mirror of
https://github.com/wabbajack-tools/wabbajack.git
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181 lines
6.6 KiB
C#
181 lines
6.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.VirtualFileSystem;
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using Xunit;
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using Xunit.Abstractions;
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namespace Wabbajack.Test
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{
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public class EndToEndTests : XunitContextBase, IDisposable
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{
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private AbsolutePath _downloadFolder = "downloads".RelativeTo(AbsolutePath.EntryPoint);
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private TestUtils utils = new TestUtils();
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private IDisposable _unsub;
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public WorkQueue Queue { get; set; }
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public EndToEndTests(ITestOutputHelper helper) : base(helper)
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{
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Queue = new WorkQueue();
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Consts.TestMode = true;
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utils = new TestUtils();
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utils.Game = Game.SkyrimSpecialEdition;
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_unsub = Utils.LogMessages.Subscribe(f => XunitContext.WriteLine($"{DateTime.Now} - {f}"));
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_downloadFolder.CreateDirectory();
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}
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public override void Dispose()
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{
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Queue.Dispose();
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_unsub.Dispose();
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utils.DisposeAsync().AsTask().Wait();
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base.Dispose();
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}
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[Fact]
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public async Task CreateModlist()
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{
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var profile = utils.AddProfile("Default");
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var mod = await utils.AddMod();
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await DownloadAndInstall(
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"https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z",
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"Mod.Organizer.2.2.1.7z");
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await utils.DownloadsFolder.Combine("Mod.Organizer.2.2.1.7z.meta").WriteAllLinesAsync(
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"[General]",
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"directURL=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z"
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);
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var modfiles = await Task.WhenAll(
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DownloadAndInstall(Game.SkyrimSpecialEdition, 12604, "SkyUI"),
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DownloadAndInstall(Game.Fallout4, 11925, "Anti-Tank Rifle"),
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DownloadAndInstall(Game.SkyrimSpecialEdition, 4783, "Frost Armor UNP"),
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DownloadAndInstall(Game.SkyrimSpecialEdition, 32359, "Frost Armor HDT"));
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// We're going to fully patch this mod from another source.
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modfiles[3].Download.Delete();
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await utils.Configure();
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await modfiles[3].ModFolder.Combine("meta.ini").WriteAllLinesAsync(
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"[General]",
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$"matchAll= {modfiles[2].Download.FileName}"
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);
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await utils.MO2Folder.Combine("startup.bat").WriteAllLinesAsync(
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"ModOrganizer2.exe SKSE"
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);
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await CompileAndInstall(profile);
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await utils.VerifyAllFiles();
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await utils.InstallFolder.Combine(Consts.LOOTFolderFilesDir).DeleteDirectory();
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var compiler = new MO2Compiler(
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mo2Folder: utils.InstallFolder,
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mo2Profile: profile,
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outputFile: profile.RelativeTo(AbsolutePath.EntryPoint).WithExtension(Consts.ModListExtension));
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compiler.MO2DownloadsFolder = utils.DownloadsFolder;
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Assert.True(await compiler.Begin());
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}
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private async Task DownloadAndInstall(string url, string filename, string modName = null)
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{
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var src = _downloadFolder.Combine(filename);
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if (!src.Exists)
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{
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var state = DownloadDispatcher.ResolveArchive(url);
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await state.Download(new Archive(state: null!) { Name = "Unknown"}, src);
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}
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utils.DownloadsFolder.CreateDirectory();
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await src.CopyToAsync(utils.DownloadsFolder.Combine(filename));
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await using var dest = await FileExtractor.ExtractAll(Queue, src);
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await dest.MoveAllTo(modName == null ? utils.MO2Folder : utils.ModsFolder.Combine(modName));
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}
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private async Task<(AbsolutePath Download, AbsolutePath ModFolder)> DownloadAndInstall(Game game, int modId, string modName)
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{
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await utils.AddMod(modName);
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var client = await NexusApiClient.Get();
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var resp = await client.GetModFiles(game, modId);
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var file = resp.files.FirstOrDefault(f => f.is_primary) ?? resp.files.FirstOrDefault(f => !string.IsNullOrEmpty(f.category_name));
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var src = _downloadFolder.Combine(file.file_name);
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var ini = string.Join("\n",
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new List<string>
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{
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"[General]",
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$"gameName={game.MetaData().MO2ArchiveName}",
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$"modID={modId}",
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$"fileID={file.file_id}"
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});
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if (!src.Exists)
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{
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var state = (AbstractDownloadState)await DownloadDispatcher.ResolveArchive(ini.LoadIniString());
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await state.Download(src);
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}
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utils.DownloadsFolder.CreateDirectory();
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var dest = utils.DownloadsFolder.Combine(file.file_name);
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await src.CopyToAsync(dest);
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var modFolder = utils.ModsFolder.Combine(modName);
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await using var files = await FileExtractor.ExtractAll(Queue, src);
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await files.MoveAllTo(modFolder);
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await dest.WithExtension(Consts.MetaFileExtension).WriteAllTextAsync(ini);
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return (dest, modFolder);
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}
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private async Task<ModList> CompileAndInstall(string profile)
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{
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var compiler = await ConfigureAndRunCompiler(profile);
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await Install(compiler);
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return compiler.ModList;
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}
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private async Task Install(MO2Compiler compiler)
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{
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var modlist = AInstaller.LoadFromFile(compiler.ModListOutputFile);
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var installer = new MO2Installer(
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archive: compiler.ModListOutputFile,
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modList: modlist,
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outputFolder: utils.InstallFolder,
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downloadFolder: utils.DownloadsFolder,
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parameters: ACompilerTest.CreateDummySystemParameters());
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installer.GameFolder = utils.GameFolder;
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await installer.Begin();
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}
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private async Task<MO2Compiler> ConfigureAndRunCompiler(string profile)
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{
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var compiler = new MO2Compiler(
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mo2Folder: utils.MO2Folder,
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mo2Profile: profile,
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outputFile: profile.RelativeTo(AbsolutePath.EntryPoint).WithExtension(Consts.ModListExtension));
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Assert.True(await compiler.Begin());
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return compiler;
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}
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}
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}
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