageable size.");
}
}
var sourceFiles = source.File.Children;
var stack = defaultInclude ? _microstackWithInclude(source.File) : _microstack(source.File);
var id = Guid.NewGuid().ToString();
Func<Task>? _cleanup = null;
if (defaultInclude)
{
//_cleanup = await source.File.Context.Stage(source.File.Children);
}
var matches = await sourceFiles.PMap(_mo2Compiler.Queue, e => _mo2Compiler.RunStack(stack, new RawSourceFile(e, Consts.BSACreationDir.Combine((RelativePath)id, (RelativePath)e.Name))));
foreach (var match in matches)
{
if (match is IgnoredDirectly)
Utils.ErrorThrow(new UnconvertedError($"File required for BSA {source.Path} creation doesn't exist: {match.To}"));
_mo2Compiler.ExtraFiles.Add(match);
}
CreateBSA directive;
var bsa = await BSADispatch.OpenRead(source.AbsolutePath);
directive = new CreateBSA(
state: bsa.State,
items: bsa.Files.Select(f => f.State).ToList())
{
To = source.Path,
TempID = (RelativePath)id,
};
if (_cleanup != null)
await _cleanup();
return directive;
}
}
}