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CircuitBreaker
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Cdn tweaks (#1362)
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2021-03-10 19:28:28 -07:00 |
Enums
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Remove vortex support
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2020-04-21 06:14:52 -06:00 |
Error States
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New null errors
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2021-03-11 17:01:16 -06:00 |
Exceptions
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Converted Common to .net 5.0
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2020-12-31 16:39:28 -07:00 |
Extensions
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New null errors
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2021-03-11 17:01:16 -06:00 |
FileSignatures
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WIP, massive rework of file extraction
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2020-09-04 15:00:29 -06:00 |
KnownFolders
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Fix missing KnownFolders
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2021-06-12 11:39:17 +02:00 |
Paths
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Rework texture matching again, support for _n and _d files, and fixing a but that created null ImageStates
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2021-07-16 23:32:37 -06:00 |
Serialization/Json
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No more MessagePack, Json is love, Json is life
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2020-04-06 14:48:54 -06:00 |
StatusFeed
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Removed RxUI from Wabbajack.Common
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2020-08-11 10:37:17 -05:00 |
StoreHandlers
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Update logging with StoreHandler name
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2021-07-16 14:17:06 +02:00 |
Util
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2.5.1.3
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2021-07-15 07:35:26 -06:00 |
app.config
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Updated all main projects to .NET 4.8.0
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2019-11-23 16:50:09 +01:00 |
AsyncBlockingCollection.cs
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New null errors
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2021-03-11 17:01:16 -06:00 |
BSDiff.cs
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Create .metas automatically for source-from-game files.
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2019-12-10 05:26:49 -07:00 |
ChildProcessTracker.cs
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code reformatting
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2019-09-13 22:35:42 -06:00 |
CLI.cs
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Enabled nullability for Wabbajack.Common
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2020-04-03 18:23:13 -05:00 |
ConcurrentHashSet.cs
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Slightly improved nexus caching code
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2020-05-14 16:21:56 -06:00 |
Consts.cs
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Rework texture matching again, support for _n and _d files, and fixing a but that created null ImageStates
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2021-07-16 23:32:37 -06:00 |
DynamicIniData.cs
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Fix nullable reference logic errors.
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2020-04-03 22:02:53 -06:00 |
GameMetaData.cs
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Update Dragon Age Inquisition IDs
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2021-06-29 16:48:34 +00:00 |
Hash.cs
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Few small fixes and optimizations
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2021-05-13 13:41:33 -06:00 |
IAsyncEnumerableExtensions.cs
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VirtualFile now useses Async IO exclusively
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2020-05-25 10:30:47 -06:00 |
IStreamFactory.cs
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Cache the last modified date in NativeFileStreamFactory
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2021-07-05 23:26:08 -06:00 |
Json.cs
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Start of code to push updates to GH
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2021-07-19 16:15:27 -06:00 |
Logging.cs
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Fix typo in InitializeLogging
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2021-05-20 21:10:29 +10:00 |
LogTime.cs
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Make the tests faster by defaulting to not indexing game files
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2020-06-01 20:18:32 -06:00 |
MemorySlice.cs
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Ported MemorySlice over from Noggog.CSharpExt
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2020-08-11 08:02:46 -05:00 |
ModListAssociationManager.cs
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Enabled nullability for Wabbajack.Common
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2020-04-03 18:23:13 -05:00 |
ModListRegistry.cs
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add modlist metadata files
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2019-10-15 17:23:14 -06:00 |
OctoDiff.cs
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LL autohealing
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2020-08-12 16:23:02 -06:00 |
Patches.cs
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Dispose of file handles in BSA creation, don't load unused patches.
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2021-01-15 07:00:58 -07:00 |
Paths.cs
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Fixes #1330
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2021-02-23 17:26:50 -07:00 |
ProcessHelper.cs
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Rework how we edit processes so tests pass and it fixes the bug
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2021-07-15 15:03:59 -06:00 |
Readme.md
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Created READMEs for most projects
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2019-11-21 15:11:08 +01:00 |
SplittingStream.cs
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Enabled nullability for Wabbajack.Common
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2020-04-03 18:23:13 -05:00 |
StatusFileStream.cs
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EndToEnd Tests pass
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2020-09-05 21:19:05 -06:00 |
StatusUpdateTracker.cs
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More fine-grained status updates
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2020-11-03 07:45:08 -07:00 |
Utils.cs
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Fix typo in InitializeLogging
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2021-05-20 21:10:29 +10:00 |
Wabbajack.Common.csproj
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Update GameFinder to 1.6.2
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2021-07-17 11:56:02 +02:00 |
WJFileWatcher.cs
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Moved Utils WJ LocalAppData filewatching to lazy system
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2020-09-21 22:48:12 -05:00 |
WorkQueue.cs
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Removed RxUI from Wabbajack.Common
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2020-08-11 10:37:17 -05:00 |